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- #include "stdafx.h"
- #include "CAction.h"
- namespace GameAssist
- {
- #define SETGAMEFOREGROUND AutoThreadSection ats(&m_ts);\
- if (!::IsWindow(m_hGameWnd)) return;\
- ::ShowWindow(m_hGameWnd, SW_SHOWNORMAL);\
- ::SetForegroundWindow(m_hGameWnd);
- ThreadSection CAction::m_ts;
- VOID DebugLog(CHAR* pszStr, ...)
- {
- char szData[MAX_PATH] = { 0 };
- _stprintf_s(szData, _T("%s %s "), _T("[GameAssist] "), CTime::GetCurrentTime().Format(_T("%Y-%m-%d %H:%M:%S")).GetString());
- int len = strlen(szData);
- va_list args;
- va_start(args, pszStr);
- _vsnprintf_s(szData + len, MAX_PATH - len, MAX_PATH - len, pszStr, args);
- va_end(args);
- strcat_s(szData, "\n");
- OutputDebugStringA(szData);
- }
- CAction::CAction(HWND hWnd) :m_hGameWnd(hWnd)
- {
- }
- CAction::~CAction()
- {
- }
- void CAction::MouseMove(POINT pt, bool bSetCurPos)
- {
- SETGAMEFOREGROUND;
- GameAssist::GamePos2Screen(m_hGameWnd, pt);
- GameAssist::MouseMove(pt);
- }
- void CAction::MouseClick()
- {
- SETGAMEFOREGROUND;
- GameAssist::MouseClick();
- }
- void CAction::MouseClick(POINT pt)
- {
- SETGAMEFOREGROUND;
- GameAssist::GamePos2Screen(m_hGameWnd, pt);
- GameAssist::MouseClick(pt);
- }
- void CAction::MouseDbClick()
- {
- SETGAMEFOREGROUND;
- GameAssist::MouseDbClick();
- }
- void CAction::MouseDbClick(POINT pt)
- {
- SETGAMEFOREGROUND;
- GameAssist::GamePos2Screen(m_hGameWnd, pt);
- GameAssist::MouseDbClick(pt);
- }
- void CAction::MouseRClick()
- {
- SETGAMEFOREGROUND;
- GameAssist::MouseRClick();
- }
- void CAction::MouseRClick(POINT pt)
- {
- SETGAMEFOREGROUND;
- GameAssist::GamePos2Screen(m_hGameWnd, pt);
- GameAssist::MouseRClick(pt);
- }
- void CAction::MouseDrag(POINT pt)
- {
- SETGAMEFOREGROUND;
- GameAssist::GamePos2Screen(m_hGameWnd, pt);
- GameAssist::MouseDrag(pt);
- }
- void CAction::SendKey(DWORD key, BOOL bCtrl, BOOL bAtl, BOOL bShift)
- {
- SETGAMEFOREGROUND;
- GameAssist::SendKey(key, bCtrl, bAtl, bShift);
- }
- void CAction::SetGameForeground()
- {
- AutoThreadSection ats(&m_ts);
- if (!::IsWindow(m_hGameWnd)) return;
- ::ShowWindow(m_hGameWnd, SW_SHOWNORMAL);
- ::SetForegroundWindow(m_hGameWnd); // 窗口前置才能单击成功;
- }
- bool CAction::IsWalkStop()
- {
- if (!::IsWindow(m_hGameWnd))
- return false;
- // 将鼠标移走,不要在抠图区域;
- // 截图,抠指定区域;
- // 再截图,抠指定区域与上次抠图结果比较;
- // 比较结果相同,表示停止走路;
- //POINT pt1 = { 635, 20 };
- //POINT pt2 = { 780, 38 };
- CRect rc = { 630, 40, 800, 65 };
- CRect rc2 = { 640, 45, 770, 63 };
- for (int i = 0; i < 100; i++)
- {
- std::string strImg = GameGlobal::BuildImgPath(m_hGameWnd, "walk1");
- std::string strImg2 = GameGlobal::BuildImgPath(m_hGameWnd, "walk2");
- ImgAssist::CropPicture(m_hGameWnd, rc, strImg.c_str());
- Sleep(600);
- ImgAssist::CropPicture(m_hGameWnd, rc2, strImg2.c_str());
- // 判断2张图片是否一样;
- if (ImgAssist::IsSimilarPicture(strImg.c_str(), strImg2.c_str()))
- {
- DebugLog(_T("停止走路"));
- return true;
- }
- }
- return false;
- }
- bool CAction::IsBattle()
- {
- CRect rc;
- SRAND(100, 200);
- if (ImgAssist::IsMatchIcon(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\活动\\镜妖\\非战斗中.bmp"), { 630, 25, 805, 45 }, rc)) {
- DebugLog(_T("Battle:非战斗中"));
- return false;
- }
- DebugLog(_T("Battle:战斗中"));
- return true;
- }
- CRect CAction::FindMatchIcon(LPCTSTR lpszTemplateImage)
- {
- CRect rc;
- TCHAR szTemplateImage[MAX_PATH] = { 0 };
- // 先截图;
- DebugLog(_T("FindMatchIcon=%s"), lpszTemplateImage);
- ImgAssist::CaptureGameWnd(m_hGameWnd); SRAND(200, 500);
- _stprintf_s(szTemplateImage, _T("%s%s"), GameGlobal::g_strAppdir.c_str(), lpszTemplateImage);
- if (ImgAssist::GetImgMatchtemplate(GameGlobal::BuildImgPath(m_hGameWnd, _T("Game")), szTemplateImage, rc)) {
- // 找到匹配的模块;
- DebugLog(_T("====> 找到匹配目标:%s"), lpszTemplateImage);
- return rc;
- }
- rc.SetRectEmpty();
- DebugLog(_T("<==== 没找到匹配目标:%s"), lpszTemplateImage);
- return rc;
- }
- bool CAction::IsOnMap(LPCTSTR lpszTemplateImage)
- {
- CRect rc = FindMatchIcon(lpszTemplateImage);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- return false;
- return true;
- }
- void CAction::WorldMapPositioning(POINT ptMap)
- {
- CRect rc;
- //// 打开世界地图;
- SendKey(VK_TAB); SRAND(300, 500);
- // 判断是否打开了地图;
- if (!ImgAssist::GetImgMatchtemplate(m_hGameWnd, GAssist::g_strAppdir + _T("img\\世界地图.bmp"), rc))
- return;
- //// 单击寻路窗口;
- MouseClick(ptMap); SRAND(300, 600);
- //// 退出世界地址;
- GameAssist::SendKey(VK_TAB); SRAND(200, 300);
- IsWalkStop();
- }
- bool CAction::IsWattingAttack(int nAttackNPCType)
- {
- CRect rc;
- BOOL bIsAttack = FALSE;
- switch (nAttackNPCType)
- {
- case 0:
- { // 将鼠标移动到指定位置;
- DebugLog(_T("IsWattingAttack:镜妖中……"));
- POINT ptDest = { 20, 50 }; // 左上角;
- MouseMove(ptDest);
- if (ImgAssist::IsMatchIcon(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\我方攻击.bmp"), { 0, 50, 60, 115 }, rc)) {
- DebugLog(_T("IsWattingAttack:我方攻击"));
- bIsAttack = TRUE;
- }
- break;
- }
- case 1:
- {
- // 将鼠标移动到指定位置;
- DebugLog(_T("IsWattingAttack:职业挑战中……"));// 要求角色:自定全黑头像;
- //POINT ptDest = { 625, 28 }; // 左上角;
- //GAssist::MouseMove(hWnd, ptDest);
- if (!ImgAssist::IsMatchIcon(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\战斗中.bmp"), { 600, 25, 655, 80 }, rc)) {
- DebugLog(_T("IsWattingAttack:我方攻击"));
- bIsAttack = TRUE;
- }
- break;
- }
- default:
- break;
- }
- return bIsAttack;
- }
- bool CAction::ClickDlgSetup(LPCSTR lpszTemplateImage)
- {
- CRect rc = FindMatchIcon(lpszTemplateImage);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- return false;
- // 单击目标;
- MouseClick(CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 3));
- // 单击后,系统切图可能要的时间会比较长;
- SRAND(350, 600);
- // 单击目标后,要往移走鼠标,防止下面匹配的时候被鼠标挡住;
- MouseMove(CPoint(rc.top - RAND(5, 12), rc.left - RAND(5, 10))); // 移动到左上角;
- SRAND(300, 500);
- return true;
- }
- bool CAction::FindNPCByWorldMap(LPCTSTR lpszNPCName)
- {
- CRect rc;
- //// 打开世界地图;
- SendKey(VK_TAB); SRAND(500, 600);
- if (!ImgAssist::GetImgMatchtemplate(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\寻路窗口.bmp"), rc))
- return false;
- //// 单击寻路窗口;
