GameAssist.rc 7.3 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #pragma code_page(65001)
  4. #include "resource.h"
  5. #define APSTUDIO_READONLY_SYMBOLS
  6. /////////////////////////////////////////////////////////////////////////////
  7. //
  8. // Generated from the TEXTINCLUDE 2 resource.
  9. //
  10. #ifndef APSTUDIO_INVOKED
  11. #include "targetver.h"
  12. #endif
  13. #include "afxres.h"
  14. /////////////////////////////////////////////////////////////////////////////
  15. #undef APSTUDIO_READONLY_SYMBOLS
  16. /////////////////////////////////////////////////////////////////////////////
  17. // 中文(简体,中国) resources
  18. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  19. LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
  20. #ifdef APSTUDIO_INVOKED
  21. /////////////////////////////////////////////////////////////////////////////
  22. //
  23. // TEXTINCLUDE
  24. //
  25. 1 TEXTINCLUDE
  26. BEGIN
  27. "resource.h\0"
  28. END
  29. 2 TEXTINCLUDE
  30. BEGIN
  31. "#ifndef APSTUDIO_INVOKED\r\n"
  32. "#include ""targetver.h""\r\n"
  33. "#endif\r\n"
  34. "#include ""afxres.h""\r\n"
  35. "\0"
  36. END
  37. 3 TEXTINCLUDE
  38. BEGIN
  39. "#define _AFX_NO_SPLITTER_RESOURCES\r\n"
  40. "#define _AFX_NO_OLE_RESOURCES\r\n"
  41. "#define _AFX_NO_TRACKER_RESOURCES\r\n"
  42. "#define _AFX_NO_PROPERTY_RESOURCES\r\n"
  43. "\r\n"
  44. "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
  45. "LANGUAGE 4, 2\r\n"
  46. "#pragma code_page(936)\r\n"
  47. "#include ""res\\GameAssist.rc2"" // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹瑜版帗鍋嬮柣鎰仛椤愯姤銇勯幇鍫曟闁稿骸绉归弻娑㈠即閵娿儲鐏撻梺闈涚墱閸嬪懐鎹?\n"
  48. "#include ""l.CHS\\afxres.rc"" // 闂傚倷绀侀幖顐ょ矓閺夋嚚娲Χ婢跺﹪妫峰銈嗙墬缁海澹曟總鍛婄厱闁哄洢鍔嬬花鍏笺亜?\n"
  49. "#endif\r\n"
  50. "\0"
  51. END
  52. #endif // APSTUDIO_INVOKED
  53. /////////////////////////////////////////////////////////////////////////////
  54. //
  55. // Icon
  56. //
  57. // Icon with lowest ID value placed first to ensure application icon
  58. // remains consistent on all systems.
  59. IDR_MAINFRAME ICON "res\\GameAssist.ico"
  60. /////////////////////////////////////////////////////////////////////////////
  61. //
  62. // Dialog
  63. //
  64. IDD_ABOUTBOX DIALOGEX 0, 0, 170, 62
  65. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
  66. CAPTION "关于 GameAssist"
  67. FONT 9, "MS Shell Dlg", 0, 0, 0x1
  68. BEGIN
  69. ICON IDR_MAINFRAME,IDC_STATIC,14,14,21,20
  70. LTEXT "GameAssist,1.0 版",IDC_STATIC,42,14,114,8,SS_NOPREFIX
  71. LTEXT "Copyright (C) 2020",IDC_STATIC,42,26,114,8
  72. DEFPUSHBUTTON "确定",IDOK,113,41,50,14,WS_GROUP
  73. END
  74. IDD_GAMEASSIST_DIALOG DIALOGEX 0, 0, 269, 237
  75. STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
  76. EXSTYLE WS_EX_APPWINDOW
  77. CAPTION "GameAssist"
  78. FONT 9, "MS Shell Dlg", 0, 0, 0x1
  79. BEGIN
  80. DEFPUSHBUTTON "确定",IDOK,7,215,50,14
  81. PUSHBUTTON "取消",IDCANCEL,212,215,50,14
  82. PUSHBUTTON "打开",BTN_OPENGAME,7,87,50,14
  83. PUSHBUTTON "截图",IDC_BUTTON2,7,33,50,14
  84. PUSHBUTTON "镜妖",IDC_BUTTON3,7,51,50,14
  85. PUSHBUTTON "周六礼物",IDC_BUTTON4,7,69,50,14
  86. PUSHBUTTON "开宝箱",IDC_BUTTON5,7,123,50,14
  87. PUSHBUTTON "职业大挑战",IDC_BUTTON6,7,105,50,14
  88. CONTROL "召唤兽参战",IDC_CHECK1,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,60,54,50,10
  89. PUSHBUTTON "家园任务",IDC_BUTTON7,7,141,50,14
  90. CONTROL "普通重击",IDC_CHECK2,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,54,40,10
  91. CONTROL "镜妖重击",IDC_CHECK3,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,154,54,39,10
  92. PUSHBUTTON "职业大挑战2",IDC_BUTTON8,60,105,50,14
  93. PUSHBUTTON "移动到目标",IDC_BUTTON9,7,166,50,14
  94. EDITTEXT IDC_EDIT1,63,166,40,14,ES_AUTOHSCROLL | ES_NUMBER
