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@@ -76,11 +76,11 @@ BOOL ClickDlgSetup(HWND hWnd, LPCSTR lpszTemplateImage)
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// 单击目标后,要往移走鼠标,防止下面匹配的时候被鼠标挡住;
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// 单击目标后,要往移走鼠标,防止下面匹配的时候被鼠标挡住;
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GAssist::MouseMove(hWnd, CPoint(rc.right + RAND(5, 12), rc.bottom + RAND(5, 10)));
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GAssist::MouseMove(hWnd, CPoint(rc.right + RAND(5, 12), rc.bottom + RAND(5, 10)));
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SRAND(200, 500); // 进入孤独洞要时间切换地图;
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SRAND(200, 500); // 进入孤独洞要时间切换地图;
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- DebugLog(_T("找到目标并单击成功:%s"), lpszTemplateImage);
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+ DebugLog(_T("===> 找到目标并单击成功:%s"), lpszTemplateImage);
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return TRUE;
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return TRUE;
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}
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}
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- DebugLog(_T("没有找到目标:%s"), lpszTemplateImage);
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+ DebugLog(_T("<==== 没有找到目标:%s"), lpszTemplateImage);
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return FALSE;
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return FALSE;
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}
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}
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@@ -132,67 +132,6 @@ BOOL IsBattle(HWND hWnd)
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//
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//
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BOOL IsWattingAttack(HWND hWnd, int nAttackNPCType)
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BOOL IsWattingAttack(HWND hWnd, int nAttackNPCType)
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{
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{
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-#if 0
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- // 先截图
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- BOOL bIsAttack = FALSE;
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- GAssist::SaveHwndToBmpFile(hWnd, GAssist::g_strAppdir + _T("IsWattingAttack.bmp"));
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- cv::Mat srcImg, tempImg, matchImg;
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- if (!GAssist::OpenImage(GAssist::g_strAppdir + _T("IsWattingAttack.bmp"), srcImg)) {
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- if (srcImg.data) srcImg.release();
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- if (tempImg.data) tempImg.release();
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- return bIsAttack;
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- }
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-
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- // 指定区域进行二值化;
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- cv::Mat imgThreshold;
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- cv::Mat imgROI = srcImg(cv::Rect(350, 55, 50, 60));
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- //cv::imwrite("IsWattingAttack-match.bmp", imgROI);
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- if (GAssist::SetImgThreshold(imgROI, imgThreshold, 150, 255))
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- {
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- if (imgThreshold.data) {
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- // 轮廓;
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- std::vector<std::vector<cv::Point>> contours;
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- // 轮廓关系;
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- std::vector<cv::Vec4i> hierarchy;
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- // 查找轮廓;
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- contours.clear();
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- hierarchy.clear();
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-
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- // 所有轮廓,内外轮廓分等级;
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- //findContours(imgROI, m_contours, m_hierarchy, cv::RETR_CCOMP, cv::CHAIN_APPROX_SIMPLE);
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- // 所有轮廓,内外轮廓不分等级,独立;
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- //findContours(m_ImgThreshold, m_contours, m_hierarchy, cv::RETR_LIST, cv::CHAIN_APPROX_SIMPLE);
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- // RETR_EXTERNAL=只检索最外面的轮廓;
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- findContours(imgThreshold, contours, hierarchy, cv::RETR_EXTERNAL, cv::CHAIN_APPROX_SIMPLE);
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-
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-#if 1
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- double length, area;
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- // 找出白色区域的面积或周长;
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- std::vector<std::vector<cv::Point>>::iterator it = contours.begin();
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- for (; it != contours.end(); it++)
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- {
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- length = arcLength(*it, true); area = contourArea(*it);
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- if (length > 130 && area > 550.0)
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- {
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- //DebugLog(_T("当前周长和面积:%lf, %lf"), length, area);
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- bIsAttack = TRUE;
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- break;
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- }
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- }
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-#else
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- // 只要白色区域个数>=2
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- if (contours.size() >= 2)
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- bIsAttack = TRUE;
