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Jeff 4 年之前
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5e432d41d9
共有 2 個文件被更改,包括 45 次插入9 次删除
  1. 4 4
      GameAssist/GameAssist/GameAssist.rc
  2. 41 5
      GameAssist/GameAssist/GameAssistDlg.cpp

+ 4 - 4
GameAssist/GameAssist/GameAssist.rc

@@ -53,8 +53,8 @@ BEGIN
     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
     "LANGUAGE 4, 2\r\n"
     "#pragma code_page(936)\r\n"
-    "#include ""res\\GameAssist.rc2""  // 非 Microsoft Visual C++ 编辑的资源\r\n"
-    "#include ""l.CHS\\afxres.rc""      // 标准组件\r\n"
+    "#include ""res\\GameAssist.rc2""  // 闈?Microsoft Visual C++ 缂栬緫鐨勮祫婧?\n"
+    "#include ""l.CHS\\afxres.rc""      // 鏍囧噯缁勪欢\r\n"
     "#endif\r\n"
     "\0"
 END
@@ -211,8 +211,8 @@ END
 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
 LANGUAGE 4, 2
 #pragma code_page(936)
-#include "res\GameAssist.rc2"  // 非 Microsoft Visual C++ 编辑的资源
-#include "l.CHS\afxres.rc"      // 标准组件
+#include "res\GameAssist.rc2"  // 闈?Microsoft Visual C++ 缂栬緫鐨勮祫婧?
+#include "l.CHS\afxres.rc"      // 鏍囧噯缁勪欢
 #endif
 
 /////////////////////////////////////////////////////////////////////////////

+ 41 - 5
GameAssist/GameAssist/GameAssistDlg.cpp

@@ -34,6 +34,33 @@ GAssist::SendKey(hWnd, 0x56, TRUE); Sleep(200+rand()%100);\
 GAssist::MouseDbClick(hWnd, CPoint((rc.right + rc.left) / 2 + rand() % 2, (rc.top + rc.bottom) / 2 + rand() % 2)); Sleep(200+rand()%100);\
 GAssist::SendKey(hWnd, VK_TAB);
 
+BOOL FindNPC(HWND hWnd, LPCSTR lpszNPC)
+{
+	CRect rc;
+	//// 打开世界地图;
+	GAssist::SendKey(hWnd, VK_TAB); Sleep(500 + rand() % 200);
+	if (!GAssist::GetImgMatchtemplate(hWnd, GAssist::g_strAppdir + _T("img\\寻路窗口.bmp"), rc))
+		return FALSE;
+
+	//// 单击寻路窗口;
+	GAssist::MouseClick(hWnd, CPoint((rc.right + rc.left) / 2 + rand() % 2, (rc.top + rc.bottom) / 2 + rand() % 2)); Sleep(500 + rand() % 200);
+	//// 设置剪切板:职业大挑战;
+	GAssist::SetClipboardString(lpszNPC); Sleep(200 + rand() % 200);
+	//// Ctrl+V
+	GAssist::SendKey(hWnd, 0x56, TRUE); Sleep(300 + rand() % 200);
+	// 先移动到目标后,才能实现单击;
+	GAssist::MouseMove(hWnd, CPoint((rc.right + rc.left) / 2 + 5 + rand() % 2, (rc.top + rc.bottom) / 2 + 60 + rand() % 2)); Sleep(200 + rand() % 100);
+	//// 寻路窗口往下50就是目标;
+	GAssist::MouseDbClick(hWnd, CPoint((rc.right + rc.left) / 2 + 5 + rand() % 2, (rc.top + rc.bottom) / 2 + 60 + rand() % 2)); Sleep(200 + rand() % 100);
+	//// 退出世界地址;
+	GAssist::SendKey(hWnd, VK_TAB); Sleep(200 + rand() % 50);
+
+	// 问题:返回TRUE并不表示到寻路到NPC;
+	// 是否成功寻路到NPC要对NPC人物进向模板匹配或与NPC对话框模板匹配
+
+	return TRUE;
+}
+
 // 用于应用程序“关于”菜单项的 CAboutDlg 对话框
 
 class CAboutDlg : public CDialog
@@ -395,7 +422,7 @@ void CGameAssistDlg::OnBnClickedButton2()
 }
 
 
-void CGameAssistDlg::OnBnClickedButton3()
+void CGameAssistDlg::OnBnClickedButton3() // 镜妖;
 {
 	// 获取进程句柄;
 	DWORD dwPid = GAssist::GetProcessId();
@@ -519,7 +546,7 @@ void CGameAssistDlg::OnBnClickedButton3()
 }
 
 
-void CGameAssistDlg::OnBnClickedButton4()
+void CGameAssistDlg::OnBnClickedButton4() // 周六领礼物
 {
 	// TODO: 在此添加控件通知处理程序代码
 }
@@ -547,7 +574,7 @@ void CGameAssistDlg::OnBnClickedButton5() // 
 				GAssist::MouseClick(hProcessMainWnd, CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 5));
 				Sleep(600 + rand() % 30);
 				// 再移动下,会更高精度;
-				// moveto();
+				mouseAssist.MoveTo(rc.top - rand() % 15, rc.left - rand() % 15);
 				// 判断是否还有对话,如果没有的话表明不是第一次进入;
 				if (GAssist::GetImgMatchtemplate(hProcessMainWnd, GAssist::g_strAppdir + _T("img\\开宝箱\\开宝箱.bmp"), rc)) {
 
@@ -556,7 +583,6 @@ void CGameAssistDlg::OnBnClickedButton5() // 
 					// 然后移动出去;
 					//GAssist::MouseMove(hProcessMainWnd, CPoint(rc.top - 50 - rand()%20, rc.left - 50 - rand() % 20));
 					mouseAssist.SetCursorPos(rc.top + rand() % 5, rc.left + rand() % 5);
-					//mouseAssist.GetCursorPos();
 					mouseAssist.MoveToEx(rc.top, rc.left, rc.Width(), rc.Height());
 				}
 			}
@@ -634,7 +660,17 @@ void CGameAssistDlg::OnBnClickedButton6() // 职业
 				char szName[11][32] = { "医师独侠","术士独侠","道士独侠","武师独侠","浪子独侠","剑客独侠","弓手独侠","禁卫独侠","墨者独侠","巫煞独侠","魂武独侠" };
 				for (int i = 0; i < 10; i++)
 				{
-					FIND_NPC(hProWnd, szName[i], rc);
+					if (FindNPC(hProWnd, szName[i]))
+					{
+						if (_tcscmp(szName[i], _T("医师独侠")) == 0)
+						{
+
+						}
+						else
+						{
+
+						}
+					}
 					Sleep(200 + rand()%300);
 					DebugLog(_T("进入孤独洞2:%s"), szName[i]);
 				}