- MouseClick( CPoint((rc.right + rc.left) / 2 + rand() % 2, (rc.top + rc.bottom) / 2 + rand() % 2)); SRAND(500, 800);
- //// 设置剪切板:职业大挑战;
- GameAssist::SetClipboardString(lpszNPCName); SRAND(200, 500);
- //// Ctrl+V
- SendKey(0x56, TRUE); SRAND(300, 500);
- // 先移动到目标后,才能实现单击;
- MouseMove(CPoint((rc.right + rc.left) / 2 + 5 + rand() % 2, (rc.top + rc.bottom) / 2 + 60 + rand() % 2)); SRAND(200, 300);
- //// 寻路窗口往下50就是目标;
- MouseDbClick(CPoint((rc.right + rc.left) / 2 + 5 + rand() % 2, (rc.top + rc.bottom) / 2 + 60 + rand() % 2)); SRAND(200, 300);
- //// 退出世界地址;
- SendKey(VK_TAB); SRAND(200, 300);
- // 直到停止走动为止;
- IsWalkStop();
- // 遍历3次;
- bool bFind = false;
- for (int i = 0; i < 3; i++)
- {
- Sleep(600 - i * 150);
- rc = FindMatchIcon(_T("img\\对话框关闭按钮.bmp"));
- if (!rc.IsRectEmpty() && !rc.IsRectNull())
- {
- bFind = true;
- break;
- }
- }
- return bFind;
- }
- bool CAction::FindNPCByIcon(POINT ptMap, LPCTSTR lpszNPCName)
- {
- TCHAR szNPC[MAX_PATH] = { 0 };
- _stprintf_s(szNPC, _T("img\\npc\\%s.bmp"), lpszNPCName);
- CRect rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- WorldMapPositioning(ptMap);
- Sleep(600); // 有时走到目标点,NPC还未刷新出来;
- rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- // 可能还是未刷新出来,再次等待;
- Sleep(300);
- rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- return false;
- }
- }
- }
- // 找到目标,单击;
- MouseMove(CPoint(rc.left, rc.top));
- // 单击:我要挑战他们;
- MouseClick({ (rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2 });
- SRAND(900, 1300);// 等对话框出现;
- // 移动鼠标:不要停留在人物身上;
- MouseMove({ rc.left - rand() % 10, rc.top - rand() % 10 });
- return true;
- }
- bool CAction::FindNPCByIconAndPos(LPCTSTR lpszNPCName, POINT ptMap, POINT ptNpc)
- {
- TCHAR szNPC[MAX_PATH] = { 0 };
- _stprintf_s(szNPC, _T("img\\npc\\%s.bmp"), lpszNPCName);
- CRect rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- WorldMapPositioning(ptMap);
- Sleep(600); // 有时走到目标点,NPC还未刷新出来;
- rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- // 可能还是未刷新出来,再次等待;
- Sleep(300);
- rc = FindMatchIcon(szNPC);
- if (rc.IsRectEmpty() || rc.IsRectNull())
- {
- return false;
- }
- }
- }
- // 找到目标,单击;
- MouseMove(CPoint(rc.left, rc.top));
- // 单击:我要挑战他们;
- MouseClick(ptNpc);
- // 遍历3次;
- bool bFind = false;
- for (int i = 0; i < 3; i++)
- {
- Sleep(800 - i * 150);
- CRect rc = FindMatchIcon("img\\对话框关闭按钮.bmp");
- if (!rc.IsRectEmpty() && !rc.IsRectNull())
- {
- bFind = true;
- break;
- }
- }
- // 移动鼠标:不要停留在人物身上;
- MouseMove({ ptNpc.x - rand() % 10, ptNpc.y - rand() % 10 });
- return bFind;
- }
- void CAction::BattleJY(BOOL bHasSummoner, int nZJType, BOOL bAggressiveSkill)
- {
- BOOL bFirstAttack = TRUE;
- while (IsBattle()) { // 是否在战斗中;
- // 是否我方攻击;
- while (IsWattingAttack(0)) { // Bug:如果被镜妖打死了,无法中断;
- DebugLog(_T("BattleJY:我方攻击……"));
- if (bFirstAttack)
- {
- SRAND(250, 300);
- DebugLog(_T("BattleJY:第一次攻击……"));
- // 根据角色选择技能;
- SendKey(VK_F1);
- SRAND(300, 350);
- if (bAggressiveSkill) // 打镜妖喽罗;
- {
- MouseClick(CPoint(290 - 3, 140 - 20));
- //GAssist::MouseMove(hWnd, CPoint(220 - 5, 180 - 10));// 打主镜妖;
- SRAND(350, 500);
- }
