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新增寒星独侠处理

Jeff 2 years ago
parent
commit
b73526aee1

+ 41 - 4
GameAssist/GameAssist/Assist.rc

@@ -53,8 +53,8 @@ BEGIN
     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
     "LANGUAGE 4, 2\r\n"
     "#pragma code_page(936)\r\n"
-    "#include ""res\\Assist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ゆ繝鈧柆宥呯疅闁归棿鐒﹂崑瀣煕椤愶絿绠橀柣鐔哥叀濮婅櫣绮欏▎鎯у壈濡炪倖鍨甸ˇ闈涱嚕婵犳碍鏅插璺猴功閻も偓婵$偑鍊栫敮鎺楀磹妞嬪骸鍨濋梻鍫熶緱濞撳鏌曢崼婵囶棞濠殿喖鑻埞鎴︻敊閸濆嫧鍋撳┑鍥︾箚闁汇垻顭堢粈瀣亜閺嶃劍鐨戦柣銈傚亾闂傚倷绀佹竟濠囧磻閸涱劶鍝勵潨閳ь剟銆侀幘鎰佸悑濠㈣泛顑傞幏铏圭磽娴e壊鍎忔繛纭风節椤㈡挸螖閸愵亞锛滄繝銏f硾閿曪妇绮旈搹鍏夊亾濞堝灝鏋︽い鏇嗗洤鐓″鑸靛姇椤懘鏌eΟ璇茬祷缂佷緡鍣e缁樼瑹閳ь剙顭囪閳ワ箓宕奸妷銉э紵闂佸搫琚崕鏌ュ磹閸洘鐓欓柛鎾楀懎绗¢梺鎶芥敱閸ㄥ灝顫忔繝姘唶闁绘梹浜介埀顒佸笒椤儻顦瑰ù婊冪埣瀵鈽夊锝呬壕闁挎繂绨肩花濂告煕閿濆嫮鐭欓柡?\n"
-    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾剧懓顪冪€n亝鎹i柣顓炴閵嗘帒顫濋敐鍛婵°倗濮烽崑鐐烘偋閻樻眹鈧線寮撮姀鐘栄囨煕閵夈垺娅囬柛妯煎█濮婄粯鎷呴崨濠冨創濡炪倧缂氶崡鍐茬暦闂堟侗娼╂い鎴犲仦濡炰粙銆侀弮鍫濈妤犵儐鍨伴崰姘舵偄閸℃稒鍋i柧蹇曟嚀閻ㄦ垿妫呴澶婂濞e洤锕、鏇㈠閻樻壙鈺侇渻閵堝簼绨婚柛鐔风摠娣囧﹪宕奸弴鐐茶€垮┑鐐叉濞存艾顭囨搴g=闁稿本鐟х拹浼存煕閻樺磭澧棁澶愭⒑閸噮鍎戦柣婵嗙埣閺岋繝宕堕埡浣圭亖闂傚倸瀚€氫即寮诲☉妯锋婵鐗嗘慨娑㈡⒑閸涘鑰垮ù婊嗘硾椤繐煤椤忓嫪绱堕梺鍛婃处閸撴瑩宕戝澶嬧拺闁告稑锕ラ悡銉︺亜閹存繃鍠橀柟宕囧仱閺屽棗顓奸崨顖fН缂傚倷鐒﹂〃澶婎浖閵娧嗗С?\n"
+    "#include ""res\\Assist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ょ紓宥咃躬瀵鎮㈤崗灏栨嫽闁诲酣娼ф竟濠偽i鍓х<闁绘劦鍓欓崝銈嗙節閳ь剟鏌嗗鍛枀闂佸綊妫块悞锕傚磻鐎n喗鐓曟い鎰剁悼缁犳﹢鏌i悢鍝ュ弨婵﹨娅g划娆忊枎閹冨婵$偑鍊栭崹鐢杆囬棃娑卞殨濠电姵纰嶉弲鎻掝熆鐠虹尨鍔熼柣銈傚亾濠碉紕鍋戦崐鏍暜閹烘纾瑰瀣閸ㄦ繈姊婚崼鐔剁繁婵炴挸顭烽弻鏇㈠醇濠靛浂妫炴繝娈垮枛閼活垶鍩為幋锔绘晩闁告繂瀚ч崑鎾斥攽閸ワ妇绠氶梺姹囧灮椤牏绮堢€n