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-#endif
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- }
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- }
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-
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- if (imgROI.data) imgROI.release();
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- if (srcImg.data) srcImg.release();
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- if (tempImg.data) tempImg.release();
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-
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- return bIsAttack;
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-#else
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CRect rc;
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CRect rc;
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BOOL bIsAttack = FALSE;
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BOOL bIsAttack = FALSE;
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switch (nAttackNPCType)
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switch (nAttackNPCType)
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@@ -212,8 +151,8 @@ BOOL IsWattingAttack(HWND hWnd, int nAttackNPCType)
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{
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{
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// 将鼠标移动到指定位置;
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// 将鼠标移动到指定位置;
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DebugLog(_T("IsWattingAttack:职业挑战中……"));// 要求角色:自定全黑头像;
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DebugLog(_T("IsWattingAttack:职业挑战中……"));// 要求角色:自定全黑头像;
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- POINT ptDest = { 625, 28 }; // 左上角;
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- GAssist::MouseMove(hWnd, ptDest);
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+ //POINT ptDest = { 625, 28 }; // 左上角;
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+ //GAssist::MouseMove(hWnd, ptDest);
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if (!GAssist::IsMatchIcon(hWnd, GAssist::g_strAppdir + _T("img\\战斗中.bmp"), { 600, 25, 655, 80 }, rc)) {
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if (!GAssist::IsMatchIcon(hWnd, GAssist::g_strAppdir + _T("img\\战斗中.bmp"), { 600, 25, 655, 80 }, rc)) {
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DebugLog(_T("IsWattingAttack:我方攻击"));
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DebugLog(_T("IsWattingAttack:我方攻击"));
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bIsAttack = TRUE;
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bIsAttack = TRUE;
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@@ -225,7 +164,6 @@ BOOL IsWattingAttack(HWND hWnd, int nAttackNPCType)
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}
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}
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return bIsAttack;
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return bIsAttack;
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-#endif
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}
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}
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void BattleOnece(HWND hWnd, BOOL bHasSummoner)
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void BattleOnece(HWND hWnd, BOOL bHasSummoner)
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@@ -623,6 +561,34 @@ void AttachGDD(HWND hWnd)
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// 人物技能:Alt+S,双击选中,单击敌人;
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// 人物技能:Alt+S,双击选中,单击敌人;
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}
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}
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+
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+// 使用快捷键来处理:读取配置文件
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+auto FindJNShortCut = [](LPCTSTR lpSkillName, int& nKeyValue, int& nSkilltime)->BOOL {
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+ // 读取文件:jnmap.bin
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+ // 格式:技能=快捷键的键值;
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+ std::string line;
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+ std::ifstream ifJN("img\\jnmap.bin");
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+ if (ifJN)
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+ {
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+ TCHAR szKeyValue[MAX_PATH] = { 0 };
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+ TCHAR szSkillName[MAX_PATH] = { 0 };
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+ TCHAR szSkillTime[MAX_PATH] = { 0 };
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+ while (std::getline(ifJN, line))
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+ {
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+ int nRet = _stscanf_s(line.c_str(), _T("%[^;];%[^;];%s"), szSkillName, MAX_PATH, szKeyValue, MAX_PATH, szSkillTime, MAX_PATH);
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+ if (nRet == 3 && _tcsicmp(lpSkillName, szSkillName) == 0) {
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+ // 将快捷键值
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+ nKeyValue = atol(szKeyValue);
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+ nSkilltime = atol(szSkillTime);
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+ return TRUE;
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+ }
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+ }
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+ }
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+
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+ // 没有找到jnmap.bin文件;
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+ return FALSE;
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+};
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+
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// 挑战医师;
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// 挑战医师;
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void BattleYS(HWND hWnd, const char* lpszJN)
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void BattleYS(HWND hWnd, const char* lpszJN)
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{
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{
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@@ -653,7 +619,9 @@ void BattleYS(HWND hWnd, const char* lpszJN)
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rc = FindMatchIcon(hWnd, _T("img\\gdd\\离开这里.bmp"));
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rc = FindMatchIcon(hWnd, _T("img\\gdd\\离开这里.bmp"));
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if (!rc.IsRectEmpty() && !rc.IsRectNull())
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if (!rc.IsRectEmpty() && !rc.IsRectNull())
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{
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{
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+ SRAND(150,250);
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// 只有离开这里:已经打过,右键并退出 ;
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// 只有离开这里:已经打过,右键并退出 ;
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+ DebugLog("只有离开这里:已经打过,右键并退出");
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GAssist::MouseRClick(hWnd);
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GAssist::MouseRClick(hWnd);
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}
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}
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else
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else
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@@ -690,6 +658,8 @@ void BattleYS(HWND hWnd, const char* lpszJN)
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// 找到目标,单击;
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// 找到目标,单击;
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GAssist::MouseClick(hWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2), TRUE);
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GAssist::MouseClick(hWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2), TRUE);
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SRAND(300, 500);
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SRAND(300, 500);
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+ // 移动下,防止高亮识别失败;
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+ GAssist::MouseMoveEx(hWnd, { rc.left, rc.top }, { rc.right + rand() % 10, rc.bottom + rand() % 10 });
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}
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}
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ClickDlgSetup(hWnd, _T("img\\确定.bmp"));
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ClickDlgSetup(hWnd, _T("img\\确定.bmp"));
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@@ -739,63 +709,44 @@ void BattleYS(HWND hWnd, const char* lpszJN)
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}
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}
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}
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}
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+ int KeyValue, SkillTime;
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// 进入战斗;
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// 进入战斗;
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if (bBattle)
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if (bBattle)
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{
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{
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// 人物:Alt+S显示技能,双击选择技能,单击怪物发动技能;
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// 人物:Alt+S显示技能,双击选择技能,单击怪物发动技能;
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// 注:有的人物技能太多,导致会有滚动条:这是有难点;
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// 注:有的人物技能太多,导致会有滚动条:这是有难点;
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- // 使用快捷键来处理:读取配置文件
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- auto FindJNShortCut = [](LPCTSTR lpSkillName)->int {
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- // 读取文件:jnmap.bin
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- // 格式:技能=快捷键的键值;
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- std::string line;
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- std::ifstream ifJN("img\\jnmap.bin");
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- if (ifJN)
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- {
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- TCHAR szKeyValue[MAX_PATH] = { 0 };
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- TCHAR szSkillName[MAX_PATH] = { 0 };
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- while (std::getline(ifJN, line))
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- {
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- int nRet = _stscanf_s(line.c_str(), _T("%[^=]%s"), szSkillName, MAX_PATH, szKeyValue, MAX_PATH);
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- if (nRet == 2 && _tcsicmp(lpSkillName, szSkillName) == 0) {
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- // 将快捷键值
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- return atol(szKeyValue);
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- }
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- }
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- }
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-
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- // 没有找到jnmap.bin文件;
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- return -1;
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- };
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-
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- int KeyValue = FindJNShortCut(lpszJN);
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+ BOOL bRet = FindJNShortCut(lpszJN, KeyValue, SkillTime);
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DebugLog("快捷键值=%ld", KeyValue);
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DebugLog("快捷键值=%ld", KeyValue);
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if (KeyValue != -1)
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if (KeyValue != -1)
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{
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{
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// 快捷键;
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// 快捷键;
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GAssist::SendKey(hWnd, KeyValue);