- if (bHasSummoner) {
- CRect rc;
- // 召唤兽技能;
- DebugLog(_T("BattleJY:召唤兽技能选择"));
- // 选择重击;
- if (nZJType) {
- SRAND(150, 350);
- SendKey(VK_S, FALSE, TRUE);
- DebugLog(_T("BattleJY:召唤兽技能选择:%d"), nZJType);
- if (ImgAssist::GetImgMatchtemplate(m_hGameWnd, nZJType == 1 ? GameGlobal::g_strAppdir + _T("img\\活动\\镜妖\\重击.bmp") : GameGlobal::g_strAppdir + _T("img\\活动\\镜妖\\重击2.bmp"), rc))
- {
- SRAND(150, 300);
- MouseClick(CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 3));
- }
- }
- SRAND(300, 500);
- MouseMove(CPoint(290 - 3, 140 - 15));
- MouseClick(CPoint(290 - 3, 140 - 20));
- }
- bFirstAttack = FALSE;
- }
- else
- {
- DebugLog(_T("BattleJY:不是第一次攻击……"));
- SendKey(VK_A, FALSE, TRUE);
- SRAND(80, 100);
- if (bFirstAttack) {
- SendKey(VK_A, FALSE, TRUE);
- SRAND(80, 120);
- }
- }
- }
- SRAND(500, 850);
- }
- // 非战斗中,是否在贫民房中;
- if (!IsOnMap(_T("img\\地图\\贫民房.bmp"))) {
- // 找小米;
- CRect rc;
- if (!FindNPCByWorldMap("臭美的小米"))
- return;
- // 选择进入;
- BOOL bMatch = FALSE;
- int trySize = 15;
- // 我要挑战他们;
- while (!(bMatch = ClickDlgSetup(_T("img\\活动\\镜妖\\1-我帮您抓.bmp")))) {
- SRAND(800, 1200);
- if (!trySize--) break;
- }
- if (bMatch) {
- MouseMove(CPoint(rc.left, rc.top));
- // 单击:我要挑战他们;
- MouseClick(CPoint((rc.right + rc.left) / 2, (rc.top + rc.bottom) / 2));
- SRAND(1000, 1500);// 等出图;
- // 移动一下;
- MouseMove(CPoint(rc.left, rc.top));
- ::SetCursorPos(rc.left + rand() % 6, rc.top + rand() % 8);
- // 是否第一次进入地图;
- if (ClickDlgSetup(_T("img\\活动\\镜妖\\2-我这就去.bmp")))
- {
- SRAND(600, 1200);
- if (ClickDlgSetup(_T("img\\活动\\镜妖\\3-战意镜妖.bmp")))
- {
- SRAND(600, 1800);
- if ((bMatch = ClickDlgSetup(_T("img\\活动\\镜妖\\4-我就选择它.bmp"))))
- {
- SRAND(800, 1800);
- }
- }
- }
- }
- }
- else
- {
- // 找到镜妖;
- CRect rc;
- POINT spt[4] = { { 250, 335 }, { 310,360}, { 385, 315}, { 280,295 } };
- for (int i = 0; !ImgAssist::GetImgMatchtemplate(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\活动\\镜妖\\镜妖1.bmp"), rc); i++)
- {
- // 打开世界地图;
- SendKey(VK_TAB); SRAND(200, 300);
- // 选择坐标点;
- MouseClick(spt[i % 4]);
- // 退出世界地图;
- SendKey(VK_TAB); SRAND(500, 900);
- // 等待跑完成;
- //SRAND(600, 800);
- IsWalkStop();
- if (i > 10) {
- DebugLog(_T("未找到镜妖+10"));
- break;
- }
- }
- // 找到镜妖;
- MouseMove(CPoint(rc.left + rand() % 10, rc.top + rand() % 10));
- DebugLog(_T("移动鼠标"));
- MouseClick(CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 3));
- SRAND(390, 600);
- // 单击目标后,要往移走鼠标,防止下面匹配的时候被鼠标挡住;
- MouseMove(CPoint(rc.right + RAND(10, 20), rc.bottom + RAND(10, 20)));
- SRAND(300, 500);
- DebugLog(_T("找到目标并单击成功:%s"));
- // 我来抓你;
- if (ImgAssist::GetImgMatchtemplate(m_hGameWnd, GameGlobal::g_strAppdir + _T("img\\活动\\镜妖\\我来抓您的.bmp"), rc)) {
- // 找到匹配的模块;
- SRAND(200, 300);
- //GAssist::MouseMove(hWnd, CPoint(rc.left + rand() % 10, rc.top + rand() % 10));
- DebugLog(_T("我来抓你:移动鼠标"));
- MouseClick(CPoint((rc.right + rc.left) / 2 + rand() % 3, (rc.top + rc.bottom) / 2 + rand() % 3));
- SRAND(1000, 1500);
- DebugLog(_T("我来抓你:找到目标并单击成功:%s"));
- }
- }
- }
- };
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