METHODSTABLE.txt 23 KB

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  1. D3D9 Methods Table:
  2. [0] QueryInterface
  3. [1] AddRef
  4. [2] Release
  5. [3] TestCooperativeLevel
  6. [4] GetAvailableTextureMem
  7. [5] EvictManagedResources
  8. [6] GetDirect3D
  9. [7] GetDeviceCaps
  10. [8] GetDisplayMode
  11. [9] GetCreationParameters
  12. [10] SetCursorProperties
  13. [11] SetCursorPosition
  14. [12] ShowCursor
  15. [13] CreateAdditionalSwapChain
  16. [14] GetSwapChain
  17. [15] GetNumberOfSwapChains
  18. [16] Reset
  19. [17] Present
  20. [18] GetBackBuffer
  21. [19] GetRasterStatus
  22. [20] SetDialogBoxMode
  23. [21] SetGammaRamp
  24. [22] GetGammaRamp
  25. [23] CreateTexture
  26. [24] CreateVolumeTexture
  27. [25] CreateCubeTexture
  28. [26] CreateVertexBuffer
  29. [27] CreateIndexBuffer
  30. [28] CreateRenderTarget
  31. [29] CreateDepthStencilSurface
  32. [30] UpdateSurface
  33. [31] UpdateTexture
  34. [32] GetRenderTargetData
  35. [33] GetFrontBufferData
  36. [34] StretchRect
  37. [35] ColorFill
  38. [36] CreateOffscreenPlainSurface
  39. [37] SetRenderTarget
  40. [38] GetRenderTarget
  41. [39] SetDepthStencilSurface
  42. [40] GetDepthStencilSurface
  43. [41] BeginScene
  44. [42] EndScene
  45. [43] Clear
  46. [44] SetTransform
  47. [45] GetTransform
  48. [46] MultiplyTransform
  49. [47] SetViewport
  50. [48] GetViewport
  51. [49] SetMaterial
  52. [50] GetMaterial
  53. [51] SetLight
  54. [52] GetLight
  55. [53] LightEnable
  56. [54] GetLightEnable
  57. [55] SetClipPlane
  58. [56] GetClipPlane
  59. [57] SetRenderState
  60. [58] GetRenderState
  61. [59] CreateStateBlock
  62. [60] BeginStateBlock
  63. [61] EndStateBlock
  64. [62] SetClipStatus
  65. [63] GetClipStatus
  66. [64] GetTexture
  67. [65] SetTexture
  68. [66] GetTextureStageState
  69. [67] SetTextureStageState
  70. [68] GetSamplerState
  71. [69] SetSamplerState
  72. [70] ValidateDevice
  73. [71] SetPaletteEntries
  74. [72] GetPaletteEntries
  75. [73] SetCurrentTexturePalette
  76. [74] GetCurrentTexturePalette
  77. [75] SetScissorRect
  78. [76] GetScissorRect
  79. [77] SetSoftwareVertexProcessing
  80. [78] GetSoftwareVertexProcessing
  81. [79] SetNPatchMode
  82. [80] GetNPatchMode
  83. [81] DrawPrimitive
  84. [82] DrawIndexedPrimitive
  85. [83] DrawPrimitiveUP
  86. [84] DrawIndexedPrimitiveUP
  87. [85] ProcessVertices
  88. [86] CreateVertexDeclaration
  89. [87] SetVertexDeclaration
  90. [88] GetVertexDeclaration
  91. [89] SetFVF
  92. [90] GetFVF
  93. [91] CreateVertexShader
  94. [92] SetVertexShader
  95. [93] GetVertexShader
  96. [94] SetVertexShaderConstantF
  97. [95] GetVertexShaderConstantF
  98. [96] SetVertexShaderConstantI
  99. [97] GetVertexShaderConstantI
  100. [98] SetVertexShaderConstantB
  101. [99] GetVertexShaderConstantB
  102. [100] SetStreamSource
  103. [101] GetStreamSource
  104. [102] SetStreamSourceFreq
  105. [103] GetStreamSourceFreq
  106. [104] SetIndices
  107. [105] GetIndices
  108. [106] CreatePixelShader
  109. [107] SetPixelShader
  110. [108] GetPixelShader
  111. [109] SetPixelShaderConstantF
  112. [110] GetPixelShaderConstantF
  113. [111] SetPixelShaderConstantI
  114. [112] GetPixelShaderConstantI
  115. [113] SetPixelShaderConstantB
  116. [114] GetPixelShaderConstantB
  117. [115] DrawRectPatch
  118. [116] DrawTriPatch
  119. [117] DeletePatch
  120. [118] CreateQuery
  121. D3D10 Methods Table:
  122. [0] QueryInterface