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GAssist::SendKey(hWnd, KeyValue);
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- SRAND(200, 300);
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+ SRAND(260, 380);
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// 单击指定位置;
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// 单击指定位置;
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- GAssist::MouseClick(hWnd, 300, 160);
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+ GAssist::MouseClick(hWnd, 280, 150);
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+ // 将鼠标移动到指定位置;
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+ POINT ptDest = { 625, 28 }; // 左上角;
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+ GAssist::MouseMove(hWnd, ptDest);
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+
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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{
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{
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// 判断是否我方攻击;
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// 判断是否我方攻击;
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while (!IsWattingAttack(hWnd, 1))
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while (!IsWattingAttack(hWnd, 1))
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{
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{
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- Sleep(RAND(9600, 1500));
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+ Sleep(RAND(900, 1200));
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}
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}
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-
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- GAssist::SendKey(hWnd, VK_A, FALSE, TRUE);
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- Sleep(RAND(600, 1200));
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+ SRAND(SkillTime, SkillTime + 200);
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+ //GAssist::SendKey(hWnd, VK_A, FALSE, TRUE);
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}
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}
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}
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}
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}
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}
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+ if (bBattle) SRAND(SkillTime + 1500, SkillTime + 1600); // 等待切回非战斗;
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// 右键退出;
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// 右键退出;
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GAssist::MouseRClick(hWnd);
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GAssist::MouseRClick(hWnd);
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}
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}
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-void BattleOthers(HWND hWnd, const char* lpszName)
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+void BattleOthers(HWND hWnd, const char* lpszName, const char * lpszSkillName)
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{
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{
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CRect rc;
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CRect rc;
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BOOL bBattle = FALSE;
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BOOL bBattle = FALSE;
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@@ -823,22 +774,34 @@ void BattleOthers(HWND hWnd, const char* lpszName)
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rc = FindMatchIcon(hWnd, _T("img\\gdd\\离开这里.bmp"));
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rc = FindMatchIcon(hWnd, _T("img\\gdd\\离开这里.bmp"));
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}
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}
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+ int KeyValue, SkillTime;
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if (bBattle) {
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if (bBattle) {
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+ BOOL bRet = FindJNShortCut(lpszSkillName, KeyValue, SkillTime);
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+ // 将鼠标移动到指定位置;
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+ POINT ptDest = { 625, 28 }; // 左上角;
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+ GAssist::MouseMove(hWnd, ptDest);
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for (int i = 0; i < 6; i++)
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for (int i = 0; i < 6; i++)
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{
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{
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// 判断是否我方攻击;
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// 判断是否我方攻击;
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while (!IsWattingAttack(hWnd, 1))
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while (!IsWattingAttack(hWnd, 1))
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{
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{
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- Sleep(RAND(9600, 1500));
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+ Sleep(RAND(1000, 1500));
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}
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}
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GAssist::SendKey(hWnd, VK_A, FALSE, TRUE);
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GAssist::SendKey(hWnd, VK_A, FALSE, TRUE);
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- Sleep(RAND(600, 1200));
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+ //SRAND(SkillTime, SkillTime + 150);
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}
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}
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}
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}
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+ if (bBattle) SRAND(SkillTime + 1500, SkillTime + 1600); // 等待切回非战斗;
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// 右键退出;
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// 右键退出;
