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@@ -6,6 +6,7 @@
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#include "GameAssist.h"
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#include "GameAssist.h"
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#include "GameAssistDlg.h"
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#include "GameAssistDlg.h"
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//#include "VideoDXGICaptor.h"
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//#include "VideoDXGICaptor.h"
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+#include "MouseAssist.h"
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#ifdef _DEBUG
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#define new DEBUG_NEW
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@@ -169,7 +170,7 @@ HCURSOR CGameAssistDlg::OnQueryDragIcon()
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void CGameAssistDlg::OnBnClickedOpengame()
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void CGameAssistDlg::OnBnClickedOpengame()
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{
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{
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#if 1 // 获取游戏标题;
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#if 1 // 获取游戏标题;
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- DWORD dwPid = GAssist::FindProcess(_T("Game.exe"));
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+ DWORD dwPid = GAssist::GetProcessId();
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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//HWND hProWnd = GAssist::GetProMainHwnd(5824);
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//HWND hProWnd = GAssist::GetProMainHwnd(5824);
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TCHAR szWinText[MAX_PATH] = {0};
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TCHAR szWinText[MAX_PATH] = {0};
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@@ -379,7 +380,7 @@ void CGameAssistDlg::OnBnClickedOpengame()
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Sleep(1500);
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Sleep(1500);
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- dwPID = GAssist::FindProcess(_T("Game.exe"));
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+ dwPID = GAssist::GetProcessId();
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if ( dwPID )
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if ( dwPID )
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{
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{
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GAssist::g_vtGameHwnd.clear();
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GAssist::g_vtGameHwnd.clear();
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@@ -441,7 +442,7 @@ void CGameAssistDlg::OnBnClickedButton2()
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// vdx.CaptureImage(pData, len);
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// vdx.CaptureImage(pData, len);
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// vdx.Deinit();
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// vdx.Deinit();
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// }
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// }
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- DWORD dwPid = GAssist::FindProcess(_T("Game.exe"));
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+ DWORD dwPid = GAssist::GetProcessId();
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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// 截图;
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// 截图;
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GAssist::SaveHwndToBmpFile(hProWnd, "Game.bmp");
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GAssist::SaveHwndToBmpFile(hProWnd, "Game.bmp");
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@@ -451,7 +452,7 @@ void CGameAssistDlg::OnBnClickedButton2()
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void CGameAssistDlg::OnBnClickedButton3()
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void CGameAssistDlg::OnBnClickedButton3()
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{
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{
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// 获取进程句柄;
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// 获取进程句柄;
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- DWORD dwPid = GAssist::FindProcess(_T("Game.exe"));
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+ DWORD dwPid = GAssist::GetProcessId();
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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@@ -580,25 +581,27 @@ void CGameAssistDlg::OnBnClickedButton4()
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void CGameAssistDlg::OnBnClickedButton5()
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void CGameAssistDlg::OnBnClickedButton5()
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{
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{
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- // TODO: 在此添加控件通知处理程序代码
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- // 获取进程句柄;
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- DWORD dwPid = GAssist::FindProcess(_T("Game.exe"));
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- HWND hProWnd = GAssist::GetProMainHwnd(dwPid);
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-
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-
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+ HWND hProcessMainWnd = GAssist::GetProcessMainWnd();
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if (GAssist::nGameWndType == GAssist::GW_SMALL)
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if (GAssist::nGameWndType == GAssist::GW_SMALL)
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{
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{
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- // 对话;
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CRect rc;
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CRect rc;
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- for (int i = 0; i < 200; i++)
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+ MouseAssist mouseAssist;
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+ mouseAssist.BindWnd(hProcessMainWnd, PT_TYPE::SCREEN_POINT);
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+ for (int i = 0; i < 2; i++)
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{
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{
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- if (GAssist::GetImgMatchtemplate(hProWnd, GAssist::g_strAppdir + _T("img\\开宝箱\\应天府铁匠.bmp"), rc)) {
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- GAssist::MouseClick(hProWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
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- Sleep(100);
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+ if (!GAssist::GetImgMatchtemplate(hProcessMainWnd, GAssist::g_strAppdir + _T("img\\开宝箱\\应天府铁匠.bmp"), rc))
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+ {
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+ // 在当前位置右键一次;
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+ GAssist::MouseDbClick(hProcessMainWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
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+ }
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+ else
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+ {
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+ GAssist::MouseClick(hProcessMainWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
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+ Sleep(500);
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// 判断是否还有对话,如果没有的话表明不是第一次进入;
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// 判断是否还有对话,如果没有的话表明不是第一次进入;
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- if (GAssist::GetImgMatchtemplate(hProWnd, GAssist::g_strAppdir + _T("img\\开宝箱\\开宝箱.bmp"), rc)) {
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+ if (GAssist::GetImgMatchtemplate(hProcessMainWnd, GAssist::g_strAppdir + _T("img\\开宝箱\\开宝箱.bmp"), rc)) {
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- GAssist::MouseDbClick(hProWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
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+ GAssist::MouseDbClick(hProcessMainWnd, CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
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Sleep(200);
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Sleep(200);
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}
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}
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}
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}
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