  123. [1] AddRef
  124. [2] Release
  125. [3] SetPrivateData
  126. [4] SetPrivateDataInterface
  127. [5] GetPrivateData
  128. [6] GetParent
  129. [7] GetDevice
  130. [8] Present
  131. [9] GetBuffer
  132. [10] SetFullscreenState
  133. [11] GetFullscreenState
  134. [12] GetDesc
  135. [13] ResizeBuffers
  136. [14] ResizeTarget
  137. [15] GetContainingOutput
  138. [16] GetFrameStatistics
  139. [17] GetLastPresentCount
  140. [18] QueryInterface
  141. [19] AddRef
  142. [20] Release
  143. [21] VSSetConstantBuffers
  144. [22] PSSetShaderResources
  145. [23] PSSetShader
  146. [24] PSSetSamplers
  147. [25] VSSetShader
  148. [26] DrawIndexed
  149. [27] Draw
  150. [28] PSSetConstantBuffers
  151. [29] IASetInputLayout
  152. [30] IASetVertexBuffers
  153. [31] IASetIndexBuffer
  154. [32] DrawIndexedInstanced
  155. [33] DrawInstanced
  156. [34] GSSetConstantBuffers
  157. [35] GSSetShader
  158. [36] IASetPrimitiveTopology
  159. [37] VSSetShaderResources
  160. [38] VSSetSamplers
  161. [39] SetPredication
  162. [40] GSSetShaderResources
  163. [41] GSSetSamplers
  164. [42] OMSetRenderTargets
  165. [43] OMSetBlendState
  166. [44] OMSetDepthStencilState
  167. [45] SOSetTargets
  168. [46] DrawAuto
  169. [47] RSSetState
  170. [48] RSSetViewports
  171. [49] RSSetScissorRects
  172. [50] CopySubresourceRegion
  173. [51] CopyResource
  174. [52] UpdateSubresource
  175. [53] ClearRenderTargetView
  176. [54] ClearDepthStencilView
  177. [55] GenerateMips
  178. [56] ResolveSubresource
  179. [57] VSGetConstantBuffers
  180. [58] PSGetShaderResources
  181. [59] PSGetShader
  182. [60] PSGetSamplers
  183. [61] VSGetShader
  184. [62] PSGetConstantBuffers
  185. [63] IAGetInputLayout
  186. [64] IAGetVertexBuffers
  187. [65] IAGetIndexBuffer
  188. [66] GSGetConstantBuffers
  189. [67] GSGetShader
  190. [68] IAGetPrimitiveTopology
  191. [69] VSGetShaderResources
  192. [70] VSGetSamplers
  193. [71] GetPredication
  194. [72] GSGetShaderResources
  195. [73] GSGetSamplers
  196. [74] OMGetRenderTargets
  197. [75] OMGetBlendState
  198. [76] OMGetDepthStencilState
  199. [77] SOGetTargets
  200. [78] RSGetState
  201. [79] RSGetViewports
  202. [80] RSGetScissorRects
  203. [81] GetDeviceRemovedReason
  204. [82] SetExceptionMode
  205. [83] GetExceptionMode
  206. [84] GetPrivateData
  207. [85] SetPrivateData
  208. [86] SetPrivateDataInterface
  209. [87] ClearState
  210. [88] Flush
  211. [89] CreateBuffer
  212. [90] CreateTexture1D
  213. [91] CreateTexture2D
  214. [92] CreateTexture3D
  215. [93] CreateShaderResourceView
  216. [94] CreateRenderTargetView
  217. [95] CreateDepthStencilView
  218. [96] CreateInputLayout
  219. [97] CreateVertexShader
  220. [98] CreateGeometryShader
  221. [99] CreateGemoetryShaderWithStreamOutput
  222. [100] CreatePixelShader
  223. [101] CreateBlendState
  224. [102] CreateDepthStencilState
  225. [103] CreateRasterizerState
  226. [104] CreateSamplerState
  227. [105] CreateQuery
  228. [106] CreatePredicate
  229. [107] CreateCounter
  230. [108] CheckFormatSupport
  231. [109] CheckMultisampleQualityLevels
  232. [110] CheckCounterInfo
  233. [111] CheckCounter
  234. [112] GetCreationFlags
  235. [113] OpenSharedResource
  236. [114] SetTextFilterSize
  237. [115] GetTextFilterSize
  238. D3D11 Methods Table:
  239. [0] QueryInterface
  240. [1] AddRef
  241. [2] Release
  242. [3] SetPrivateData
  243. [4] SetPrivateDataInterface
  244. [5] GetPrivateData
