Browse Source

添加Alt+A按钮

Jeff 3 years ago
parent
commit
be2e05cea2

+ 5 - 5
GameAssist/GameAssist/Assist.rc

@@ -53,8 +53,8 @@ BEGIN
     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
     "LANGUAGE 4, 2\r\n"
     "#pragma code_page(936)\r\n"
-    "#include ""res\\Assist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?\n"
-    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?\n"
+    "#include ""res\\Assist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ゆ繝鈧柆宥呯疅闁归棿鐒﹂崑瀣煕椤愶絿绠橀柣鐔哥叀濮婅櫣绮欏▎鎯у壈濡炪倖鍨甸ˇ闈涱嚕婵犳碍鏅插璺猴功閻も偓婵$偑鍊栫敮鎺楀磹妞嬪骸鍨濋梻鍫熶緱濞撳鏌曢崼婵囶棞濠殿喖鑻埞鎴︻敊閸濆嫧鍋撳┑鍥︾箚闁汇垻顭堢粈瀣亜閺嶃劍鐨戦柣銈傚亾闂傚倷绀佹竟濠囧磻閸涱劶鍝勵潨閳ь剟銆侀幘鎰佸悑濠㈣泛顑傞幏铏圭磽娴e壊鍎忔繛纭风節椤㈡挸螖閸愵亞锛滄繝銏f硾閿曪妇绮旈搹鍏夊亾濞堝灝鏋︽い鏇嗗洤鐓″鑸靛姇椤懘鏌eΟ璇茬祷缂佷緡鍣e缁樼瑹閳ь剙顭囪閳ワ箓宕奸妷銉э紵闂佸搫琚崕鏌ュ磹閸洘鐓欓柛鎾楀懎绗¢梺鎶芥敱閸ㄥ灝顫忔繝姘唶闁绘梹浜介埀顒佸笒椤儻顦瑰ù婊冪埣瀵鈽夊锝呬壕闁挎繂绨肩花濂告煕閿濆嫮鐭欓柡?\n"
+    "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾剧懓顪冪€n亝鎹i柣顓炴閵嗘帒顫濋敐鍛婵°倗濮烽崑鐐烘偋閻樻眹鈧線寮撮姀鐘栄囨煕閵夈垺娅囬柛妯煎█濮婄粯鎷呴崨濠冨創濡炪倧缂氶崡鍐茬暦闂堟侗娼╂い鎴犲仦濡炰粙銆侀弮鍫濈妤犵儐鍨伴崰姘舵偄閸℃稒鍋i柧蹇曟嚀閻ㄦ垿妫呴澶婂濞e洤锕、鏇㈠閻樻壙鈺侇渻閵堝簼绨婚柛鐔风摠娣囧﹪宕奸弴鐐茶€垮┑鐐叉濞存艾顭囨搴g=闁稿本鐟х拹浼存煕閻樺磭澧棁澶愭⒑閸噮鍎戦柣婵嗙埣閺岋繝宕堕埡浣圭亖闂傚倸瀚€氫即寮诲☉妯锋婵鐗嗘慨娑㈡⒑閸涘鑰垮ù婊嗘硾椤繐煤椤忓嫪绱堕梺鍛婃处閸撴瑩宕戝澶嬧拺闁告稑锕ラ悡銉︺亜閹存繃鍠橀柟宕囧仱閺屽棗顓奸崨顖fН缂傚倷鐒﹂〃澶婎浖閵娧嗗С?\n"
     "#endif\r\n"
     "\0"
 END
@@ -118,7 +118,7 @@ BEGIN
     LTEXT           "-",IDC_STATIC,109,35,8,8
     CONTROL         "裁剪",IDC_CHECK5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,164,35,30,10
     CONTROL         "攻击技能",IDC_CHECK6,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,54,43,10
-    PUSHBUTTON      "复制战斗",IDC_BUTTON10,7,188,50,14
+    PUSHBUTTON      "Alt+A",IDC_BUTTON10,7,188,50,14
     COMBOBOX        IDC_COMBO1,9,8,149,123,CBS_DROPDOWNLIST | CBS_SORT | WS_VSCROLL | WS_TABSTOP
     PUSHBUTTON      "刷新",IDC_BUTTON11,167,7,50,14
     PUSHBUTTON      "野练技能",IDC_BUTTON12,7,207,50,14
@@ -236,8 +236,8 @@ END
 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
 LANGUAGE 4, 2
 #pragma code_page(936)
-#include "res\Assist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?
-#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?
+#include "res\Assist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤缂嶅﹪寮婚悢鍏尖拻閻庨潧澹婂Σ顔剧磼閻愵剙鍔ゆ繝鈧柆宥呯疅闁归棿鐒﹂崑瀣煕椤愶絿绠橀柣鐔哥叀濮婅櫣绮欏▎鎯у壈濡炪倖鍨甸ˇ闈涱嚕婵犳碍鏅插璺猴功閻も偓婵$偑鍊栫敮鎺楀磹妞嬪骸鍨濋梻鍫熶緱濞撳鏌曢崼婵囶棞濠殿喖鑻埞鎴︻敊閸濆嫧鍋撳┑鍥︾箚闁汇垻顭堢粈瀣亜閺嶃劍鐨戦柣銈傚亾闂傚倷绀佹竟濠囧磻閸涱劶鍝勵潨閳ь剟銆侀幘鎰佸悑濠㈣泛顑傞幏铏圭磽娴e壊鍎忔繛纭风節椤㈡挸螖閸愵亞锛滄繝銏f硾閿曪妇绮旈搹鍏夊亾濞堝灝鏋︽い鏇嗗洤鐓″鑸靛姇椤懘鏌eΟ璇茬祷缂佷緡鍣e缁樼瑹閳ь剙顭囪閳ワ箓宕奸妷銉э紵闂佸搫琚崕鏌ュ磹閸洘鐓欓柛鎾楀懎绗¢梺鎶芥敱閸ㄥ灝顫忔繝姘唶闁绘梹浜介埀顒佸笒椤儻顦瑰ù婊冪埣瀵鈽夊锝呬壕闁挎繂绨肩花濂告煕閿濆嫮鐭欓柡?
+#include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾剧懓顪冪€n亝鎹i柣顓炴閵嗘帒顫濋敐鍛婵°倗濮烽崑鐐烘偋閻樻眹鈧線寮撮姀鐘栄囨煕閵夈垺娅囬柛妯煎█濮婄粯鎷呴崨濠冨創濡炪倧缂氶崡鍐茬暦闂堟侗娼╂い鎴犲仦濡炰粙銆侀弮鍫濈妤犵儐鍨伴崰姘舵偄閸℃稒鍋i柧蹇曟嚀閻ㄦ垿妫呴澶婂濞e洤锕、鏇㈠閻樻壙鈺侇渻閵堝簼绨婚柛鐔风摠娣囧﹪宕奸弴鐐茶€垮┑鐐叉濞存艾顭囨搴g=闁稿本鐟х拹浼存煕閻樺磭澧棁澶愭⒑閸噮鍎戦柣婵嗙埣閺岋繝宕堕埡浣圭亖闂傚倸瀚€氫即寮诲☉妯锋婵鐗嗘慨娑㈡⒑閸涘鑰垮ù婊嗘硾椤繐煤椤忓嫪绱堕梺鍛婃处閸撴瑩宕戝澶嬧拺闁告稑锕ラ悡銉︺亜閹存繃鍠橀柟宕囧仱閺屽棗顓奸崨顖fН缂傚倷鐒﹂〃澶婎浖閵娧嗗С?
 #endif
 
