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@@ -12,6 +12,8 @@
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#define new DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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#endif
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+#define RAND(a,b) (rand()*(b-a)+a)
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+
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VOID DebugLog(CHAR* pszStr, ...)
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VOID DebugLog(CHAR* pszStr, ...)
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{
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{
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char szData[MAX_PATH] = { 0 };
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char szData[MAX_PATH] = { 0 };
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@@ -678,24 +680,24 @@ void CGameAssistDlg::OnBnClickedButton6() // 职业
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{
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{
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if (_tcscmp(szName[i], _T("医师独侠")) == 0)
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if (_tcscmp(szName[i], _T("医师独侠")) == 0)
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{
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{
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- Sleep(5500 + rand()%300); // 等你走到她面前;
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+ Sleep(RAND(5500,6300)); // 等你走到她面前(步行、初骑、中骑、高骑,坐骑加速等级有关);
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if (ClickSetup(hProWnd, "img\\jn-jk\\gdd\\xyy.bmp"))
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if (ClickSetup(hProWnd, "img\\jn-jk\\gdd\\xyy.bmp"))
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{
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{
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// 选择技能:缚神诀;
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// 选择技能:缚神诀;
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if (ClickSetup(hProWnd, "img\\jn-jk\\gdd\\fsj.bmp"))
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if (ClickSetup(hProWnd, "img\\jn-jk\\gdd\\fsj.bmp"))
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{
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{
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- if (!ClickSetup(hProWnd, "\\img\\jn-jk\\gdd\\qd.bmp"))
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+ if (!ClickSetup(hProWnd, "\\img\\jn-jk\\gdd\\qd.bmp") || !ClickSetup(hProWnd, "\\img\\jn-jk\\gdd\\1次确定后退出再进来的对话.bmp"))
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break;
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break;
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- Sleep(200+rand()%30);
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+ Sleep(RAND(250,300));
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if (!ClickSetup(hProWnd, "\\img\\jn-jk\\gdd\\qd.bmp"))
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if (!ClickSetup(hProWnd, "\\img\\jn-jk\\gdd\\qd.bmp"))
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break;
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break;
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- Sleep(100 + rand()%50);
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+ Sleep(RAND(100,300));
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// 打6下;
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// 打6下;
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for (size_t i = 0; i < 5; i++)
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for (size_t i = 0; i < 5; i++)
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{
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{
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// 缚神诀的快捷键是:F6
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// 缚神诀的快捷键是:F6
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GAssist::SendKey(hProWnd, VK_F6);
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GAssist::SendKey(hProWnd, VK_F6);
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- Sleep(1600+rand()%300);
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+ Sleep(RAND(1600,2500));
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}
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}
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}
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}
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}
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}
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@@ -707,7 +709,7 @@ void CGameAssistDlg::OnBnClickedButton6() // 职业
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}
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}
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}
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}
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- Sleep(200 + rand()%300);
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+ Sleep(RAND(200, 300));
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DebugLog(_T("进入孤独洞2:%s"), szName[i]);
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DebugLog(_T("进入孤独洞2:%s"), szName[i]);
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}
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}
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}
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}
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