  245. [6] GetParent
  246. [7] GetDevice
  247. [8] Present
  248. [9] GetBuffer
  249. [10] SetFullscreenState
  250. [11] GetFullscreenState
  251. [12] GetDesc
  252. [13] ResizeBuffers
  253. [14] ResizeTarget
  254. [15] GetContainingOutput
  255. [16] GetFrameStatistics
  256. [17] GetLastPresentCount
  257. [18] QueryInterface
  258. [19] AddRef
  259. [20] Release
  260. [21] CreateBuffer
  261. [22] CreateTexture1D
  262. [23] CreateTexture2D
  263. [24] CreateTexture3D
  264. [25] CreateShaderResourceView
  265. [26] CreateUnorderedAccessView
  266. [27] CreateRenderTargetView
  267. [28] CreateDepthStencilView
  268. [29] CreateInputLayout
  269. [30] CreateVertexShader
  270. [31] CreateGeometryShader
  271. [32] CreateGeometryShaderWithStreamOutput
  272. [33] CreatePixelShader
  273. [34] CreateHullShader
  274. [35] CreateDomainShader
  275. [36] CreateComputeShader
  276. [37] CreateClassLinkage
  277. [38] CreateBlendState
  278. [39] CreateDepthStencilState
  279. [40] CreateRasterizerState
  280. [41] CreateSamplerState
  281. [42] CreateQuery
  282. [43] CreatePredicate
  283. [44] CreateCounter
  284. [45] CreateDeferredContext
  285. [46] OpenSharedResource
  286. [47] CheckFormatSupport
  287. [48] CheckMultisampleQualityLevels
  288. [49] CheckCounterInfo
  289. [50] CheckCounter
  290. [51] CheckFeatureSupport
  291. [52] GetPrivateData
  292. [53] SetPrivateData
  293. [54] SetPrivateDataInterface
  294. [55] GetFeatureLevel
  295. [56] GetCreationFlags
  296. [57] GetDeviceRemovedReason
  297. [58] GetImmediateContext
  298. [59] SetExceptionMode
  299. [60] GetExceptionMode
  300. [61] QueryInterface
  301. [62] AddRef
  302. [63] Release
  303. [64] GetDevice
  304. [65] GetPrivateData
  305. [66] SetPrivateData
  306. [67] SetPrivateDataInterface
  307. [68] SetConstantBuffers
  308. [69] SetShaderResources
  309. [70] SetShader
  310. [71] SetSamplers
  311. [72] SetShader
  312. [73] DrawIndexed
  313. [74] Draw
  314. [75] Map
  315. [76] Unmap
  316. [77] SetConstantBuffers
  317. [78] IASetInputLayout
  318. [79] IASetVertexBuffers
  319. [80] IASetIndexBuffer
  320. [81] DrawIndexedInstanced
  321. [82] DrawInstanced
  322. [83] SetConstantBuffers
  323. [84] SetShader
  324. [85] IASetPrimitiveTopology
  325. [86] SetShaderResources
  326. [87] SetSamplers
  327. [88] Begin
  328. [89] End
  329. [90] GetData
  330. [91] SetPredication
  331. [92] SetShaderResources
  332. [93] SetSamplers
  333. [94] OMSetRenderTargets
  334. [95] OMSetRenderTargetsAndUnorderedAccessViews
  335. [96] OMSetBlendState
  336. [97] OMSetDepthStencilState
  337. [98] SOSetTargets
  338. [99] DrawAuto
  339. [100] DrawIndexedInstancedIndirect
  340. [101] DrawInstancedIndirect
  341. [102] Dispatch
  342. [103] DispatchIndirect
  343. [104] RSSetState
  344. [105] RSSetViewports
  345. [106] RSSetScissorRects
  346. [107] CopySubresourceRegion
  347. [108] CopyResource
  348. [109] UpdateSubresource
  349. [110] CopyStructureCount
  350. [111] ClearRenderTargetView
  351. [112] ClearUnorderedAccessViewUint
  352. [113] ClearUnorderedAccessViewFloat
  353. [114] ClearDepthStencilView
  354. [115] GenerateMips
  355. [116] SetResourceMinLOD
  356. [117] GetResourceMinLOD
  357. [118] ResolveSubresource
  358. [119] ExecuteCommandList
  359. [120] SetShaderResources
  360. [121] SetShader
  361. [122] SetSamplers
  362. [123] SetConstantBuffers
  363. [124] SetShaderResources
  364. [125] SetShader
  365. [126] SetSamplers