偁浜滈柡宥冨妽閻ㄦ垿鏌i妶鍌氫壕闂傚倸鍊风粈浣圭珶婵犲洤纾婚柛娑卞姸閸濆嫷娼ㄩ柍褜鍓熼妴渚€骞橀幇浣告倯婵犮垼娉涢鍌炲箯閾忓湱纾藉ù锝呭閸庡繑绻涚涵椋庣瘈妞ゃ垺鎸歌灃闁告劦浜為敍婊勭節閵忥絾纭鹃柨鏇缁棃鎼归崗澶婁壕婵炲牆鐏濋弸锔姐亜閺囧棗娲ら悡鈥愁熆閼搁潧濮囨い顐㈡嚇閺岋絽螣鐠囪尙绁风紓浣风贰閸o絽顫忕紒妯肩懝闁逞屽墮椤洩顦归柍銉畵瀹曞ジ濡烽妷褝绱甸梻浣告惈鐞氼偊宕曢弻銉ョ9闁割偅娲橀悡娆撴煕閹炬鎳庣粭锟犳⒑閹惰姤鏁遍柛銊ョ仢椤繑绻濆顒勫敹闂佺粯姊规禍浠嬪焵椤掍礁绗掓い顓″劵椤︾懓霉濠婂啰鍩g€殿喛顕ч埥澶婎潩閿濆懍澹曢梺鎸庣箓缁ㄨ偐鑺辨總鍛婄厱闁挎繂瀚惌娆撴煛?\n"
+    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁惧墽鎳撻—鍐偓锝庝簼閹癸綁鏌i鐐搭棞闁靛棙甯掗~婵嬫晲閸涱剙顥氬┑掳鍊楁慨鐑藉磻閻愮儤鍋嬮柣妯荤湽閳ь兛绶氬鎾閻樻爠鍥ㄧ厱闁靛鍨哄▍鍥煕濡厧鈻堟慨濠勭帛閹峰懘宕ㄦ繝鍐ㄥ壍婵$偑鍊х紓姘跺础閸愯尙鏆﹂梻鍫熶緱濞尖晜銇勯幋鐘蹭沪婵$偘绮欓妴渚€寮崼婵堫槹濡ょ姷鍎愰崹浼村窗濮樿埖鍋勯柛鈩冪⊕閸嬶綁鏌ц箛鏇熷殌闁汇劍鍨垮Λ鍛搭敆婢跺﹤顫繛锝呮搐閿曨亪銆侀弴銏狀潊闁绘ɑ澹欓埡渚囨富闁靛牆绨肩花濠氭煕閻旈鎽犲ǎ鍥э躬瀹曞ジ寮撮悙鑼垛偓鍨攽閻愬弶顥滄繛瀛樿壘椤洦顦版惔锝囷紳闂佺鏈悷褏鎷规导瀛樼厱闁绘ê纾晶顏堟婢舵劖鈷戦柛顭戝櫘閸庢垿鏌e┑鍡欏煟闁哄矉绻濆畷鍫曞煛娴e湱浜栭梻鍌氬€哥€氼剛鈧矮鍗冲璇测槈濡攱顫嶅┑顔筋殔閻楀棙鎱ㄥ☉銏♀拺闁告稑顭懓鍨瑰鍡樼【妞ゎ偄绻愮叅妞ゅ繐瀚槐鍫曟⒑閸涘﹥澶勯柛鎾寸懇瀹曟垵顓兼径瀣ф嫼闂佸憡绋戦敃銉╂偂閵夛负浜滈柟瀛樼箖閸犳﹢鏌熷畷鍥т槐闁哄苯妫楅濂稿川椤栵絾袧缂傚倸鍊烽悞锕傘€冩径濠庢禆闁靛ě鍡椥?\n"
     "#endif\r\n"
     "\0"
 END
@@ -127,6 +127,8 @@ BEGIN
     PUSHBUTTON      "Button14",IDC_BUTTON14,184,126,50,14
     COMBOBOX        IDC_COMBO_SKILL_LIST,64,208,48,90,CBS_DROPDOWNLIST | CBS_SORT | WS_VSCROLL | WS_TABSTOP
     CONTROL         "攻击敌人",IDC_CHECK_ATTACK,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,117,209,43,10
+    LTEXT           "起始独侠",IDC_STATIC,124,107,28,8
+    COMBOBOX        CB_HERO,155,105,64,128,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
 END
 