  95. EDITTEXT IDC_EDIT2,106,166,40,14,ES_AUTOHSCROLL | ES_NUMBER
  96. CONTROL "打开地图",IDC_CHECK4,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,150,169,43,10
  97. EDITTEXT IDC_EDIT3,62,33,21,14,ES_AUTOHSCROLL | ES_NUMBER
  98. EDITTEXT IDC_EDIT4,85,33,21,14,ES_AUTOHSCROLL | ES_NUMBER
  99. EDITTEXT IDC_EDIT5,118,33,21,14,ES_AUTOHSCROLL | ES_NUMBER
  100. EDITTEXT IDC_EDIT6,141,33,21,14,ES_AUTOHSCROLL | ES_NUMBER
  101. LTEXT "-",IDC_STATIC,109,35,8,8
  102. CONTROL "裁剪",IDC_CHECK5,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,164,35,30,10
  103. CONTROL "攻击技能",IDC_CHECK6,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,200,54,43,10
  104. PUSHBUTTON "复制战斗",IDC_BUTTON10,7,188,50,14
  105. COMBOBOX IDC_COMBO1,9,8,149,30,CBS_DROPDOWN | CBS_SORT | WS_VSCROLL | WS_TABSTOP
  106. PUSHBUTTON "刷新",IDC_BUTTON11,167,7,50,14
  107. END
  108. /////////////////////////////////////////////////////////////////////////////
  109. //
  110. // Version
  111. //
  112. VS_VERSION_INFO VERSIONINFO
  113. FILEVERSION 1,0,0,1
  114. PRODUCTVERSION 1,0,0,1
  115. FILEFLAGSMASK 0x3fL
  116. #ifdef _DEBUG
  117. FILEFLAGS 0x1L
  118. #else
  119. FILEFLAGS 0x0L
  120. #endif
  121. FILEOS 0x4L
  122. FILETYPE 0x1L
  123. FILESUBTYPE 0x0L
  124. BEGIN
  125. BLOCK "StringFileInfo"
  126. BEGIN
  127. BLOCK "080403a8"
  128. BEGIN
  129. VALUE "CompanyName", "TODO: <公司名>"
  130. VALUE "FileDescription", "TODO: <文件说明>"
  131. VALUE "FileVersion", "1.0.0.1"
  132. VALUE "InternalName", "GameAssist.exe"
  133. VALUE "LegalCopyright", "TODO: (C) <公司名>。保留所有权利。"
  134. VALUE "OriginalFilename", "GameAssist.exe"
  135. VALUE "ProductName", "TODO: <产品名>"
  136. VALUE "ProductVersion", "1.0.0.1"
  137. END
  138. END
  139. BLOCK "VarFileInfo"
  140. BEGIN
  141. VALUE "Translation", 0x804, 936
  142. END
  143. END
  144. /////////////////////////////////////////////////////////////////////////////
  145. //
  146. // DESIGNINFO
  147. //
  148. #ifdef APSTUDIO_INVOKED
  149. GUIDELINES DESIGNINFO
  150. BEGIN
  151. IDD_ABOUTBOX, DIALOG
  152. BEGIN
  153. LEFTMARGIN, 7
  154. RIGHTMARGIN, 163
  155. TOPMARGIN, 7
  156. BOTTOMMARGIN, 55
  157. END
  158. IDD_GAMEASSIST_DIALOG, DIALOG
  159. BEGIN
  160. LEFTMARGIN, 7
  161. RIGHTMARGIN, 262
  162. TOPMARGIN, 7
  163. BOTTOMMARGIN, 229
  164. HORZGUIDE, 229
  165. END
  166. END
  167. #endif // APSTUDIO_INVOKED
  168. /////////////////////////////////////////////////////////////////////////////
  169. //
  170. // AFX_DIALOG_LAYOUT
  171. //
  172. IDD_GAMEASSIST_DIALOG AFX_DIALOG_LAYOUT
  173. BEGIN
  174. 0
  175. END
  176. /////////////////////////////////////////////////////////////////////////////
  177. //
  178. // String Table
  179. //
  180. STRINGTABLE
  181. BEGIN
  182. IDS_ABOUTBOX "关于 GameAssist(&A)..."
  183. END
  184. #endif // 中文(简体,中国) resources
  185. /////////////////////////////////////////////////////////////////////////////
  186. #ifndef APSTUDIO_INVOKED
  187. /////////////////////////////////////////////////////////////////////////////
  188. //
  189. // Generated from the TEXTINCLUDE 3 resource.
  190. //
  191. #define _AFX_NO_SPLITTER_RESOURCES
  192. #define _AFX_NO_OLE_RESOURCES
  193. #define _AFX_NO_TRACKER_RESOURCES
  194. #define _AFX_NO_PROPERTY_RESOURCES
  195. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
  196. LANGUAGE 4, 2
  197. #pragma code_page(936)
  198. #include "res\GameAssist.rc2" // 闂?Microsoft Visual C++ 缂傚倸鍊搁崐鎼佸磹瑜版帗鍋嬮柣鎰仛椤愯姤銇勯幇鍫曟闁稿骸绉归弻娑㈠即閵娿儲鐏撻梺闈涚墱閸嬪懐鎹?
  199. #include "l.CHS\afxres.rc" // 闂傚倷绀侀幖顐ょ矓閺夋嚚娲Χ婢跺﹪妫峰銈嗙墬缁海澹曟總鍛婄厱闁哄洢鍔嬬花鍏笺亜?
  200. #endif
  201. /////////////////////////////////////////////////////////////////////////////
  202. #endif // not APSTUDIO_INVOKED