#pragma once
#ifndef _WIN_KEYPAD_H_
#define _WIN_KEYPAD_H_
#include "Bkkeypad.h"
class winkeypad :public bkkeypad
{
public:
	winkeypad();

	virtual ~winkeypad();

	virtual long Bind(HWND hwnd, long mode);

	virtual long UnBind();

	virtual long GetKeyState(long vk_code);

	virtual long KeyDown(long vk_code);

	//virtual long GetKeyState(long vk_code);

	virtual long KeyUp(long vk_code);

	virtual long WaitKey(long vk_code, long time_out);

	virtual long KeyPress(long vk_code);
};
#endif // !_WIN_KEYPAD_H_


