Forráskód Böngészése

完善野外练技术的功能。

Jeff 4 éve
szülő
commit
7d263b5e73

+ 7 - 5
GameAssist/GameAssist/GameAssist.rc

@@ -53,8 +53,8 @@ BEGIN
     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
     "LANGUAGE 4, 2\r\n"
     "#pragma code_page(936)\r\n"
-    "#include ""res\\GameAssist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳婀遍幉鎼佹偋閸繄鐟查梺绋款儏椤戝寮婚敐澶婄疀妞ゆ帒鍊风划闈涱渻閵堝棗濮屽┑顔哄€濇俊鐢稿礋椤栨氨鐤€闂佸壊鍋呭ú姗€顢撳澶嬧拺缂佸娼¢妤冪磼婢跺﹦绉虹€殿喛顕ч埥澶愬閻樻彃绁梻渚€娼ч…鍫ュ磿閺屻儲鍊堕柟鍓х帛閳锋垿姊婚崼鐔恒€掑褔浜堕弻娑氣偓锝庝簼閸d粙鏌?\n"
-    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹妞嬪海鐭嗗〒姘e亾妤犵偞鐗犻、鏇㈠Χ閸モ晝鍘犻梻浣告惈椤︿即宕靛顑炴椽顢旈崟骞喚鐔嗛悹铏瑰皑闊剚淇婇銏犳Щ妞ゎ亜鍟存俊鍫曞幢濞嗗浚娼风紓鍌欑贰閸犳牕霉闁垮鐝堕柡鍥╁枔闂勫嫰鏌涘☉姗堝姛闁告﹢浜跺娲传閸曨剙鍋嶉梺鍛婃煥椤戝洭鎳為柆宥呯缂佹妗ㄧ花?\n"
+    "#include ""res\\GameAssist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?\n"
+    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?\n"
     "#endif\r\n"
     "\0"
 END
@@ -121,10 +121,12 @@ BEGIN
     PUSHBUTTON      "复制战斗",IDC_BUTTON10,7,188,50,14
     COMBOBOX        IDC_COMBO1,9,8,149,123,CBS_DROPDOWNLIST | CBS_SORT | WS_VSCROLL | WS_TABSTOP
     PUSHBUTTON      "刷新",IDC_BUTTON11,167,7,50,14
-    PUSHBUTTON      "Alt+A",IDC_BUTTON12,7,207,50,14
+    PUSHBUTTON      "野练技能",IDC_BUTTON12,7,207,50,14
     PUSHBUTTON      "到指定NPC坐标",IDC_BUTTON13,7,230,57,14
     COMBOBOX        IDC_COMBO2,66,231,101,97,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
     PUSHBUTTON      "Button14",IDC_BUTTON14,184,126,50,14
+    COMBOBOX        IDC_COMBO_SKILL_LIST,64,208,48,90,CBS_DROPDOWNLIST | CBS_SORT | WS_VSCROLL | WS_TABSTOP
+    CONTROL         "攻击敌人",IDC_CHECK_ATTACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,117,209,43,10
 END
 
 
@@ -234,8 +236,8 @@ END
 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
 LANGUAGE 4, 2
 #pragma code_page(936)
-#include "res\GameAssist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳婀遍幉鎼佹偋閸繄鐟查梺绋款儏椤戝寮婚敐澶婄疀妞ゆ帒鍊风划闈涱渻閵堝棗濮屽┑顔哄€濇俊鐢稿礋椤栨氨鐤€闂佸壊鍋呭ú姗€顢撳澶嬧拺缂佸娼¢妤冪磼婢跺﹦绉虹€殿喛顕ч埥澶愬閻樻彃绁梻渚€娼ч…鍫ュ磿閺屻儲鍊堕柟鍓х帛閳锋垿姊婚崼鐔恒€掑褔浜堕弻娑氣偓锝庝簼閸d粙鏌?
-#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹妞嬪海鐭嗗〒姘e亾妤犵偞鐗犻、鏇㈠Χ閸モ晝鍘犻梻浣告惈椤︿即宕靛顑炴椽顢旈崟骞喚鐔嗛悹铏瑰皑闊剚淇婇銏犳Щ妞ゎ亜鍟存俊鍫曞幢濞嗗浚娼风紓鍌欑贰閸犳牕霉闁垮鐝堕柡鍥╁枔闂勫嫰鏌涘☉姗堝姛闁告﹢浜跺娲传閸曨剙鍋嶉梺鍛婃煥椤戝洭鎳為柆宥呯缂佹妗ㄧ花?
+#include "res\GameAssist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?
+#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?
 #endif
 
