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@@ -300,7 +300,7 @@ void BattleJY(HWND hWnd, BOOL bHasSummoner, int nZJType)
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DebugLog(_T("BattleJY:召唤兽技能选择"));
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DebugLog(_T("BattleJY:召唤兽技能选择"));
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// 选择重击;
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// 选择重击;
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- if (!nZJType ) {
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+ if (nZJType ) {
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SRAND(150, 350);
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SRAND(150, 350);
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GAssist::SendKey(hWnd, VK_S, FALSE, TRUE);
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GAssist::SendKey(hWnd, VK_S, FALSE, TRUE);
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if (GAssist::GetImgMatchtemplate(hWnd, nZJType == 1 ? GAssist::g_strAppdir + _T("img\\活动\\镜妖\\重击.bmp") : GAssist::g_strAppdir + _T("img\\活动\\镜妖\\重击2.bmp"), rc))
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if (GAssist::GetImgMatchtemplate(hWnd, nZJType == 1 ? GAssist::g_strAppdir + _T("img\\活动\\镜妖\\重击.bmp") : GAssist::g_strAppdir + _T("img\\活动\\镜妖\\重击2.bmp"), rc))
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@@ -1328,6 +1328,7 @@ void CGameAssistDlg::OnBnClickedButton2() //
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void CGameAssistDlg::OnBnClickedButton3() // 镜妖;
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void CGameAssistDlg::OnBnClickedButton3() // 镜妖;
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{
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{
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+ UpdateData();
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/*
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/*
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-- 是否在星秀村
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-- 是否在星秀村
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-- 是否在贫民房
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-- 是否在贫民房
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@@ -1347,12 +1348,13 @@ void CGameAssistDlg::OnBnClickedButton3() //
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CRect rc;
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CRect rc;
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HWND hProWnd = GAssist::GetProcessMainWnd();
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HWND hProWnd = GAssist::GetProcessMainWnd();
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int nZJType = 0;
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int nZJType = 0;
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- if (m_cbZJ.GetCheck())
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- nZJType = 1;
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- else if (m_cbZJ2.GetCheck())
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- nZJType = 2;
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- else
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- nZJType = 0;
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+ if (m_cbZJ.GetCheck() || m_cbZJ2.GetCheck())
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+ {
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+ if (m_cbZJ.GetCheck())
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+ nZJType = 1;
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+ if (m_cbZJ2.GetCheck())
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+ nZJType = 2;
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+ }
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 100; i++)
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