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- GAssist::MouseRClick(hWnd);
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+ if ( _tcsicmp(lpszName, _T("魂武独侠")) )
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+ GAssist::MouseRClick(hWnd);
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+ else
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+ {
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+ // 回到应天府;
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+ //ClickDlgSetup(hWnd, _T(""));
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+ }
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}
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}
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// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
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// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
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@@ -1212,7 +1175,10 @@ void CGameAssistDlg::OnBnClickedButton2() //
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HWND hProWnd = GAssist::GetProcessMainWnd();
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HWND hProWnd = GAssist::GetProcessMainWnd();
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//IsWattingAttack(hProWnd, 1);
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//IsWattingAttack(hProWnd, 1);
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//BattleYS(hProWnd, "缚神诀");
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//BattleYS(hProWnd, "缚神诀");
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- BattleOthers(hProWnd, "术士独侠");
|
|
|
|
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+ char szName[10][32] = { "术士独侠","道士独侠","武师独侠","浪子独侠",
|
|
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+ "剑客独侠","弓手独侠","禁卫独侠","墨者独侠","巫煞独侠","魂武独侠" };
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|
|
|
+
|
|
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+ BattleOthers(hProWnd, szName[9], _T("缚神诀"));
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// auto FindJNShortCut = [](LPCTSTR lpSkillName)->int {
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// auto FindJNShortCut = [](LPCTSTR lpSkillName)->int {
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// // 读取文件:jnmap.bin
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|
// // 读取文件:jnmap.bin
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// // 格式:技能=快捷键的键值;
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// // 格式:技能=快捷键的键值;
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@@ -1236,7 +1202,8 @@ void CGameAssistDlg::OnBnClickedButton2() //
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// return -1;
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// return -1;
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// };
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// };
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//
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//
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-// int KeyValue = FindJNShortCut("缚神诀");
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|
|
|
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+ //int KeyValue, SkillTime;
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|
|
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+ //FindJNShortCut("缚神诀", KeyValue, SkillTime);
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#endif
|
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#endif
|
|
|
|
|
|
#if 0
|
|
#if 0
|
|
@@ -1312,63 +1279,6 @@ void CGameAssistDlg::OnBnClickedButton3() //
|
|
BattleJY(hProWnd, m_cbSummoner.GetCheck(), m_cbZJ.GetCheck());
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|
BattleJY(hProWnd, m_cbSummoner.GetCheck(), m_cbZJ.GetCheck());
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|
DebugLog(_T("end.打镜妖 %d----------------------------\n"), i);
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|
DebugLog(_T("end.打镜妖 %d----------------------------\n"), i);
|
|
}
|
|
}
|
|
-
|
|
|
|
-#if 0
|
|
|
|
- if (IsOnMap(hProWnd, _T("img\\地图\\贫民房.bmp")))
|
|
|
|
- goto battle;
|
|
|
|
-
|
|
|
|
- rc = FindNPC(hProWnd, "臭美的小米");
|
|
|
|
-
|
|
|
|
- // 选择进入;
|
|
|
|
- BOOL bMatch = FALSE;
|
|
|
|
- int trySize = 20;
|
|
|
|
- // 我要挑战他们;
|
|
|
|
- while ( !(bMatch = ClickDlgSetup(hProWnd, _T("img\\活动\\镜妖\\1-我帮您抓.bmp"))) ) {
|
|
|
|
- SRAND(800, 1200);
|
|
|
|
- if (!trySize--) break;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (bMatch) {
|
|
|
|
- GAssist::MouseMove(hProWnd, CPoint(rc.left, rc.top));
|
|
|
|
- // 单击:我要挑战他们;
|
|
|
|
- GAssist::MouseClick(hProWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2), TRUE);
|
|
|
|
- SRAND(1000, 1500);// 等出图;
|
|
|
|
-
|
|
|
|
- // 移动一下;
|
|
|
|
- GAssist::MouseMove(hProWnd, CPoint(rc.left, rc.top));
|
|
|
|
- ::SetCursorPos(rc.left + rand() % 6, rc.top + rand() % 8);
|
|
|
|
-
|
|
|
|
- // 是否第一次进入地图;
|
|
|
|
- if ( ClickDlgSetup(hProWnd, _T("img\\活动\\镜妖\\2-我这就去.bmp")))
|
|
|
|
- {
|
|
|
|
- SRAND(600,1200);
|
|
|
|
- if ( ClickDlgSetup(hProWnd, _T("img\\活动\\镜妖\\3-战意镜妖.bmp")))
|
|
|
|
- {
|
|
|
|
- SRAND(600, 1800);
|
|
|
|
- if ((bMatch = ClickDlgSetup(hProWnd, _T("img\\活动\\镜妖\\4-我就选择它.bmp"))))
|
|
|
|
- {
|
|
|
|
- SRAND(800, 1800);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
-battle:
|
|
|
|
- if (IsOnMap(hProWnd, _T("img\\地图\\贫民房.bmp"))) {
|
|
|
|
- GAssist::MouseMove(hProWnd, CPoint(rc.left + rand() % 10, rc.top + rand() % 10));
|
|
|
|
- GAssist::MouseClick(hProWnd, CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 3), TRUE);
|
|
|
|
- SRAND(1500, 2000);// 进入孤独洞要时间切换地图;
|
|
|
|
- DebugLog(_T("进入贫民房"));
|
|
|
|
-
|
|
|
|
- // 找镜妖;
|
|
|
|
- for (int i = 0; i < 100; i++)
|
|
|
|
- {
|
|
|
|
- DebugLog(_T("start.打镜妖 %d----------------------------"), i);
|
|
|
|
- BattleJY(hProWnd, m_cbSummoner.GetCheck());
|
|
|
|
- DebugLog(_T("end.打镜妖 %d----------------------------\n"), i);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-#endif
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -1448,7 +1358,7 @@ void CGameAssistDlg::OnBnClickedButton6() // 职业
|
|
BattleYS(hProWnd, "缚神诀");
|
|
BattleYS(hProWnd, "缚神诀");
|
|
for (int i = 0; i < 10; i++)
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
{
|
|
- BattleOthers(hProWnd, szName[i]);
|
|
|
|
|
|
+ BattleOthers(hProWnd, szName[i], "缚神诀");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|