Kaynağa Gözat

变更项目名称。

sat23 4 yıl önce
ebeveyn
işleme
ea1a7ff96a

+ 1 - 1
GameAssist/GameAssist-08.sln → GameAssist/Assist-08.sln

@@ -1,7 +1,7 @@
 
 Microsoft Visual Studio Solution File, Format Version 10.00
 # Visual Studio 2008
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\GameAssist.vcproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\Assist.vcproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution

+ 7 - 7
GameAssist/GameAssist.sln → GameAssist/Assist.sln

@@ -3,24 +3,24 @@ Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio Version 16
 VisualStudioVersion = 16.0.30406.217
 MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameAssist", "GameAssist\GameAssist.vcxproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Assist", "GameAssist\Assist.vcxproj", "{A83AED38-393A-4928-BB07-3D5D03CDB242}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Win32 = Debug|Win32
 		Debug|x64 = Debug|x64
-		Release|Win32 = Release|Win32
+		Debug|x86 = Debug|x86
 		Release|x64 = Release|x64
+		Release|x86 = Release|x86
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|Win32.ActiveCfg = Debug|Win32
-		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|Win32.Build.0 = Debug|Win32
 		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|x64.ActiveCfg = Debug|x64
 		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|x64.Build.0 = Debug|x64
-		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|Win32.ActiveCfg = Release|Win32
-		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|Win32.Build.0 = Release|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|x86.ActiveCfg = Debug|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Debug|x86.Build.0 = Debug|Win32
 		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|x64.ActiveCfg = Release|x64
 		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|x64.Build.0 = Release|x64
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|x86.ActiveCfg = Release|Win32
+		{A83AED38-393A-4928-BB07-3D5D03CDB242}.Release|x86.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 1 - 1
GameAssist/GameAssist/Assist.cpp

@@ -541,7 +541,7 @@ namespace GameAssist
 			CtrlInfo ctrl;
 			ctrl.dwId = dwId;
 			ctrl.hwnd = hWnd;
-			ctrl.strWinText = szName;
+			ctrl.strWinText.append(szName, _tcslen(szName));
 			ctrl.strClassName = szClass;
 			g_vtCtrlInfo.push_back(ctrl);
 

+ 5 - 5
GameAssist/GameAssist/GameAssist.rc → GameAssist/GameAssist/Assist.rc

@@ -53,7 +53,7 @@ BEGIN
     "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
     "LANGUAGE 4, 2\r\n"
     "#pragma code_page(936)\r\n"
-    "#include ""res\\GameAssist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?\n"
+    "#include ""res\\Assist.rc2""  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?\n"
     "#include ""l.CHS\\afxres.rc""      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?\n"
     "#endif\r\n"
     "\0"
@@ -69,7 +69,7 @@ END
 
 // Icon with lowest ID value placed first to ensure application icon
 // remains consistent on all systems.
-IDR_MAINFRAME           ICON                    "res\\GameAssist.ico"
+IDR_MAINFRAME           ICON                    "res\\Assist.ico"
 
 
 /////////////////////////////////////////////////////////////////////////////
@@ -155,9 +155,9 @@ BEGIN
             VALUE "CompanyName", "TODO: <公司名>"
             VALUE "FileDescription", "TODO: <文件说明>"
             VALUE "FileVersion", "1.0.0.1"
-            VALUE "InternalName", "GameAssist.exe"
+            VALUE "InternalName", "Assist.exe"
             VALUE "LegalCopyright", "TODO: (C) <公司名>。保留所有权利。"
-            VALUE "OriginalFilename", "GameAssist.exe"
+            VALUE "OriginalFilename", "Assist.exe"
             VALUE "ProductName", "TODO: <产品名>"
             VALUE "ProductVersion", "1.0.0.1"
         END
@@ -236,7 +236,7 @@ END
 #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
 LANGUAGE 4, 2
 #pragma code_page(936)
-#include "res\GameAssist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?
+#include "res\Assist.rc2"  // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹閹间礁纾归柟闂寸绾惧綊鏌熼梻瀵割槮缁炬儳缍婇弻鐔兼⒒鐎靛壊妲紒鐐劤濠€閬嶅箟閹间焦鍋嬮柛顐g箘閻熸煡姊虹粙娆惧剰妞ゆ垵顦靛濠氭晲婢跺﹦鐤€濡炪倖甯掗崐椋庡垝闂堟侗娓婚柕鍫濇婵苯鈹戦鍝勨偓婵囦繆閻㈢绀嬫い鏍ㄦ皑閻も偓闂備礁澹婇崑鍛哄鈧、鎾愁吋婢跺鎷虹紓浣割儏濞硷繝顢撳Δ鍐<濠㈣泛锕︾粔铏光偓娈垮枦椤曆囧煡婢舵劕顫呴柣妯诲絻缁侇噣姊绘笟鈧褔鈥﹂崼銉ョ?闁哄被鍎查崐鍫曟煙閸撗呭笡闁抽攱鍨垮濠氬醇閻旀亽鈧帒顭胯娴滃爼寮诲☉姘e亾閿濆簼绨奸柛锝勭矙閺?
 #include "l.CHS\afxres.rc"      // 闂傚倸鍊搁崐鎼佸磹閹间礁纾瑰瀣捣閻棗銆掑锝呬壕濡ょ姷鍋為悧鐘汇€侀弴銏犖ч柛銉㈡櫇閸樼娀姊绘担鍛婃儓妞わ缚鍗冲畷闈涱潩椤戠偞妞介、鏃堝礋楠烆垰鍠氶悢鍡涙偣閾忕懓鐨戦棅顒夊墯娣囧﹪顢曢姀鐘承╁銈庝簻閸熷瓨淇婇崼鏇炲耿婵炲棗娴氬椋庣磽閸屾瑧璐伴柛鐘崇墪闇夐梺鍨儑閻濆爼鏌¢崶鈺佹灁闂傚嫬瀚伴弻娑樷槈濮楀牆濮涢梺鍛婏耿娴滆泛顫忓ú顏勪紶闁告洦鍓欓崑宥夋⒑閸涘﹥鐓ユい鎴濇喘閹崇偤鏌嗗鍛槯缂備焦顨夊銊ц姳?
 #endif
 

+ 4 - 4
GameAssist/GameAssist/GameAssist.vcproj → GameAssist/GameAssist/Assist.vcproj

@@ -256,19 +256,19 @@
 			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
 			>
 			<File
-				RelativePath=".\Assist.ini"
+				RelativePath=".\res\Assist.ico"
 				>
 			</File>
 			<File
-				RelativePath=".\res\GameAssist.ico"
+				RelativePath=".\Assist.ini"
 				>
 			</File>
 			<File
-				RelativePath=".\GameAssist.rc"
+				RelativePath=".\Assist.rc"
 				>
 			</File>
 			<File
-				RelativePath=".\res\GameAssist.rc2"
+				RelativePath=".\res\Assist.rc2"
 				>
 			</File>
 		</Filter>

+ 5 - 4
GameAssist/GameAssist/GameAssist.vcxproj → GameAssist/GameAssist/Assist.vcxproj

@@ -23,6 +23,7 @@
     <RootNamespace>GameAssist</RootNamespace>
     <Keyword>MFCProj</Keyword>
     <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+    <ProjectName>Assist</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@@ -248,17 +249,17 @@
   </ItemGroup>
   <ItemGroup>
     <None Include="Assist.ini" />
-    <None Include="res\GameAssist.rc2" />
+    <None Include="res\Assist.rc2" />
     <None Include="task.json" />
   </ItemGroup>
   <ItemGroup>
-    <Image Include="res\GameAssist.ico" />
+    <ResourceCompile Include="Assist.rc" />
   </ItemGroup>
   <ItemGroup>
-    <ResourceCompile Include="GameAssist.rc" />
+    <Text Include="ReadMe.txt" />
   </ItemGroup>
   <ItemGroup>
-    <Text Include="ReadMe.txt" />
+    <Image Include="res\Assist.ico" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 8 - 8
GameAssist/GameAssist/GameAssist.vcxproj.filters → GameAssist/GameAssist/Assist.vcxproj.filters

@@ -100,24 +100,24 @@
     <None Include="Assist.ini">
       <Filter>资源文件</Filter>
     </None>
-    <None Include="res\GameAssist.rc2">
-      <Filter>资源文件</Filter>
-    </None>
     <None Include="task.json">
       <Filter>task</Filter>
     </None>
-  </ItemGroup>
-  <ItemGroup>
-    <Image Include="res\GameAssist.ico">
+    <None Include="res\Assist.rc2">
       <Filter>资源文件</Filter>
-    </Image>
+    </None>
   </ItemGroup>
   <ItemGroup>
-    <ResourceCompile Include="GameAssist.rc">
+    <ResourceCompile Include="Assist.rc">
       <Filter>资源文件</Filter>
     </ResourceCompile>
   </ItemGroup>
   <ItemGroup>
     <Text Include="ReadMe.txt" />
   </ItemGroup>
+  <ItemGroup>
+    <Image Include="res\Assist.ico">
+      <Filter>资源文件</Filter>
+    </Image>
+  </ItemGroup>
 </Project>

+ 0 - 0
GameAssist/GameAssist/res/GameAssist.ico → GameAssist/GameAssist/res/Assist.ico


+ 0 - 0
GameAssist/GameAssist/res/GameAssist.rc2 → GameAssist/GameAssist/res/Assist.rc2


+ 1 - 1
GameAssist/GameAssist/resource.h

@@ -1,6 +1,6 @@
 //{{NO_DEPENDENCIES}}
 // Microsoft Visual C++ 生成的包含文件。
-// 供 GameAssist.rc 使用
+// 供 Assist.rc 使用
 //
 #define IDM_ABOUTBOX                    0x0010
 #define IDD_ABOUTBOX                    100