 /////////////////////////////////////////////////////////////////////////////

+ 4 - 4
GameAssist/GameAssist/Assist.vcxproj

@@ -28,27 +28,27 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <UseOfMfc>Dynamic</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
     <WholeProgramOptimization>true</WholeProgramOptimization>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <UseOfMfc>Dynamic</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
     <WholeProgramOptimization>true</WholeProgramOptimization>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <UseOfMfc>Dynamic</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
-    <PlatformToolset>v142</PlatformToolset>
+    <PlatformToolset>v143</PlatformToolset>
     <UseOfMfc>Dynamic</UseOfMfc>
     <CharacterSet>MultiByte</CharacterSet>
   </PropertyGroup>

+ 24 - 10
GameAssist/GameAssist/GameAssistDlg.cpp

@@ -526,21 +526,35 @@ void CGameAssistDlg::OnBnClickedButton9() // 
 }
 
 
-void CGameAssistDlg::OnBnClickedButton10()
+void CGameAssistDlg::OnBnClickedButton10() // Alt+A
 {
-	int nZJType = 0;
-	if (m_cbZJ.GetCheck() || m_cbZJ2.GetCheck())
-	{
-		if (m_cbZJ.GetCheck())
-			nZJType = 1;
-		if (m_cbZJ2.GetCheck())
-			nZJType = 2;
-	}
-
 	GameAssist::GameWndInfo* pGameInfo = GetCurGameInfo();
 	if (pGameInfo && pGameInfo->pAction)
 	{
 		GameAssist::CAction* pAction = (GameAssist::CAction*)pGameInfo->pAction;
+		while (true)
+		{
+			BOOL bFirst = TRUE;
+			while (pAction->IsFighting())
+			{
+				if (pAction->IsWattingAttack(-1))
+				{
+					SRAND(250, 350);
+					pAction->SendKey(VK_A, FALSE, TRUE);
+				}
+				Sleep(650);
+			}
+
+			if (pAction->IsSPBelowSafeValue(TRUE, TRUE, 10))
+			{
+				DebugLog(_T("µÍSP°²È«Öµ"));
+				// ÓÒ¼ü;
+				pAction->MouseMove({ (GameAssist::g_rcRoleIdleSP.right + GameAssist::g_rcRoleIdleSP.left) / 2 - 3, (GameAssist::g_rcRoleIdleSP.bottom + GameAssist::g_rcRoleIdleSP.top) / 2 - 20 });
+				pAction->MouseRClick({ (GameAssist::g_rcRoleIdleSP.right + GameAssist::g_rcRoleIdleSP.left) / 2 - 3, (GameAssist::g_rcRoleIdleSP.bottom + GameAssist::g_rcRoleIdleSP.top) / 2 - 20 });
+			}
+
+			Sleep(800);
+		}
 	}
 }
 

+ 2 - 1
GameAssist/GameAssist/resource.h

@@ -39,6 +39,7 @@
 #define IDC_COMBO_SKILL_LIST            1029
 #define IDC_CHECK7                      1030
 #define IDC_CHECK_ATTACK                1030
+#define IDC_SPIN1                       1033
 
 // Next default values for new objects
 // 
@@ -46,7 +47,7 @@
 #ifndef APSTUDIO_READONLY_SYMBOLS
 #define _APS_NEXT_RESOURCE_VALUE        129
 #define _APS_NEXT_COMMAND_VALUE         32771
-#define _APS_NEXT_CONTROL_VALUE         1031
+#define _APS_NEXT_CONTROL_VALUE         1034
 #define _APS_NEXT_SYMED_VALUE           101
 #endif
 #endif