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- /*-------------------------------------------------------------------------
- *
- * checksum_impl.h
- * Checksum implementation for data pages.
- *
- * This file exists for the benefit of external programs that may wish to
- * check Postgres page checksums. They can #include this to get the code
- * referenced by storage/checksum.h. (Note: you may need to redefine
- * Assert() as empty to compile this successfully externally.)
- *
- * Portions Copyright (c) 1996-2016, PostgreSQL Global Development Group
- * Portions Copyright (c) 1994, Regents of the University of California
- *
- * src/include/storage/checksum_impl.h
- *
- *-------------------------------------------------------------------------
- */
- /*
- * The algorithm used to checksum pages is chosen for very fast calculation.
- * Workloads where the database working set fits into OS file cache but not
- * into shared buffers can read in pages at a very fast pace and the checksum
- * algorithm itself can become the largest bottleneck.
- *
- * The checksum algorithm itself is based on the FNV-1a hash (FNV is shorthand
- * for Fowler/Noll/Vo). The primitive of a plain FNV-1a hash folds in data 1
- * byte at a time according to the formula:
- *
- * hash = (hash ^ value) * FNV_PRIME
- *
- * FNV-1a algorithm is described at http://www.isthe.com/chongo/tech/comp/fnv/
- *
- * PostgreSQL doesn't use FNV-1a hash directly because it has bad mixing of
- * high bits - high order bits in input data only affect high order bits in
- * output data. To resolve this we xor in the value prior to multiplication
- * shifted right by 17 bits. The number 17 was chosen because it doesn't
- * have common denominator with set bit positions in FNV_PRIME and empirically
- * provides the fastest mixing for high order bits of final iterations quickly
- * avalanche into lower positions. For performance reasons we choose to combine
- * 4 bytes at a time. The actual hash formula used as the basis is:
- *
- * hash = (hash ^ value) * FNV_PRIME ^ ((hash ^ value) >> 17)
- *
- * The main bottleneck in this calculation is the multiplication latency. To
- * hide the latency and to make use of SIMD parallelism multiple hash values
- * are calculated in parallel. The page is treated as a 32 column two
- * dimensional array of 32 bit values. Each column is aggregated separately
- * into a partial checksum. Each partial checksum uses a different initial
- * value (offset basis in FNV terminology). The initial values actually used
- * were chosen randomly, as the values themselves don't matter as much as that
- * they are different and don't match anything in real data. After initializing
- * partial checksums each value in the column is aggregated according to the
- * above formula. Finally two more iterations of the formula are performed with
- * value 0 to mix the bits of the last value added.
- *
- * The partial checksums are then folded together using xor to form a single
- * 32-bit checksum. The caller can safely reduce the value to 16 bits
- * using modulo 2^16-1. That will cause a very slight bias towards lower
- * values but this is not significant for the performance of the
- * checksum.
- *
- * The algorithm choice was based on what instructions are available in SIMD
- * instruction sets. This meant that a fast and good algorithm needed to use
- * multiplication as the main mixing operator. The simplest multiplication
- * based checksum primitive is the one used by FNV. The prime used is chosen
- * for good dispersion of values. It has no known simple patterns that result
- * in collisions. Test of 5-bit differentials of the primitive over 64bit keys
- * reveals no differentials with 3 or more values out of 100000 random keys
- * colliding. Avalanche test shows that only high order bits of the last word
- * have a bias. Tests of 1-4 uncorrelated bit errors, stray 0 and 0xFF bytes,
- * overwriting page from random position to end with 0 bytes, and overwriting
- * random segments of page with 0x00, 0xFF and random data all show optimal
- * 2e-16 false positive rate within margin of error.
- *
- * Vectorization of the algorithm requires 32bit x 32bit -> 32bit integer
- * multiplication instruction. As of 2013 the corresponding instruction is
- * available on x86 SSE4.1 extensions (pmulld) and ARM NEON (vmul.i32).
- * Vectorization requires a compiler to do the vectorization for us. For recent
- * GCC versions the flags -msse4.1 -funroll-loops -ftree-vectorize are enough
- * to achieve vectorization.
- *
- * The optimal amount of parallelism to use depends on CPU specific instruction
- * latency, SIMD instruction width, throughput and the amount of registers
- * available to hold intermediate state. Generally, more parallelism is better
- * up to the point that state doesn't fit in registers and extra load-store
- * instructions are needed to swap values in/out. The number chosen is a fixed
- * part of the algorithm because changing the parallelism changes the checksum
- * result.
- *
- * The parallelism number 32 was chosen based on the fact that it is the
- * largest state that fits into architecturally visible x86 SSE registers while
- * leaving some free registers for intermediate values. For future processors
- * with 256bit vector registers this will leave some performance on the table.
- * When vectorization is not available it might be beneficial to restructure
- * the computation to calculate a subset of the columns at a time and perform
- * multiple passes to avoid register spilling. This optimization opportunity
- * is not used. Current coding also assumes that the compiler has the ability
- * to unroll the inner loop to avoid loop overhead and minimize register
- * spilling. For less sophisticated compilers it might be beneficial to
- * manually unroll the inner loop.
- */
- #include "storage/bufpage.h"
- /* number of checksums to calculate in parallel */
- #define N_SUMS 32
- /* prime multiplier of FNV-1a hash */
- #define FNV_PRIME 16777619
- /*
- * Base offsets to initialize each of the parallel FNV hashes into a
- * different initial state.
- */
- static const uint32 checksumBaseOffsets[N_SUMS] = {
- 0x5B1F36E9, 0xB8525960, 0x02AB50AA, 0x1DE66D2A,
- 0x79FF467A, 0x9BB9F8A3, 0x217E7CD2, 0x83E13D2C,
- 0xF8D4474F, 0xE39EB970, 0x42C6AE16, 0x993216FA,
- 0x7B093B5D, 0x98DAFF3C, 0xF718902A, 0x0B1C9CDB,
- 0xE58F764B, 0x187636BC, 0x5D7B3BB1, 0xE73DE7DE,
- 0x92BEC979, 0xCCA6C0B2, 0x304A0979, 0x85AA43D4,
- 0x783125BB, 0x6CA8EAA2, 0xE407EAC6, 0x4B5CFC3E,
- 0x9FBF8C76, 0x15CA20BE, 0xF2CA9FD3, 0x959BD756
- };
- /*
- * Calculate one round of the checksum.
- */
- #define CHECKSUM_COMP(checksum, value) \
- do { \
- uint32 __tmp = (checksum) ^ (value); \
- (checksum) = __tmp * FNV_PRIME ^ (__tmp >> 17); \
- } while (0)
- /*
- * Block checksum algorithm. The data argument must be aligned on a 4-byte
- * boundary.
- */
- static uint32
- pg_checksum_block(char *data, uint32 size)
- {
- uint32 sums[N_SUMS];
- uint32 (*dataArr)[N_SUMS] = (uint32 (*)[N_SUMS]) data;
- uint32 result = 0;
- uint32 i,
- j;
- /* ensure that the size is compatible with the algorithm */
- Assert((size % (sizeof(uint32) * N_SUMS)) == 0);
- /* initialize partial checksums to their corresponding offsets */
- memcpy(sums, checksumBaseOffsets, sizeof(checksumBaseOffsets));
- /* main checksum calculation */
- for (i = 0; i < size / sizeof(uint32) / N_SUMS; i++)
- for (j = 0; j < N_SUMS; j++)
- CHECKSUM_COMP(sums[j], dataArr[i][j]);
- /* finally add in two rounds of zeroes for additional mixing */
- for (i = 0; i < 2; i++)
- for (j = 0; j < N_SUMS; j++)
- CHECKSUM_COMP(sums[j], 0);
- /* xor fold partial checksums together */
- for (i = 0; i < N_SUMS; i++)
- result ^= sums[i];
- return result;
- }
- /*
- * Compute the checksum for a Postgres page. The page must be aligned on a
- * 4-byte boundary.
- *
- * The checksum includes the block number (to detect the case where a page is
- * somehow moved to a different location), the page header (excluding the
- * checksum itself), and the page data.
- */
- uint16
- pg_checksum_page(char *page, BlockNumber blkno)
- {
- PageHeader phdr = (PageHeader) page;
- uint16 save_checksum;
- uint32 checksum;
- /* We only calculate the checksum for properly-initialized pages */
- Assert(!PageIsNew(page));
- /*
- * Save pd_checksum and temporarily set it to zero, so that the checksum
- * calculation isn't affected by the old checksum stored on the page.
- * Restore it after, because actually updating the checksum is NOT part of
- * the API of this function.
- */
- save_checksum = phdr->pd_checksum;
- phdr->pd_checksum = 0;
- checksum = pg_checksum_block(page, BLCKSZ);
- phdr->pd_checksum = save_checksum;
- /* Mix in the block number to detect transposed pages */
- checksum ^= blkno;
- /*
- * Reduce to a uint16 (to fit in the pd_checksum field) with an offset of
- * one. That avoids checksums of zero, which seems like a good idea.
- */
- return (checksum % 65535) + 1;
- }
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