  366. [127] SetConstantBuffers
  367. [128] SetShaderResources
  368. [129] CSSetUnorderedAccessViews
  369. [130] SetShader
  370. [131] SetSamplers
  371. [132] SetConstantBuffers
  372. [133] VSGetConstantBuffers
  373. [134] PSGetShaderResources
  374. [135] PSGetShader
  375. [136] PSGetSamplers
  376. [137] VSGetShader
  377. [138] PSGetConstantBuffers
  378. [139] IAGetInputLayout
  379. [140] IAGetVertexBuffers
  380. [141] IAGetIndexBuffer
  381. [142] GSGetConstantBuffers
  382. [143] GSGetShader
  383. [144] IAGetPrimitiveTopology
  384. [145] VSGetShaderResources
  385. [146] VSGetSamplers
  386. [147] GetPredication
  387. [148] GSGetShaderResources
  388. [149] GSGetSamplers
  389. [150] OMGetRenderTargets
  390. [151] OMGetRenderTargetsAndUnorderedAccessViews
  391. [152] OMGetBlendState
  392. [153] OMGetDepthStencilState
  393. [154] SOGetTargets
  394. [155] RSGetState
  395. [156] RSGetViewports
  396. [157] RSGetScissorRects
  397. [158] HSGetShaderResources
  398. [159] HSGetShader
  399. [160] HSGetSamplers
  400. [161] HSGetConstantBuffers
  401. [162] DSGetShaderResources
  402. [163] DSGetShader
  403. [164] DSGetSamplers
  404. [165] DSGetConstantBuffers
  405. [166] CSGetShaderResources
  406. [167] CSGetUnorderedAccessViews
  407. [168] CSGetShader
  408. [169] CSGetSamplers
  409. [170] CSGetConstantBuffers
  410. [171] ClearState
  411. [172] Flush
  412. [173] GetType
  413. [174] GetContextFlags
  414. [175] FinishCommandList
  415. [176] CopySubresourceRegion1
  416. [177] UpdateSubresource1
  417. [178] DiscardResource
  418. [179] DiscardView
  419. [180] SetConstantBuffers1
  420. [181] SetConstantBuffers1
  421. [182] SetConstantBuffers1
  422. [183] SetConstantBuffers1
  423. [184] SetConstantBuffers1
  424. [185] SetConstantBuffers1
  425. [186] VSGetConstantBuffers1
  426. [187] HSGetConstantBuffers1
  427. [188] DSGetConstantBuffers1
  428. [189] GSGetConstantBuffers1
  429. [190] PSGetConstantBuffers1
  430. [191] CSGetConstantBuffers1
  431. [192] SwapDeviceContextState
  432. [193] ClearView
  433. [194] DiscardView1
  434. [195] UpdateTileMappings
  435. [196] CopyTileMappings
  436. [197] CopyTiles
  437. [198] UpdateTiles
  438. [199] ResizeTilePool
  439. [200] TiledResourceBarrier
  440. [201] IsAnnotationEnabled
  441. [202] SetMarkerInt
  442. [203] BeginEventInt
  443. [204] EndEvent
  444. D3D12 Methods Table:
  445. [0] QueryInterface
  446. [1] AddRef
  447. [2] Release
  448. [3] GetPrivateData
  449. [4] SetPrivateData
  450. [5] SetPrivateDataInterface
  451. [6] SetName
  452. [7] GetNodeCount
  453. [8] CreateCommandQueue
  454. [9] CreateCommandAllocator
  455. [10] CreateGraphicsPipelineState
  456. [11] CreateComputePipelineState
  457. [12] CreateCommandList
  458. [13] CheckFeatureSupport
  459. [14] CreateDescriptorHeap
  460. [15] GetDescriptorHandleIncrementSize
  461. [16] CreateRootSignature
  462. [17] CreateConstantBufferView
  463. [18] CreateShaderResourceView
  464. [19] CreateUnorderedAccessView
  465. [20] CreateRenderTargetView
  466. [21] CreateDepthStencilView
  467. [22] CreateSampler
  468. [23] CopyDescriptors
  469. [24] CopyDescriptorsSimple
  470. [25] GetResourceAllocationInfo
  471. [26] GetCustomHeapProperties
  472. [27] CreateCommittedResource
  473. [28] CreateHeap
  474. [29] CreatePlacedResource
  475. [30] CreateReservedResource
  476. [31] CreateSharedHandle
  477. [32] OpenSharedHandle
  478. [33] OpenSharedHandleByName