 
@@ -208,6 +210,41 @@ BEGIN
 END
 
 
+/////////////////////////////////////////////////////////////////////////////
+//
+// Dialog Info
+//
+
+IDD_GAMEASSIST_DIALOG DLGINIT
+BEGIN
+    CB_HERO, 0x403, 9, 0
+0xbdd2, 0xa6ca, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xf5ca, 0xbfca, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xc0b5, 0xbfca, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xe4ce, 0xa6ca, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xcbc0, 0xd3d7, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xa3bd, 0xcdbf, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xadb9, 0xd6ca, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xfbbd, 0xc0ce, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xabc4, 0xdfd5, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xd7ce, 0xb7c9, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xeabb, 0xe4ce, 0xc0b6, 0xc0cf, "\000" 
+    CB_HERO, 0x403, 9, 0
+0xaeba, 0xc7d0, 0xc0b6, 0xc0cf, "\000" 
+    0
+END
+
+
 /////////////////////////////////////////////////////////////////////////////
 //
 // String Table
@@ -236,8 +273,8 @@ END
 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
 LANGUAGE 4, 2
 #pragma code_page(936)
-#include "res\Assist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ゆ繝鈧柆宥呯疅闁归棿鐒﹂崑瀣煕椤愶絿绠橀柣鐔哥叀濮婅櫣绮欏▎鎯у壈濡炪倖鍨甸ˇ闈涱嚕婵犳碍鏅插璺猴功閻も偓婵$偑鍊栫敮鎺楀磹妞嬪骸鍨濋梻鍫熶緱濞撳鏌曢崼婵囶棞濠殿喖鑻埞鎴︻敊閸濆嫧鍋撳┑鍥︾箚闁汇垻顭堢粈瀣亜閺嶃劍鐨戦柣銈傚亾闂傚倷绀佹竟濠囧磻閸涱劶鍝勵潨閳ь剟銆侀幘鎰佸悑濠㈣泛顑傞幏铏圭磽娴e壊鍎忔繛纭风節椤㈡挸螖閸愵亞锛滄繝銏f硾閿曪妇绮旈搹鍏夊亾濞堝灝鏋︽い鏇嗗洤鐓″鑸靛姇椤懘鏌eΟ璇茬祷缂佷緡鍣e缁樼瑹閳ь剙顭囪閳ワ箓宕奸妷銉э紵闂佸搫琚崕鏌ュ磹閸洘鐓欓柛鎾楀懎绗¢梺鎶芥敱閸ㄥ灝顫忔繝姘唶闁绘梹浜介埀顒佸笒椤儻顦瑰ù婊冪埣瀵鈽夊锝呬壕闁挎繂绨肩花濂告煕閿濆嫮鐭欓柡?