 /////////////////////////////////////////////////////////////////////////////

+ 41 - 4
GameAssist/GameAssist/GameAssistDlg.cpp

@@ -77,6 +77,7 @@ void CGameAssistDlg::DoDataExchange(CDataExchange* pDX)
 	DDX_Control(pDX, IDC_CHECK6, m_cbAggressiveSkill);
 	DDX_Control(pDX, IDC_COMBO1, m_cbGameRole);
 	DDX_Control(pDX, IDC_COMBO2, m_cbZYNPC);
+	DDX_Control(pDX, IDC_COMBO_SKILL_LIST, m_cb_skill_list);
 }
 
 BEGIN_MESSAGE_MAP(CGameAssistDlg, CDialog)
@@ -143,7 +144,7 @@ BOOL CGameAssistDlg::OnInitDialog()
 	m_cbZYNPC.SetCurSel(0);
 
 	OnBnClickedButton11();
-
+	InitSkillList();
 
 	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
 }
@@ -217,6 +218,19 @@ GameAssist::GameWndInfo* CGameAssistDlg::GetCurGameInfo()
 	return (GameAssist::GameWndInfo*)m_cbGameRole.GetItemDataPtr(nCurSel);
 }
 
+void CGameAssistDlg::InitSkillList()
+{
+	m_cb_skill_list.AddString("F1");
+	m_cb_skill_list.AddString("F2");
+	m_cb_skill_list.AddString("F3");
+	m_cb_skill_list.AddString("F4");
+	m_cb_skill_list.AddString("F5");
+	m_cb_skill_list.AddString("F6");
+	m_cb_skill_list.AddString("F7");
+	m_cb_skill_list.AddString("F8");
+	m_cb_skill_list.SetCurSel(7);
+}
+
 void CGameAssistDlg::OnBnClickedOpengame() // 打开游戏;
 {
 	// TODO: 在此添加控件通知处理程序代码
@@ -550,6 +564,25 @@ void CGameAssistDlg::OnBnClickedButton11() // 刷
 
 void CGameAssistDlg::OnBnClickedButton12()
 {
+	std::map<std::string, int> SkillMap = {
+		{"F1",VK_F1},
+		{"F2",VK_F2},
+		{"F3",VK_F3},
+		{"F4",VK_F4},
+		{"F5",VK_F5},
+		{"F6",VK_F6},
+		{"F7",VK_F7},
+		{"F8",VK_F8},
+	};
+
+	BOOL bCheckAttack = ((CButton*)GetDlgItem(IDC_CHECK_ATTACK))->GetCheck();
+	CString strSkill;
+	int nCurSel = m_cb_skill_list.GetCurSel();
+	if (nCurSel == CB_ERR)
+		return;
+
+	m_cb_skill_list.GetLBText(nCurSel, strSkill);
+
 	GameAssist::GameWndInfo* pGameInfo = GetCurGameInfo();
 	if (pGameInfo && pGameInfo->pAction)
 	{
@@ -563,9 +596,13 @@ void CGameAssistDlg::OnBnClickedButton12()
 				{
 					if (bFirst)
 					{
-						pAction->SendKey(VK_F6);
-						Sleep(30);
-						//pAction->MouseClick({ 226, 158 });
+						SRAND(250, 350);
+						pAction->SendKey(SkillMap[strSkill.GetBuffer()]);
+						if (bCheckAttack)
+						{
+							Sleep(30);
+							pAction->MouseClick({ 226, 158 });
+						}
 						bFirst = FALSE;
 					}
 					else

+ 3 - 0
GameAssist/GameAssist/GameAssistDlg.h

@@ -33,6 +33,7 @@ protected:
 	MouseAssist m_mouseAssist;
 	HWND GetCurGameWnd();
 	GameAssist::GameWndInfo* GetCurGameInfo();
+	void InitSkillList();
 public:
 	afx_msg void OnBnClickedOpengame();
 	afx_msg void OnBnClickedButton2();
@@ -54,4 +55,6 @@ public:
 	CComboBox m_cbZYNPC;
 	afx_msg void OnBnClickedButton13();
 	afx_msg void OnBnClickedButton14();
+	// ¼¼ÄÜ¿ì½Ý¼ü
+	CComboBox m_cb_skill_list;
 };

+ 4 - 1
GameAssist/GameAssist/resource.h

@@ -36,6 +36,9 @@
 #define IDC_BUTTON13                    1026
 #define IDC_COMBO2                      1027
 #define IDC_BUTTON14                    1028
+#define IDC_COMBO_SKILL_LIST            1029
+#define IDC_CHECK7                      1030
+#define IDC_CHECK_ATTACK                1030
 
 // Next default values for new objects
 // 
@@ -43,7 +46,7 @@
 #ifndef APSTUDIO_READONLY_SYMBOLS
 #define _APS_NEXT_RESOURCE_VALUE        129
 #define _APS_NEXT_COMMAND_VALUE         32771
-#define _APS_NEXT_CONTROL_VALUE         1029
+#define _APS_NEXT_CONTROL_VALUE         1031
 #define _APS_NEXT_SYMED_VALUE           101
 #endif
 #endif