D3D9 Methods Table: [0] QueryInterface [1] AddRef [2] Release [3] TestCooperativeLevel [4] GetAvailableTextureMem [5] EvictManagedResources [6] GetDirect3D [7] GetDeviceCaps [8] GetDisplayMode [9] GetCreationParameters [10] SetCursorProperties [11] SetCursorPosition [12] ShowCursor [13] CreateAdditionalSwapChain [14] GetSwapChain [15] GetNumberOfSwapChains [16] Reset [17] Present [18] GetBackBuffer [19] GetRasterStatus [20] SetDialogBoxMode [21] SetGammaRamp [22] GetGammaRamp [23] CreateTexture [24] CreateVolumeTexture [25] CreateCubeTexture [26] CreateVertexBuffer [27] CreateIndexBuffer [28] CreateRenderTarget [29] CreateDepthStencilSurface [30] UpdateSurface [31] UpdateTexture [32] GetRenderTargetData [33] GetFrontBufferData [34] StretchRect [35] ColorFill [36] CreateOffscreenPlainSurface [37] SetRenderTarget [38] GetRenderTarget [39] SetDepthStencilSurface [40] GetDepthStencilSurface [41] BeginScene [42] EndScene [43] Clear [44] SetTransform [45] GetTransform [46] MultiplyTransform [47] SetViewport [48] GetViewport [49] SetMaterial [50] GetMaterial [51] SetLight [52] GetLight [53] LightEnable [54] GetLightEnable [55] SetClipPlane [56] GetClipPlane [57] SetRenderState [58] GetRenderState [59] CreateStateBlock [60] BeginStateBlock [61] EndStateBlock [62] SetClipStatus [63] GetClipStatus [64] GetTexture [65] SetTexture [66] GetTextureStageState [67] SetTextureStageState [68] GetSamplerState [69] SetSamplerState [70] ValidateDevice [71] SetPaletteEntries [72] GetPaletteEntries [73] SetCurrentTexturePalette [74] GetCurrentTexturePalette [75] SetScissorRect [76] GetScissorRect [77] SetSoftwareVertexProcessing [78] GetSoftwareVertexProcessing [79] SetNPatchMode [80] GetNPatchMode [81] DrawPrimitive [82] DrawIndexedPrimitive [83] DrawPrimitiveUP [84] DrawIndexedPrimitiveUP [85] ProcessVertices [86] CreateVertexDeclaration [87] SetVertexDeclaration [88] GetVertexDeclaration [89] SetFVF [90] GetFVF [91] CreateVertexShader [92] SetVertexShader [93] GetVertexShader [94] SetVertexShaderConstantF [95] GetVertexShaderConstantF [96] SetVertexShaderConstantI [97] GetVertexShaderConstantI [98] SetVertexShaderConstantB [99] GetVertexShaderConstantB [100] SetStreamSource [101] GetStreamSource [102] SetStreamSourceFreq [103] GetStreamSourceFreq [104] SetIndices [105] GetIndices [106] CreatePixelShader [107] SetPixelShader [108] GetPixelShader [109] SetPixelShaderConstantF [110] GetPixelShaderConstantF [111] SetPixelShaderConstantI [112] GetPixelShaderConstantI [113] SetPixelShaderConstantB [114] GetPixelShaderConstantB [115] DrawRectPatch [116] DrawTriPatch [117] DeletePatch [118] CreateQuery D3D10 Methods Table: [0] QueryInterface [1] AddRef [2] Release [3] SetPrivateData [4] SetPrivateDataInterface [5] GetPrivateData [6] GetParent [7] GetDevice [8] Present [9] GetBuffer [10] SetFullscreenState [11] GetFullscreenState [12] GetDesc [13] ResizeBuffers [14] ResizeTarget [15] GetContainingOutput [16] GetFrameStatistics [17] GetLastPresentCount [18] QueryInterface [19] AddRef [20] Release [21] VSSetConstantBuffers [22] PSSetShaderResources [23] PSSetShader [24] PSSetSamplers [25] VSSetShader [26] DrawIndexed [27] Draw [28] PSSetConstantBuffers [29] IASetInputLayout [30] IASetVertexBuffers [31] IASetIndexBuffer [32] DrawIndexedInstanced [33] DrawInstanced [34] GSSetConstantBuffers [35] GSSetShader [36] IASetPrimitiveTopology [37] VSSetShaderResources [38] VSSetSamplers [39] SetPredication [40] GSSetShaderResources [41] GSSetSamplers [42] OMSetRenderTargets [43] OMSetBlendState [44] OMSetDepthStencilState [45] SOSetTargets [46] DrawAuto [47] RSSetState [48] RSSetViewports [49] RSSetScissorRects [50] CopySubresourceRegion [51] CopyResource [52] UpdateSubresource [53] ClearRenderTargetView [54] ClearDepthStencilView [55] GenerateMips [56] ResolveSubresource [57] VSGetConstantBuffers [58] PSGetShaderResources [59] PSGetShader [60] PSGetSamplers [61] VSGetShader [62] PSGetConstantBuffers [63] IAGetInputLayout [64] IAGetVertexBuffers [65] IAGetIndexBuffer [66] GSGetConstantBuffers [67] GSGetShader [68] IAGetPrimitiveTopology [69] VSGetShaderResources [70] VSGetSamplers [71] GetPredication [72] GSGetShaderResources [73] GSGetSamplers [74] OMGetRenderTargets [75] OMGetBlendState [76] OMGetDepthStencilState [77] SOGetTargets [78] RSGetState [79] RSGetViewports [80] RSGetScissorRects [81] GetDeviceRemovedReason [82] SetExceptionMode [83] GetExceptionMode [84] GetPrivateData [85] SetPrivateData [86] SetPrivateDataInterface [87] ClearState [88] Flush [89] CreateBuffer [90] CreateTexture1D [91] CreateTexture2D [92] CreateTexture3D [93] CreateShaderResourceView [94] CreateRenderTargetView [95] CreateDepthStencilView [96] CreateInputLayout [97] CreateVertexShader [98] CreateGeometryShader [99] CreateGemoetryShaderWithStreamOutput [100] CreatePixelShader [101] CreateBlendState [102] CreateDepthStencilState [103] CreateRasterizerState [104] CreateSamplerState [105] CreateQuery [106] CreatePredicate [107] CreateCounter [108] CheckFormatSupport [109] CheckMultisampleQualityLevels [110] CheckCounterInfo [111] CheckCounter [112] GetCreationFlags [113] OpenSharedResource [114] SetTextFilterSize [115] GetTextFilterSize D3D11 Methods Table: [0] QueryInterface [1] AddRef [2] Release [3] SetPrivateData [4] SetPrivateDataInterface [5] GetPrivateData [6] GetParent [7] GetDevice [8] Present [9] GetBuffer [10] SetFullscreenState [11] GetFullscreenState [12] GetDesc [13] ResizeBuffers [14] ResizeTarget [15] GetContainingOutput [16] GetFrameStatistics [17] GetLastPresentCount [18] QueryInterface [19] AddRef [20] Release [21] CreateBuffer [22] CreateTexture1D [23] CreateTexture2D [24] CreateTexture3D [25] CreateShaderResourceView [26] CreateUnorderedAccessView [27] CreateRenderTargetView [28] CreateDepthStencilView [29] CreateInputLayout [30] CreateVertexShader [31] CreateGeometryShader [32] CreateGeometryShaderWithStreamOutput [33] CreatePixelShader [34] CreateHullShader [35] CreateDomainShader [36] CreateComputeShader [37] CreateClassLinkage [38] CreateBlendState [39] CreateDepthStencilState [40] CreateRasterizerState [41] CreateSamplerState [42] CreateQuery [43] CreatePredicate [44] CreateCounter [45] CreateDeferredContext [46] OpenSharedResource [47] CheckFormatSupport [48] CheckMultisampleQualityLevels [49] CheckCounterInfo [50] CheckCounter [51] CheckFeatureSupport [52] GetPrivateData [53] SetPrivateData [54] SetPrivateDataInterface [55] GetFeatureLevel [56] GetCreationFlags [57] GetDeviceRemovedReason [58] GetImmediateContext [59] SetExceptionMode [60] GetExceptionMode [61] QueryInterface [62] AddRef [63] Release [64] GetDevice [65] GetPrivateData [66] SetPrivateData [67] SetPrivateDataInterface [68] SetConstantBuffers [69] SetShaderResources [70] SetShader [71] SetSamplers [72] SetShader [73] DrawIndexed [74] Draw [75] Map [76] Unmap [77] SetConstantBuffers [78] IASetInputLayout [79] IASetVertexBuffers [80] IASetIndexBuffer [81] DrawIndexedInstanced [82] DrawInstanced [83] SetConstantBuffers [84] SetShader [85] IASetPrimitiveTopology [86] SetShaderResources [87] SetSamplers [88] Begin [89] End [90] GetData [91] SetPredication [92] SetShaderResources [93] SetSamplers [94] OMSetRenderTargets [95] OMSetRenderTargetsAndUnorderedAccessViews [96] OMSetBlendState [97] OMSetDepthStencilState [98] SOSetTargets [99] DrawAuto [100] DrawIndexedInstancedIndirect [101] DrawInstancedIndirect [102] Dispatch [103] DispatchIndirect [104] RSSetState [105] RSSetViewports [106] RSSetScissorRects [107] CopySubresourceRegion [108] CopyResource [109] UpdateSubresource [110] CopyStructureCount [111] ClearRenderTargetView [112] ClearUnorderedAccessViewUint [113] ClearUnorderedAccessViewFloat [114] ClearDepthStencilView [115] GenerateMips [116] SetResourceMinLOD [117] GetResourceMinLOD [118] ResolveSubresource [119] ExecuteCommandList [120] SetShaderResources [121] SetShader [122] SetSamplers [123] SetConstantBuffers [124] SetShaderResources [125] SetShader [126] SetSamplers [127] SetConstantBuffers [128] SetShaderResources [129] CSSetUnorderedAccessViews [130] SetShader [131] SetSamplers [132] SetConstantBuffers [133] VSGetConstantBuffers [134] PSGetShaderResources [135] PSGetShader [136] PSGetSamplers [137] VSGetShader [138] PSGetConstantBuffers [139] IAGetInputLayout [140] IAGetVertexBuffers [141] IAGetIndexBuffer [142] GSGetConstantBuffers [143] GSGetShader [144] IAGetPrimitiveTopology [145] VSGetShaderResources [146] VSGetSamplers [147] GetPredication [148] GSGetShaderResources [149] GSGetSamplers [150] OMGetRenderTargets [151] OMGetRenderTargetsAndUnorderedAccessViews [152] OMGetBlendState [153] OMGetDepthStencilState [154] SOGetTargets [155] RSGetState [156] RSGetViewports [157] RSGetScissorRects [158] HSGetShaderResources [159] HSGetShader [160] HSGetSamplers [161] HSGetConstantBuffers [162] DSGetShaderResources [163] DSGetShader [164] DSGetSamplers [165] DSGetConstantBuffers [166] CSGetShaderResources [167] CSGetUnorderedAccessViews [168] CSGetShader [169] CSGetSamplers [170] CSGetConstantBuffers [171] ClearState [172] Flush [173] GetType [174] GetContextFlags [175] FinishCommandList [176] CopySubresourceRegion1 [177] UpdateSubresource1 [178] DiscardResource [179] DiscardView [180] SetConstantBuffers1 [181] SetConstantBuffers1 [182] SetConstantBuffers1 [183] SetConstantBuffers1 [184] SetConstantBuffers1 [185] SetConstantBuffers1 [186] VSGetConstantBuffers1 [187] HSGetConstantBuffers1 [188] DSGetConstantBuffers1 [189] GSGetConstantBuffers1 [190] PSGetConstantBuffers1 [191] CSGetConstantBuffers1 [192] SwapDeviceContextState [193] ClearView [194] DiscardView1 [195] UpdateTileMappings [196] CopyTileMappings [197] CopyTiles [198] UpdateTiles [199] ResizeTilePool [200] TiledResourceBarrier [201] IsAnnotationEnabled [202] SetMarkerInt [203] BeginEventInt [204] EndEvent D3D12 Methods Table: [0] QueryInterface [1] AddRef [2] Release [3] GetPrivateData [4] SetPrivateData [5] SetPrivateDataInterface [6] SetName [7] GetNodeCount [8] CreateCommandQueue [9] CreateCommandAllocator [10] CreateGraphicsPipelineState [11] CreateComputePipelineState [12] CreateCommandList [13] CheckFeatureSupport [14] CreateDescriptorHeap [15] GetDescriptorHandleIncrementSize [16] CreateRootSignature [17] CreateConstantBufferView [18] CreateShaderResourceView [19] CreateUnorderedAccessView [20] CreateRenderTargetView [21] CreateDepthStencilView [22] CreateSampler [23] CopyDescriptors [24] CopyDescriptorsSimple [25] GetResourceAllocationInfo [26] GetCustomHeapProperties [27] CreateCommittedResource [28] CreateHeap [29] CreatePlacedResource [30] CreateReservedResource [31] CreateSharedHandle [32] OpenSharedHandle [33] OpenSharedHandleByName [34] MakeResident [35] Evict [36] CreateFence [37] GetDeviceRemovedReason [38] GetCopyableFootprints [39] CreateQueryHeap [40] SetStablePowerState [41] CreateCommandSignature [42] GetResourceTiling [43] GetAdapterLuid [44] QueryInterface [45] AddRef [46] Release [47] GetPrivateData [48] SetPrivateData [49] SetPrivateDataInterface [50] SetName [51] GetDevice [52] UpdateTileMappings [53] CopyTileMappings [54] ExecuteCommandLists [55] SetMarker [56] BeginEvent [57] EndEvent [58] Signal [59] Wait [60] GetTimestampFrequency [61] GetClockCalibration [62] GetDesc [63] QueryInterface [64] AddRef [65] Release [66] GetPrivateData [67] SetPrivateData [68] SetPrivateDataInterface [69] SetName [70] GetDevice [71] Reset [72] QueryInterface [73] AddRef [74] Release [75] GetPrivateData [76] SetPrivateData [77] SetPrivateDataInterface [78] SetName [79] GetDevice [80] GetType [81] Close [82] Reset [83] ClearState [84] DrawInstanced [85] DrawIndexedInstanced [86] Dispatch [87] CopyBufferRegion [88] CopyTextureRegion [89] CopyResource [90] CopyTiles [91] ResolveSubresource [92] IASetPrimitiveTopology [93] RSSetViewports [94] RSSetScissorRects [95] OMSetBlendFactor [96] OMSetStencilRef [97] SetPipelineState [98] ResourceBarrier [99] ExecuteBundle [100] SetDescriptorHeaps [101] SetComputeRootSignature [102] SetGraphicsRootSignature [103] SetComputeRootDescriptorTable [104] SetGraphicsRootDescriptorTable [105] SetComputeRoot32BitConstant [106] SetGraphicsRoot32BitConstant [107] SetComputeRoot32BitConstants [108] SetGraphicsRoot32BitConstants [109] SetComputeRootConstantBufferView [110] SetGraphicsRootConstantBufferView [111] SetComputeRootShaderResourceView [112] SetGraphicsRootShaderResourceView [113] SetComputeRootUnorderedAccessView [114] SetGraphicsRootUnorderedAccessView [115] IASetIndexBuffer [116] IASetVertexBuffers [117] SOSetTargets [118] OMSetRenderTargets [119] ClearDepthStencilView [120] ClearRenderTargetView [121] ClearUnorderedAccessViewUint [122] ClearUnorderedAccessViewFloat [123] DiscardResource [124] BeginQuery [125] EndQuery [126] ResolveQueryData [127] SetPredication [128] SetMarker [129] BeginEvent [130] EndEvent [131] ExecuteIndirect [132] QueryInterface [133] AddRef [134] Release [135] SetPrivateData [136] SetPrivateDataInterface [137] GetPrivateData [138] GetParent [139] GetDevice [140] Present [141] GetBuffer [142] SetFullscreenState [143] GetFullscreenState [144] GetDesc [145] ResizeBuffers [146] ResizeTarget [147] GetContainingOutput [148] GetFrameStatistics [149] GetLastPresentCount OpenGL Methods Table: [0] glAccum [1] glAlphaFunc [2] glAreTexturesResident [3] glArrayElement [4] glBegin [5] glBindTexture [6] glBitmap [7] glBlendFunc [8] glCallList [9] glCallLists [10] glClear [11] glClearAccum [12] glClearColor [13] glClearDepth [14] glClearIndex [15] glClearStencil [16] glClipPlane [17] glColor3b [18] glColor3bv [19] glColor3d [20] glColor3dv [21] glColor3f [22] glColor3fv [23] glColor3i [24] glColor3iv [25] glColor3s [26] glColor3sv [27] glColor3ub [28] glColor3ubv [29] glColor3ui [30] glColor3uiv [31] glColor3us [32] glColor3usv [33] glColor4b [34] glColor4bv [35] glColor4d [36] glColor4dv [37] glColor4f [38] glColor4fv [39] glColor4i [40] glColor4iv [41] glColor4s [42] glColor4sv [43] glColor4ub [44] glColor4ubv [45] glColor4ui [46] glColor4uiv [47] glColor4us [48] glColor4usv [49] glColorMask [50] glColorMaterial [51] glColorPointer [52] glCopyPixels [53] glCopyTexImage1D [54] glCopyTexImage2D [55] glCopyTexSubImage1D [56] glCopyTexSubImage2D [57] glCullFaceglCullFace [58] glDeleteLists [59] glDeleteTextures [60] glDepthFunc [61] glDepthMask [62] glDepthRange [63] glDisable [64] glDisableClientState [65] glDrawArrays [66] glDrawBuffer [67] glDrawElements [68] glDrawPixels [69] glEdgeFlag [70] glEdgeFlagPointer [71] glEdgeFlagv [72] glEnable [73] glEnableClientState [74] glEnd [75] glEndList [76] glEvalCoord1d [77] glEvalCoord1dv [78] glEvalCoord1f [79] glEvalCoord1fv [80] glEvalCoord2d [81] glEvalCoord2dv [82] glEvalCoord2f [83] glEvalCoord2fv [84] glEvalMesh1 [85] glEvalMesh2 [86] glEvalPoint1 [87] glEvalPoint2 [88] glFeedbackBuffer [89] glFinish [90] glFlush [91] glFogf [92] glFogfv [93] glFogi [94] glFogiv [95] glFrontFace [96] glFrustum [97] glGenLists [98] glGenTextures [99] glGetBooleanv [100] glGetClipPlane [101] glGetDoublev [102] glGetError [103] glGetFloatv [104] glGetIntegerv [105] glGetLightfv [106] glGetLightiv [107] glGetMapdv [108] glGetMapfv [109] glGetMapiv [110] glGetMaterialfv [111] glGetMaterialiv [112] glGetPixelMapfv [113] glGetPixelMapuiv [114] glGetPixelMapusv [115] glGetPointerv [116] glGetPolygonStipple [117] glGetString [118] glGetTexEnvfv [119] glGetTexEnviv [120] glGetTexGendv [121] glGetTexGenfv [122] glGetTexGeniv [123] glGetTexImage [124] glGetTexLevelParameterfv [125] glGetTexLevelParameteriv [126] glGetTexParameterfv [127] glGetTexParameteriv [128] glHint [129] glIndexMask [130] glIndexPointer [131] glIndexd [132] glIndexdv [133] glIndexf [134] glIndexfv [135] glIndexi [136] glIndexiv [137] glIndexs [138] glIndexsv [139] glIndexub [140] glIndexubv [141] glInitNames [142] glInterleavedArrays [143] glIsEnabled [144] glIsList [145] glIsTexture [146] glLightModelf [147] glLightModelfv [148] glLightModeli [149] glLightModeliv [150] glLightf [151] glLightfv [152] glLighti [153] glLightiv [154] glLineStipple [155] glLineWidth [156] glListBase [157] glLoadIdentity [158] glLoadMatrixd [159] glLoadMatrixf [160] glLoadName [161] glLogicOp [162] glMap1d [163] glMap1f [164] glMap2d [165] glMap2f [166] glMapGrid1d [167] glMapGrid1f [168] glMapGrid2d [169] glMapGrid2f [170] glMaterialf [171] glMaterialfv [172] glMateriali [173] glMaterialiv [174] glMatrixMode [175] glMultMatrixd [176] glMultMatrixf [177] glNewList [178] glNormal3b [179] glNormal3bv [180] glNormal3d [181] glNormal3dv [182] glNormal3f [183] glNormal3fv [184] glNormal3i [185] glNormal3iv [186] glNormal3s [187] glNormal3sv [188] glNormalPointer [189] glOrtho [190] glPassThrough [191] glPixelMapfv [192] glPixelMapuiv [193] glPixelMapusv [194] glPixelStoref [195] glPixelStorei [196] glPixelTransferf [197] glPixelTransferi [198] glPixelZoom [199] glPointSize [200] glPolygonMode [201] glPolygonOffset [202] glPolygonStipple [203] glPopAttrib [204] glPopClientAttrib [205] glPopMatrix [206] glPopName [207] glPrioritizeTextures [208] glPushAttrib [209] glPushClientAttrib [210] glPushMatrix [211] glPushName [212] glRasterPos2d [213] glRasterPos2dv [214] glRasterPos2f [215] glRasterPos2fv [216] glRasterPos2i [217] glRasterPos2iv [218] glRasterPos2s [219] glRasterPos2sv [220] glRasterPos3d [221] glRasterPos3dv [222] glRasterPos3f [223] glRasterPos3fv [224] glRasterPos3i [225] glRasterPos3iv [226] glRasterPos3s [227] glRasterPos3sv [228] glRasterPos4d [229] glRasterPos4dv [230] glRasterPos4f [231] glRasterPos4fv [232] glRasterPos4i [233] glRasterPos4iv [234] glRasterPos4s [235] glRasterPos4sv [236] glReadBuffer [237] glReadPixels [238] glRectd [239] glRectdv [240] glRectf [241] glRectfv [242] glRecti [243] glRectiv [244] glRects [245] glRectsv [246] glRenderMode [247] glRotated [248] glRotatef [249] glScaled [250] glScalef [251] glScissor [252] glSelectBuffer [253] glShadeModel [254] glStencilFunc [255] glStencilMask [256] glStencilOp [257] glTexCoord1d [258] glTexCoord1dv [259] glTexCoord1f [260] glTexCoord1fv [261] glTexCoord1i [262] glTexCoord1iv [263] glTexCoord1s [264] glTexCoord1sv [265] glTexCoord2d [266] glTexCoord2dv [267] glTexCoord2f [268] glTexCoord2fv [269] glTexCoord2i [270] glTexCoord2iv [271] glTexCoord2s [272] glTexCoord2sv [273] glTexCoord3d [274] glTexCoord3dv [275] glTexCoord3f [276] glTexCoord3fv [277] glTexCoord3i [278] glTexCoord3iv [279] glTexCoord3s [280] glTexCoord3sv [281] glTexCoord4d [282] glTexCoord4dv [283] glTexCoord4f [284] glTexCoord4fv [285] glTexCoord4i [286] glTexCoord4iv [287] glTexCoord4s [288] glTexCoord4sv [289] glTexCoordPointer [290] glTexEnvf [291] glTexEnvfv [292] glTexEnvi [293] glTexEnviv [294] glTexGend [295] glTexGendv [296] glTexGenf [297] glTexGenfv [298] glTexGeni [299] glTexGeniv [300] glTexImage1D [301] glTexImage2D [302] glTexParameterf [303] glTexParameterfv [304] glTexParameteri [305] glTexParameteriv [306] glTexSubImage1D [307] glTexSubImage2D [308] glTranslated [309] glTranslatef [310] glVertex2d [311] glVertex2dv [312] glVertex2f [313] glVertex2fv [314] glVertex2i [315] glVertex2iv [316] glVertex2s [317] glVertex2sv [318] glVertex3d [319] glVertex3dv [320] glVertex3f [321] glVertex3fv [322] glVertex3i [323] glVertex3iv [324] glVertex3s [325] glVertex3sv [326] glVertex4d [327] glVertex4dv [328] glVertex4f [329] glVertex4fv [330] glVertex4i [331] glVertex4iv [332] glVertex4s [333] glVertex4sv [334] glVertexPointer [335] glViewport Vulkan Methods Table: [0] vkCreateInstance [1] vkDestroyInstance [2] vkEnumeratePhysicalDevices [3] vkGetPhysicalDeviceFeatures [4] vkGetPhysicalDeviceFormatProperties [5] vkGetPhysicalDeviceImageFormatProperties [6] vkGetPhysicalDeviceProperties [7] vkGetPhysicalDeviceQueueFamilyProperties [8] vkGetPhysicalDeviceMemoryProperties [9] vkGetInstanceProcAddr [10] vkGetDeviceProcAddr [11] vkCreateDevice [12] vkDestroyDevice [13] vkEnumerateInstanceExtensionProperties [14] vkEnumerateDeviceExtensionProperties [15] vkEnumerateDeviceLayerProperties [16] vkGetDeviceQueue [17] vkQueueSubmit [18] vkQueueWaitIdle [19] vkDeviceWaitIdle [20] vkAllocateMemory [21] vkFreeMemory [22] vkMapMemory [23] vkUnmapMemory [24] vkFlushMappedMemoryRanges [25] vkInvalidateMappedMemoryRanges [26] vkGetDeviceMemoryCommitment [27] vkBindBufferMemory [28] vkBindImageMemory [29] vkGetBufferMemoryRequirements [30] vkGetImageMemoryRequirements [31] vkGetImageSparseMemoryRequirements [32] vkGetPhysicalDeviceSparseImageFormatProperties [33] vkQueueBindSparse [34] vkCreateFence [35] vkDestroyFence [36] vkResetFences [37] vkGetFenceStatus [38] vkWaitForFences [39] vkCreateSemaphore [40] vkDestroySemaphore [41] vkCreateEvent [42] vkDestroyEvent [43] vkGetEventStatus [44] vkSetEvent [45] vkResetEvent [46] vkCreateQueryPool [47] vkDestroyQueryPool [48] vkGetQueryPoolResults [49] vkCreateBuffer [50] vkDestroyBuffer [51] vkCreateBufferView [52] vkDestroyBufferView [53] vkCreateImage [54] vkDestroyImage [55] vkGetImageSubresourceLayout [56] vkCreateImageView [57] vkDestroyImageView [58] vkCreateShaderModule [59] vkDestroyShaderModule [60] vkCreatePipelineCache [61] vkDestroyPipelineCache [62] vkGetPipelineCacheData [63] vkMergePipelineCaches [64] vkCreateGraphicsPipelines [65] vkCreateComputePipelines [66] vkDestroyPipeline [67] vkCreatePipelineLayout [68] vkDestroyPipelineLayout [69] vkCreateSampler [70] vkDestroySampler [71] vkCreateDescriptorSetLayout [72] vkDestroyDescriptorSetLayout [73] vkCreateDescriptorPool [74] vkDestroyDescriptorPool [75] vkResetDescriptorPool [76] vkAllocateDescriptorSets [77] vkFreeDescriptorSets [78] vkUpdateDescriptorSets [79] vkCreateFramebuffer [80] vkDestroyFramebuffer [81] vkCreateRenderPass [82] vkDestroyRenderPass [83] vkGetRenderAreaGranularity [84] vkCreateCommandPool [85] vkDestroyCommandPool [86] vkResetCommandPool [87] vkAllocateCommandBuffers [88] vkFreeCommandBuffers [89] vkBeginCommandBuffer [90] vkEndCommandBuffer [91] vkResetCommandBuffer [92] vkCmdBindPipeline [93] vkCmdSetViewport [94] vkCmdSetScissor [95] vkCmdSetLineWidth [96] vkCmdSetDepthBias [97] vkCmdSetBlendConstants [98] vkCmdSetDepthBounds [99] vkCmdSetStencilCompareMask [100] vkCmdSetStencilWriteMask [101] vkCmdSetStencilReference [102] vkCmdBindDescriptorSets [103] vkCmdBindIndexBuffer [104] vkCmdBindVertexBuffers [105] vkCmdDraw [106] vkCmdDrawIndexed [107] vkCmdDrawIndirect [108] vkCmdDrawIndexedIndirect [109] vkCmdDispatch [110] vkCmdDispatchIndirect [111] vkCmdCopyBuffer [112] vkCmdCopyImage [113] vkCmdBlitImage [114] vkCmdCopyBufferToImage [115] vkCmdCopyImageToBuffer [116] vkCmdUpdateBuffer [117] vkCmdFillBuffer [118] vkCmdClearColorImage [119] vkCmdClearDepthStencilImage [120] vkCmdClearAttachments [121] vkCmdResolveImage [122] vkCmdSetEvent [123] vkCmdResetEvent [124] vkCmdWaitEvents [125] vkCmdPipelineBarrier [126] vkCmdBeginQuery [127] vkCmdEndQuery [128] vkCmdResetQueryPool [129] vkCmdWriteTimestamp [130] vkCmdCopyQueryPoolResults [131] vkCmdPushConstants [132] vkCmdBeginRenderPass [133] vkCmdNextSubpass [134] vkCmdEndRenderPass [135] vkCmdExecuteCommands