-#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾剧懓顪冪€n亝鎹i柣顓炴閵嗘帒顫濋敐鍛婵°倗濮烽崑鐐烘偋閻樻眹鈧線寮撮姀鐘栄囨煕閵夈垺娅囬柛妯煎█濮婄粯鎷呴崨濠冨創濡炪倧缂氶崡鍐茬暦闂堟侗娼╂い鎴犲仦濡炰粙銆侀弮鍫濈妤犵儐鍨伴崰姘舵偄閸℃稒鍋i柧蹇曟嚀閻ㄦ垿妫呴澶婂濞e洤锕、鏇㈠閻樻壙鈺侇渻閵堝簼绨婚柛鐔风摠娣囧﹪宕奸弴鐐茶€垮┑鐐叉濞存艾顭囨搴g=闁稿本鐟х拹浼存煕閻樺磭澧棁澶愭⒑閸噮鍎戦柣婵嗙埣閺岋繝宕堕埡浣圭亖闂傚倸瀚€氫即寮诲☉妯锋婵鐗嗘慨娑㈡⒑閸涘鑰垮ù婊嗘硾椤繐煤椤忓嫪绱堕梺鍛婃处閸撴瑩宕戝澶嬧拺闁告稑锕ラ悡銉︺亜閹存繃鍠橀柟宕囧仱閺屽棗顓奸崨顖fН缂傚倷鐒﹂〃澶婎浖閵娧嗗С?
+#include "res\Assist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ょ紓宥咃躬瀵鎮㈤崗灏栨嫽闁诲酣娼ф竟濠偽i鍓х<闁绘劦鍓欓崝銈嗙節閳ь剟鏌嗗鍛枀闂佸綊妫块悞锕傚磻鐎n喗鐓曟い鎰剁悼缁犳﹢鏌i悢鍝ュ弨婵﹨娅g划娆忊枎閹冨婵$偑鍊栭崹鐢杆囬棃娑卞殨濠电姵纰嶉弲鎻掝熆鐠虹尨鍔熼柣銈傚亾濠碉紕鍋戦崐鏍暜閹烘纾瑰瀣閸ㄦ繈姊婚崼鐔剁繁婵炴挸顭烽弻鏇㈠醇濠靛浂妫炴繝娈垮枛閼活垶鍩為幋锔绘晩闁告繂瀚ч崑鎾斥攽閸ワ妇绠氶梺姹囧灮椤牏绮堢€n偁浜滈柡宥冨妽閻ㄦ垿鏌i妶鍌氫壕闂傚倸鍊风粈浣圭珶婵犲洤纾婚柛娑卞姸閸濆嫷娼ㄩ柍褜鍓熼妴渚€骞橀幇浣告倯婵犮垼娉涢鍌炲箯閾忓湱纾藉ù锝呭閸庡繑绻涚涵椋庣瘈妞ゃ垺鎸歌灃闁告劦浜為敍婊勭節閵忥絾纭鹃柨鏇缁棃鎼归崗澶婁壕婵炲牆鐏濋弸锔姐亜閺囧棗娲ら悡鈥愁熆閼搁潧濮囨い顐㈡嚇閺岋絽螣鐠囪尙绁风紓浣风贰閸o絽顫忕紒妯肩懝闁逞屽墮椤洩顦归柍銉畵瀹曞ジ濡烽妷褝绱甸梻浣告惈鐞氼偊宕曢弻銉ョ9闁割偅娲橀悡娆撴煕閹炬鎳庣粭锟犳⒑閹惰姤鏁遍柛銊ョ仢椤繑绻濆顒勫敹闂佺粯姊规禍浠嬪焵椤掍礁绗掓い顓″劵椤︾懓霉濠婂啰鍩g€殿喛顕ч埥澶婎潩閿濆懍澹曢梺鎸庣箓缁ㄨ偐鑺辨總鍛婄厱闁挎繂瀚惌娆撴煛?
+#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁惧墽鎳撻—鍐偓锝庝簼閹癸綁鏌i鐐搭棞闁靛棙甯掗~婵嬫晲閸涱剙顥氬┑掳鍊楁慨鐑藉磻閻愮儤鍋嬮柣妯荤湽閳ь兛绶氬鎾閻樻爠鍥ㄧ厱闁靛鍨哄▍鍥煕濡厧鈻堟慨濠勭帛閹峰懘宕ㄦ繝鍐ㄥ壍婵$偑鍊х紓姘跺础閸愯尙鏆﹂梻鍫熶緱濞尖晜銇勯幋鐘蹭沪婵$偘绮欓妴渚€寮崼婵堫槹濡ょ姷鍎愰崹浼村窗濮樿埖鍋勯柛鈩冪⊕閸嬶綁鏌ц箛鏇熷殌闁汇劍鍨垮Λ鍛搭敆婢跺﹤顫繛锝呮搐閿曨亪銆侀弴銏狀潊闁绘ɑ澹欓埡渚囨富闁靛牆绨肩花濠氭煕閻旈鎽犲ǎ鍥э躬瀹曞ジ寮撮悙鑼垛偓鍨攽閻愬弶顥滄繛瀛樿壘椤洦顦版惔锝囷紳闂佺鏈悷褏鎷规导瀛樼厱闁绘ê纾晶顏堟婢舵劖鈷戦柛顭戝櫘閸庢垿鏌e┑鍡欏煟闁哄矉绻濆畷鍫曞煛娴e湱浜栭梻鍌氬€哥€氼剛鈧矮鍗冲璇测槈濡攱顫嶅┑顔筋殔閻楀棙鎱ㄥ☉銏♀拺闁告稑顭懓鍨瑰鍡樼【妞ゎ偄绻愮叅妞ゅ繐瀚槐鍫曟⒑閸涘﹥澶勯柛鎾寸懇瀹曟垵顓兼径瀣ф嫼闂佸憡绋戦敃銉╂偂閵夛负浜滈柟瀛樼箖閸犳﹢鏌熷畷鍥т槐闁哄苯妫楅濂稿川椤栵絾袧缂傚倸鍊烽悞锕傘€冩径濠庢禆闁靛ě鍡椥?
 #endif
 
