// Microsoft Visual C++ generated resource script. // #pragma code_page(65001) #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #ifndef APSTUDIO_INVOKED #include "targetver.h" #endif #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // 中文(简体,中国) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#ifndef APSTUDIO_INVOKED\r\n" "#include ""targetver.h""\r\n" "#endif\r\n" "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n" "LANGUAGE 4, 2\r\n" "#pragma code_page(936)\r\n" "#include ""res\\GameAssist.rc2"" // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹瑜版帗鍋嬮柣鎰仛椤愯姤銇勯幇鍫曟闁稿骸绉归弻娑㈠即閵娿儲鐏撻梺闈涚墱閸嬪懐鎹?\n" "#include ""l.CHS\\afxres.rc"" // 闂傚倷绀侀幖顐ょ矓閺夋嚚娲Χ婢跺﹪妫峰銈嗙墬缁海澹曟總鍛婄厱闁哄洢鍔嬬花鍏笺亜?\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDR_MAINFRAME ICON "res\\GameAssist.ico" ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_ABOUTBOX DIALOGEX 0, 0, 170, 62 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "关于 GameAssist" FONT 9, "MS Shell Dlg", 0, 0, 0x1 BEGIN ICON IDR_MAINFRAME,IDC_STATIC,14,14,21,20 LTEXT "GameAssist,1.0 版",IDC_STATIC,42,14,114,8,SS_NOPREFIX LTEXT "Copyright (C) 2020",IDC_STATIC,42,26,114,8 DEFPUSHBUTTON "确定",IDOK,113,41,50,14,WS_GROUP END IDD_GAMEASSIST_DIALOG DIALOGEX 0, 0, 269, 237 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU EXSTYLE WS_EX_APPWINDOW CAPTION "GameAssist" FONT 9, "MS Shell Dlg", 0, 0, 0x1 BEGIN DEFPUSHBUTTON "确定",IDOK,7,215,50,14 PUSHBUTTON "取消",IDCANCEL,212,215,50,14 PUSHBUTTON "打开",BTN_OPENGAME,7,87,50,14 PUSHBUTTON "截图",IDC_BUTTON2,7,33,50,14 PUSHBUTTON "镜妖",IDC_BUTTON3,7,51,50,14 PUSHBUTTON "周六礼物",IDC_BUTTON4,7,69,50,14 PUSHBUTTON "开宝箱",IDC_BUTTON5,7,123,50,14 PUSHBUTTON "职业大挑战",IDC_BUTTON6,7,105,50,14 CONTROL "召唤兽参战",IDC_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,54,50,10 PUSHBUTTON "家园任务",IDC_BUTTON7,7,141,50,14 CONTROL "普通重击",IDC_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,54,40,10 CONTROL "镜妖重击",IDC_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,154,54,39,10 PUSHBUTTON "职业大挑战2",IDC_BUTTON8,60,105,50,14 PUSHBUTTON "移动到目标",IDC_BUTTON9,7,166,50,14 EDITTEXT IDC_EDIT1,63,166,40,14,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT2,106,166,40,14,ES_AUTOHSCROLL | ES_NUMBER CONTROL "打开地图",IDC_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,150,169,43,10 EDITTEXT IDC_EDIT3,62,33,21,14,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT4,85,33,21,14,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT5,118,33,21,14,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT6,141,33,21,14,ES_AUTOHSCROLL | ES_NUMBER LTEXT "-",IDC_STATIC,109,35,8,8 CONTROL "裁剪",IDC_CHECK5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,164,35,30,10 CONTROL "攻击技能",IDC_CHECK6,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,54,43,10 PUSHBUTTON "复制战斗",IDC_BUTTON10,7,188,50,14 COMBOBOX IDC_COMBO1,9,8,149,30,CBS_DROPDOWN | CBS_SORT | WS_VSCROLL | WS_TABSTOP PUSHBUTTON "刷新",IDC_BUTTON11,167,7,50,14 END ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "080403a8" BEGIN VALUE "CompanyName", "TODO: <公司名>" VALUE "FileDescription", "TODO: <文件说明>" VALUE "FileVersion", "1.0.0.1" VALUE "InternalName", "GameAssist.exe" VALUE "LegalCopyright", "TODO: (C) <公司名>。保留所有权利。" VALUE "OriginalFilename", "GameAssist.exe" VALUE "ProductName", "TODO: <产品名>" VALUE "ProductVersion", "1.0.0.1" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x804, 936 END END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_ABOUTBOX, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 163 TOPMARGIN, 7 BOTTOMMARGIN, 55 END IDD_GAMEASSIST_DIALOG, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 262 TOPMARGIN, 7 BOTTOMMARGIN, 229 HORZGUIDE, 229 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // AFX_DIALOG_LAYOUT // IDD_GAMEASSIST_DIALOG AFX_DIALOG_LAYOUT BEGIN 0 END ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_ABOUTBOX "关于 GameAssist(&A)..." END #endif // 中文(简体,中国) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE 4, 2 #pragma code_page(936) #include "res\GameAssist.rc2" // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹瑜版帗鍋嬮柣鎰仛椤愯姤銇勯幇鍫曟闁稿骸绉归弻娑㈠即閵娿儲鐏撻梺闈涚墱閸嬪懐鎹? #include "l.CHS\afxres.rc" // 闂傚倷绀侀幖顐ょ矓閺夋嚚娲Χ婢跺﹪妫峰銈嗙墬缁海澹曟總鍛婄厱闁哄洢鍔嬬花鍏笺亜? #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED