#include "stdafx.h" #include "Quantizer.h" #include ///////////////////////////////////////////////////////////////////////////// CQuantizer::CQuantizer (UINT nMaxColors, UINT nColorBits) { m_nColorBits = nColorBits < 8 ? nColorBits : 8; m_pTree = NULL; m_nLeafCount = 0; for (int i=0; i<=(int) m_nColorBits; i++) m_pReducibleNodes[i] = NULL; m_nMaxColors = nMaxColors; } ///////////////////////////////////////////////////////////////////////////// CQuantizer::~CQuantizer () { if (m_pTree != NULL) DeleteTree (&m_pTree); } ///////////////////////////////////////////////////////////////////////////// BOOL CQuantizer::ProcessImage (HANDLE hImage) { BYTE r, g, b; int i, j; BITMAPINFOHEADER ds; memcpy(&ds,hImage, sizeof(ds)); int effwdt = ((((ds.biBitCount * ds.biWidth ) + 31) / 32) * 4); int nPad = effwdt - (((ds.biWidth * ds.biBitCount) + 7) / 8); BYTE* pbBits = (BYTE*)hImage + *(LPDWORD)hImage; switch (ds.biBitCount) { case 1: // 1-bit DIB case 4: // 4-bit DIB case 8: // 8-bit DIB for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } } break; case 15: case 16://16bit for (i=0; i>5; g |= ((*pbBits)&0x03)<<3; r = ((*pbBits++)>>2)&0x1F; r *= 8; b *= 8; g *= 8; AddColor (&m_pTree, r, g, b, m_nColorBits, 0, &m_nLeafCount, m_pReducibleNodes); while (m_nLeafCount > m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } pbBits += nPad; } break; case 24: // 24-bit DIB for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } pbBits += nPad; } break; case 32: // 32-bit DIB for (i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } pbBits += nPad; } break; default: // Unrecognized color format return FALSE; } return TRUE; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b, UINT nColorBits, UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes) { static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; // If the node doesn't exist, create it. if (*ppNode == NULL) *ppNode = (NODE*)CreateNode (nLevel, nColorBits, pLeafCount, pReducibleNodes); // Update color information if it's a leaf node. if ((*ppNode)->bIsLeaf) { (*ppNode)->nPixelCount++; (*ppNode)->nRedSum += r; (*ppNode)->nGreenSum += g; (*ppNode)->nBlueSum += b; } else { // Recurse a level deeper if the node is not a leaf. int shift = 7 - nLevel; int nIndex =(((r & mask[nLevel]) >> shift) << 2) | (((g & mask[nLevel]) >> shift) << 1) | (( b & mask[nLevel]) >> shift); AddColor(&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits, nLevel + 1, pLeafCount, pReducibleNodes); } } ///////////////////////////////////////////////////////////////////////////// void* CQuantizer::CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount, NODE** pReducibleNodes) { NODE* pNode = (NODE*)calloc(1,sizeof(NODE)); if (pNode== NULL) return NULL; pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE; if (pNode->bIsLeaf) (*pLeafCount)++; else { pNode->pNext = pReducibleNodes[nLevel]; pReducibleNodes[nLevel] = pNode; } return pNode; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::ReduceTree (UINT nColorBits, UINT* pLeafCount, NODE** pReducibleNodes) { int i; // Find the deepest level containing at least one reducible node. for (i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--); // Reduce the node most recently added to the list at level i. NODE* pNode = pReducibleNodes[i]; pReducibleNodes[i] = pNode->pNext; NODE* pNodeTmp = pNode; NODE* pNeedReduceNode = NULL,*pPreNode = NULL,*pPreNodeTmp = NULL; long nMinPixelCount = 0; while(pNodeTmp) { long nPixelCount = 0; for (int m=0; m<8; m++) { if (pNodeTmp->pChild[m] != NULL) { nPixelCount += pNodeTmp->pChild[m]->nPixelCount; } } if(nMinPixelCount == 0) { nMinPixelCount = nPixelCount; pNeedReduceNode = pNodeTmp; } else if(nPixelCount < nMinPixelCount) { nMinPixelCount = nPixelCount; pNeedReduceNode = pNodeTmp; pPreNode = pPreNodeTmp; } pPreNodeTmp = pNodeTmp; pNodeTmp = pNodeTmp->pNext; } if(pPreNode) { pPreNode->pNext = pNeedReduceNode->pNext; pReducibleNodes[i] = pNode; } pNode = pNeedReduceNode; UINT nRedSum = 0; UINT nGreenSum = 0; UINT nBlueSum = 0; UINT nChildren = 0; for (i=0; i<8; i++) { if (pNode->pChild[i] != NULL) { nRedSum += pNode->pChild[i]->nRedSum; nGreenSum += pNode->pChild[i]->nGreenSum; nBlueSum += pNode->pChild[i]->nBlueSum; pNode->nPixelCount += pNode->pChild[i]->nPixelCount; free(pNode->pChild[i]); pNode->pChild[i] = NULL; nChildren++; } } pNode->bIsLeaf = TRUE; pNode->nRedSum = nRedSum; pNode->nGreenSum = nGreenSum; pNode->nBlueSum = nBlueSum; *pLeafCount -= (nChildren - 1); } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::DeleteTree (NODE** ppNode) { for (int i=0; i<8; i++) { if ((*ppNode)->pChild[i] != NULL) DeleteTree (&((*ppNode)->pChild[i])); } free(*ppNode); *ppNode = NULL; } BOOL CQuantizer::FindColorIndex(NODE *pNode,BYTE r,BYTE g,BYTE b,int nLevel,UINT *pColorIndex) { static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 }; // If the node doesn't exist, create it. if (pNode == NULL) { return FALSE; } // Update color information if it's a leaf node. if (pNode->bIsLeaf) { *pColorIndex = pNode->nColorIndex; return TRUE; } // Recurse a level deeper if the node is not a leaf. int shift = 7 - nLevel; int nIndex =(((r & mask[nLevel]) >> shift) << 2) | (((g & mask[nLevel]) >> shift) << 1) | (( b & mask[nLevel]) >> shift); return FindColorIndex(pNode->pChild[nIndex], r, g, b, nLevel+1, pColorIndex); } BOOL CQuantizer::GetColorIndex(BYTE r,BYTE g,BYTE b,UINT *pColorIndex) { return FindColorIndex(m_pTree,r,g,b,0,pColorIndex); } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::GetPaletteColors (NODE* pTree, RGBQUAD* prgb, UINT* pIndex) { if (pTree){ if (pTree->bIsLeaf) { prgb[*pIndex].rgbRed = (BYTE)((pTree->nRedSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbGreen = (BYTE)((pTree->nGreenSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbBlue = (BYTE)((pTree->nBlueSum)/(pTree->nPixelCount)); prgb[*pIndex].rgbReserved = 0; pTree->nColorIndex = *pIndex; (*pIndex)++; } else { for (int i=0; i<8; i++) { if (pTree->pChild[i] != NULL) GetPaletteColors (pTree->pChild[i], prgb, pIndex); } } } } ///////////////////////////////////////////////////////////////////////////// UINT CQuantizer::GetColorCount () { return m_nLeafCount; } ///////////////////////////////////////////////////////////////////////////// void CQuantizer::SetColorTable (RGBQUAD* prgb) { UINT nIndex = 0; GetPaletteColors (m_pTree, prgb, &nIndex); } ///////////////////////////////////////////////////////////////////////////// BYTE CQuantizer::GetPixelIndex(long x, long y, int nbit, long effwdt, BYTE *pimage) { if (nbit==8) { return pimage[y*effwdt + x]; } else { BYTE pos; BYTE iDst= pimage[y*effwdt + (x*nbit >> 3)]; if (nbit==4) { pos = 4*(1-x%2); iDst &= (0x0F<> pos; } else if (nbit==1) { pos = 7-x%8; iDst &= (0x01<> pos; } } return 0; } CRGBQuantizer::CRGBQuantizer(UINT nMaxColors, UINT nColorBits) :CQuantizer(nMaxColors,nColorBits) { } BOOL CRGBQuantizer::ProcessImageRGB(BYTE *pRGBData,UINT nWidth,UINT nHeight) { BYTE r,g,b; for (int i=0; i m_nMaxColors) ReduceTree (m_nColorBits, &m_nLeafCount, m_pReducibleNodes); } } return TRUE; } CBitmapQuantizer::CBitmapQuantizer(UINT nMaxColors, UINT nColorBits) :CQuantizer(nMaxColors,nColorBits) { } BOOL CBitmapQuantizer::ProcessImageBitmap (HBITMAP hBmp) { BITMAP bm; PBITMAPINFO bmpInf; if(GetObject(hBmp,sizeof(bm),&bm)==0) return FALSE; int nPaletteSize=0; if(bm.bmBitsPixel<16) nPaletteSize=(int)pow(2.0,bm.bmBitsPixel); bmpInf=(PBITMAPINFO)LocalAlloc(LPTR,sizeof(BITMAPINFOHEADER)+ sizeof(RGBQUAD)*nPaletteSize+ (bm.bmWidth+7)/8*bm.bmHeight*bm.bmBitsPixel); BYTE* buf = ((BYTE*)bmpInf)+ sizeof(BITMAPINFOHEADER)+ sizeof(RGBQUAD)*nPaletteSize; //----------------------------------------------- bmpInf->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmpInf->bmiHeader.biWidth = bm.bmWidth; bmpInf->bmiHeader.biHeight = bm.bmHeight; bmpInf->bmiHeader.biPlanes = bm.bmPlanes; bmpInf->bmiHeader.biBitCount = bm.bmBitsPixel; bmpInf->bmiHeader.biCompression = BI_RGB; bmpInf->bmiHeader.biSizeImage = (bm.bmWidth+7)/8*bm.bmHeight*bm.bmBitsPixel; bmpInf->bmiHeader.biXPelsPerMeter = 0; bmpInf->bmiHeader.biYPelsPerMeter = 0; bmpInf->bmiHeader.biClrUsed = 0; bmpInf->bmiHeader.biClrImportant = 0; //----------------------------------------------- HDC hDC = ::GetWindowDC(NULL); if(!::GetDIBits(hDC,hBmp,0,(UINT)bm.bmHeight,buf,bmpInf,DIB_RGB_COLORS)) { ::ReleaseDC(NULL,hDC); LocalFree(bmpInf); return FALSE; } ::ReleaseDC(NULL,hDC); bmpInf->bmiHeader.biSize = sizeof(BITMAPINFOHEADER)+sizeof(RGBQUAD)*nPaletteSize; BOOL bRet = ProcessImage(bmpInf); LocalFree(bmpInf); return bRet; }