 /////////////////////////////////////////////////////////////////////////////

+ 3 - 1
GameAssist/GameAssist/CAction.cpp

@@ -167,6 +167,7 @@ SRAND(80,120);
 			g_mapZYNPC.insert(std::pair<std::string, POINT>(_T("墨者独侠"), { 155, 205 }));
 			g_mapZYNPC.insert(std::pair<std::string, POINT>(_T("巫煞独侠"), { 155, 205 }));
 			g_mapZYNPC.insert(std::pair<std::string, POINT>(_T("魂武独侠"), { 165, 335 }));
+			g_mapZYNPC.insert(std::pair<std::string, POINT>(_T("寒星独侠"), { 440, 324 }));
 			// 应天府NPC
 			g_mapZYNPC.insert(std::pair<std::string, POINT>(_T("职业训导大师"), { 315, 415 }));
 
@@ -181,6 +182,7 @@ SRAND(80,120);
 			g_mapZYNPC2.insert(std::pair<std::string, PNPC>(_T("墨者独侠"), { { 155, 205 }, { 315, 380 } }));
 			g_mapZYNPC2.insert(std::pair<std::string, PNPC>(_T("巫煞独侠"), { { 155, 205 }, { 270, 175 } }));
 			g_mapZYNPC2.insert(std::pair<std::string, PNPC>(_T("魂武独侠"), { { 165, 335 }, { 270, 305 } }));
+			g_mapZYNPC2.insert(std::pair<std::string, PNPC>(_T("寒星独侠"), { { 440, 324 }, { 571, 219 } }));
 
 			bInit = true;
 		}
@@ -886,7 +888,7 @@ SRAND(80,120);
 		}
 
 		// 右键退出;
-		if (_tcsicmp(lpszName, _T("魂武独侠")))
+		if (_tcsicmp(lpszName, _T("寒星独侠")))
 		{
 			SRAND(300, 500);
 			do

