latch.h 6.5 KB

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  1. /*-------------------------------------------------------------------------
  2. *
  3. * latch.h
  4. * Routines for interprocess latches
  5. *
  6. * A latch is a boolean variable, with operations that let processes sleep
  7. * until it is set. A latch can be set from another process, or a signal
  8. * handler within the same process.
  9. *
  10. * The latch interface is a reliable replacement for the common pattern of
  11. * using pg_usleep() or select() to wait until a signal arrives, where the
  12. * signal handler sets a flag variable. Because on some platforms an
  13. * incoming signal doesn't interrupt sleep, and even on platforms where it
  14. * does there is a race condition if the signal arrives just before
  15. * entering the sleep, the common pattern must periodically wake up and
  16. * poll the flag variable. The pselect() system call was invented to solve
  17. * this problem, but it is not portable enough. Latches are designed to
  18. * overcome these limitations, allowing you to sleep without polling and
  19. * ensuring quick response to signals from other processes.
  20. *
  21. * There are two kinds of latches: local and shared. A local latch is
  22. * initialized by InitLatch, and can only be set from the same process.
  23. * A local latch can be used to wait for a signal to arrive, by calling
  24. * SetLatch in the signal handler. A shared latch resides in shared memory,
  25. * and must be initialized at postmaster startup by InitSharedLatch. Before
  26. * a shared latch can be waited on, it must be associated with a process
  27. * with OwnLatch. Only the process owning the latch can wait on it, but any
  28. * process can set it.
  29. *
  30. * There are three basic operations on a latch:
  31. *
  32. * SetLatch - Sets the latch
  33. * ResetLatch - Clears the latch, allowing it to be set again
  34. * WaitLatch - Waits for the latch to become set
  35. *
  36. * WaitLatch includes a provision for timeouts (which should be avoided
  37. * when possible, as they incur extra overhead) and a provision for
  38. * postmaster child processes to wake up immediately on postmaster death.
  39. * See latch.c for detailed specifications for the exported functions.
  40. *
  41. * The correct pattern to wait for event(s) is:
  42. *
  43. * for (;;)
  44. * {
  45. * ResetLatch();
  46. * if (work to do)
  47. * Do Stuff();
  48. * WaitLatch();
  49. * }
  50. *
  51. * It's important to reset the latch *before* checking if there's work to
  52. * do. Otherwise, if someone sets the latch between the check and the
  53. * ResetLatch call, you will miss it and Wait will incorrectly block.
  54. *
  55. * Another valid coding pattern looks like:
  56. *
  57. * for (;;)
  58. * {
  59. * if (work to do)
  60. * Do Stuff(); // in particular, exit loop if some condition satisfied
  61. * WaitLatch();
  62. * ResetLatch();
  63. * }
  64. *
  65. * This is useful to reduce latch traffic if it's expected that the loop's
  66. * termination condition will often be satisfied in the first iteration;
  67. * the cost is an extra loop iteration before blocking when it is not.
  68. * What must be avoided is placing any checks for asynchronous events after
  69. * WaitLatch and before ResetLatch, as that creates a race condition.
  70. *
  71. * To wake up the waiter, you must first set a global flag or something
  72. * else that the wait loop tests in the "if (work to do)" part, and call
  73. * SetLatch *after* that. SetLatch is designed to return quickly if the
  74. * latch is already set.
  75. *
  76. * On some platforms, signals will not interrupt the latch wait primitive
  77. * by themselves. Therefore, it is critical that any signal handler that
  78. * is meant to terminate a WaitLatch wait calls SetLatch.
  79. *
  80. * Note that use of the process latch (PGPROC.procLatch) is generally better
  81. * than an ad-hoc shared latch for signaling auxiliary processes. This is
  82. * because generic signal handlers will call SetLatch on the process latch
  83. * only, so using any latch other than the process latch effectively precludes
  84. * use of any generic handler.
  85. *
  86. *
  87. * WaitEventSets allow to wait for latches being set and additional events -
  88. * postmaster dying and socket readiness of several sockets currently - at the
  89. * same time. On many platforms using a long lived event set is more
  90. * efficient than using WaitLatch or WaitLatchOrSocket.
  91. *
  92. *
  93. * Portions Copyright (c) 1996-2016, PostgreSQL Global Development Group
  94. * Portions Copyright (c) 1994, Regents of the University of California
  95. *
  96. * src/include/storage/latch.h
  97. *
  98. *-------------------------------------------------------------------------
  99. */
  100. #ifndef LATCH_H
  101. #define LATCH_H
  102. #include <signal.h>
  103. /*
  104. * Latch structure should be treated as opaque and only accessed through
  105. * the public functions. It is defined here to allow embedding Latches as
  106. * part of bigger structs.
  107. */
  108. typedef struct Latch
  109. {
  110. sig_atomic_t is_set;
  111. bool is_shared;
  112. int owner_pid;
  113. #ifdef WIN32
  114. HANDLE event;
  115. #endif
  116. } Latch;
  117. /*
  118. * Bitmasks for events that may wake-up WaitLatch(), WaitLatchOrSocket(), or
  119. * WaitEventSetWait().
  120. */
  121. #define WL_LATCH_SET (1 << 0)
  122. #define WL_SOCKET_READABLE (1 << 1)
  123. #define WL_SOCKET_WRITEABLE (1 << 2)
  124. #define WL_TIMEOUT (1 << 3) /* not for WaitEventSetWait() */
  125. #define WL_POSTMASTER_DEATH (1 << 4)
  126. typedef struct WaitEvent
  127. {
  128. int pos; /* position in the event data structure */
  129. uint32 events; /* triggered events */
  130. pgsocket fd; /* socket fd associated with event */
  131. void *user_data; /* pointer provided in AddWaitEventToSet */
  132. #ifdef WIN32
  133. bool reset; /* Is reset of the event required? */
  134. #endif
  135. } WaitEvent;
  136. /* forward declaration to avoid exposing latch.c implementation details */
  137. typedef struct WaitEventSet WaitEventSet;
  138. /*
  139. * prototypes for functions in latch.c
  140. */
  141. extern void InitializeLatchSupport(void);
  142. extern void InitLatch(volatile Latch *latch);
  143. extern void InitSharedLatch(volatile Latch *latch);
  144. extern void OwnLatch(volatile Latch *latch);
  145. extern void DisownLatch(volatile Latch *latch);
  146. extern void SetLatch(volatile Latch *latch);
  147. extern void ResetLatch(volatile Latch *latch);
  148. extern WaitEventSet *CreateWaitEventSet(MemoryContext context, int nevents);
  149. extern void FreeWaitEventSet(WaitEventSet *set);
  150. extern int AddWaitEventToSet(WaitEventSet *set, uint32 events, pgsocket fd,
  151. Latch *latch, void *user_data);
  152. extern void ModifyWaitEvent(WaitEventSet *set, int pos, uint32 events, Latch *latch);
  153. extern int WaitEventSetWait(WaitEventSet *set, long timeout, WaitEvent *occurred_events, int nevents);
  154. extern int WaitLatch(volatile Latch *latch, int wakeEvents, long timeout);
  155. extern int WaitLatchOrSocket(volatile Latch *latch, int wakeEvents,
  156. pgsocket sock, long timeout);
  157. /*
  158. * Unix implementation uses SIGUSR1 for inter-process signaling.
  159. * Win32 doesn't need this.
  160. */
  161. #ifndef WIN32
  162. extern void latch_sigusr1_handler(void);
  163. #else
  164. #define latch_sigusr1_handler() ((void) 0)
  165. #endif
  166. #endif /* LATCH_H */