+ 19 - 8
GameAssist/GameAssist/GameAssistDlg.cpp

@@ -451,7 +451,7 @@ void CGameAssistDlg::OnBnClickedButton5() // 
 	}
 }
 
-
+const char g_szHeros[12][10] = { "医师独侠","术士独侠","道士独侠","武师独侠","浪子独侠","剑客独侠","弓手独侠","禁卫独侠","墨者独侠","巫煞独侠","魂武独侠","寒星独侠" };
 void CGameAssistDlg::OnBnClickedButton6() // 职业挑战;
 {
 	GameAssist::GameWndInfo* pGameInfo = GetCurGameInfo();
@@ -477,11 +477,10 @@ void CGameAssistDlg::OnBnClickedButton6() // 职业
 			SRAND(2000, 2500);
 			if (pAction->IsOnMap(_T("img\\gdd\\name.bmp")))
 			{
-				char szName[10][32] = { "术士独侠","道士独侠","武师独侠","浪子独侠","剑客独侠","弓手独侠","禁卫独侠","墨者独侠","巫煞独侠","魂武独侠" };
 				pAction->FightingYS("缚神诀");
-				for (int i = 0; i < 10; i++)
+				for (int i = 1; i < 12; i++)
 				{
-					pAction->FightingOthers(szName[i], "缚神诀");
+					pAction->FightingOthers(g_szHeros[i], "缚神诀");
 				}
 			}
 		}
@@ -495,15 +494,27 @@ void CGameAssistDlg::OnBnClickedButton7()	// 
 
 void CGameAssistDlg::OnBnClickedButton8() // 职业挑战2;
 {
+	CComboBox* pList = (CComboBox*)GetDlgItem(CB_HERO);
+	int nIndex = pList->GetCurSel();
+	if (nIndex == CB_ERR)
+		return;
 	GameAssist::GameWndInfo* pGameInfo = GetCurGameInfo();
 	if (pGameInfo && pGameInfo->pAction)
 	{
 		GameAssist::CAction* pAction = (GameAssist::CAction*)pGameInfo->pAction;
-
-		char szName[10][32] = { "术士独侠","道士独侠","武师独侠","浪子独侠","剑客独侠","弓手独侠","禁卫独侠","墨者独侠","巫煞独侠","魂武独侠" };
-		for (int i = 0; i < 10; i++)
+		for (int i = nIndex; i < 12; i++)
 		{
-			pAction->FightingOthers(szName[i], "缚神诀");
+			//SRAND(250, 350);
+			//pAction->SendKey(VK_A, FALSE, TRUE);
+			if (pAction->IsSPBelowSafeValue(TRUE, TRUE, 30))
+			{
+				DebugLog(_T("低SP安全值"));
+				// 右键;
+				pAction->MouseMove({ (GameAssist::g_rcRoleIdleSP.right + GameAssist::g_rcRoleIdleSP.left) / 2 - 3, (GameAssist::g_rcRoleIdleSP.bottom + GameAssist::g_rcRoleIdleSP.top) / 2 - 20 });
+				pAction->MouseRClick({ (GameAssist::g_rcRoleIdleSP.right + GameAssist::g_rcRoleIdleSP.left) / 2 - 3, (GameAssist::g_rcRoleIdleSP.bottom + GameAssist::g_rcRoleIdleSP.top) / 2 - 20 });
+			}
+
+			pAction->FightingOthers(g_szHeros[i], "缚神诀");
 		}
 	}
 }

+ 4 - 2
GameAssist/GameAssist/resource.h

@@ -40,14 +40,16 @@
 #define IDC_CHECK7                      1030
 #define IDC_CHECK_ATTACK                1030
 #define IDC_SPIN1                       1033
+#define IDC_COMBO3                      1035
+#define CB_HERO                         1035
 
 // Next default values for new objects
 // 
 #ifdef APSTUDIO_INVOKED
 #ifndef APSTUDIO_READONLY_SYMBOLS
-#define _APS_NEXT_RESOURCE_VALUE        129
+#define _APS_NEXT_RESOURCE_VALUE        130
 #define _APS_NEXT_COMMAND_VALUE         32771
-#define _APS_NEXT_CONTROL_VALUE         1034
+#define _APS_NEXT_CONTROL_VALUE         1036
 #define _APS_NEXT_SYMED_VALUE           101
 #endif
 #endif

BIN
GameAssist/img/npc/寒星独侠.bmp