  479. [34] MakeResident
  480. [35] Evict
  481. [36] CreateFence
  482. [37] GetDeviceRemovedReason
  483. [38] GetCopyableFootprints
  484. [39] CreateQueryHeap
  485. [40] SetStablePowerState
  486. [41] CreateCommandSignature
  487. [42] GetResourceTiling
  488. [43] GetAdapterLuid
  489. [44] QueryInterface
  490. [45] AddRef
  491. [46] Release
  492. [47] GetPrivateData
  493. [48] SetPrivateData
  494. [49] SetPrivateDataInterface
  495. [50] SetName
  496. [51] GetDevice
  497. [52] UpdateTileMappings
  498. [53] CopyTileMappings
  499. [54] ExecuteCommandLists
  500. [55] SetMarker
  501. [56] BeginEvent
  502. [57] EndEvent
  503. [58] Signal
  504. [59] Wait
  505. [60] GetTimestampFrequency
  506. [61] GetClockCalibration
  507. [62] GetDesc
  508. [63] QueryInterface
  509. [64] AddRef
  510. [65] Release
  511. [66] GetPrivateData
  512. [67] SetPrivateData
  513. [68] SetPrivateDataInterface
  514. [69] SetName
  515. [70] GetDevice
  516. [71] Reset
  517. [72] QueryInterface
  518. [73] AddRef
  519. [74] Release
  520. [75] GetPrivateData
  521. [76] SetPrivateData
  522. [77] SetPrivateDataInterface
  523. [78] SetName
  524. [79] GetDevice
  525. [80] GetType
  526. [81] Close
  527. [82] Reset
  528. [83] ClearState
  529. [84] DrawInstanced
  530. [85] DrawIndexedInstanced
  531. [86] Dispatch
  532. [87] CopyBufferRegion
  533. [88] CopyTextureRegion
  534. [89] CopyResource
  535. [90] CopyTiles
  536. [91] ResolveSubresource
  537. [92] IASetPrimitiveTopology
  538. [93] RSSetViewports
  539. [94] RSSetScissorRects
  540. [95] OMSetBlendFactor
  541. [96] OMSetStencilRef
  542. [97] SetPipelineState
  543. [98] ResourceBarrier
  544. [99] ExecuteBundle
  545. [100] SetDescriptorHeaps
  546. [101] SetComputeRootSignature
  547. [102] SetGraphicsRootSignature
  548. [103] SetComputeRootDescriptorTable
  549. [104] SetGraphicsRootDescriptorTable
  550. [105] SetComputeRoot32BitConstant
  551. [106] SetGraphicsRoot32BitConstant
  552. [107] SetComputeRoot32BitConstants
  553. [108] SetGraphicsRoot32BitConstants
  554. [109] SetComputeRootConstantBufferView
  555. [110] SetGraphicsRootConstantBufferView
  556. [111] SetComputeRootShaderResourceView
  557. [112] SetGraphicsRootShaderResourceView
  558. [113] SetComputeRootUnorderedAccessView
  559. [114] SetGraphicsRootUnorderedAccessView
  560. [115] IASetIndexBuffer
  561. [116] IASetVertexBuffers
  562. [117] SOSetTargets
  563. [118] OMSetRenderTargets
  564. [119] ClearDepthStencilView
  565. [120] ClearRenderTargetView
  566. [121] ClearUnorderedAccessViewUint
  567. [122] ClearUnorderedAccessViewFloat
  568. [123] DiscardResource
  569. [124] BeginQuery
  570. [125] EndQuery
  571. [126] ResolveQueryData
  572. [127] SetPredication
  573. [128] SetMarker
  574. [129] BeginEvent
  575. [130] EndEvent
  576. [131] ExecuteIndirect
  577. [132] QueryInterface
  578. [133] AddRef
  579. [134] Release
  580. [135] SetPrivateData
  581. [136] SetPrivateDataInterface
  582. [137] GetPrivateData
  583. [138] GetParent
  584. [139] GetDevice
  585. [140] Present
  586. [141] GetBuffer
  587. [142] SetFullscreenState
  588. [143] GetFullscreenState
  589. [144] GetDesc
  590. [145] ResizeBuffers
  591. [146] ResizeTarget
  592. [147] GetContainingOutput
  593. [148] GetFrameStatistics
  594. [149] GetLastPresentCount
  595. OpenGL Methods Table:
  596. [0] glAccum
  597. [1] glAlphaFunc
  598. [2] glAreTexturesResident
  599. [3] glArrayElement
  600. [4] glBegin
  601. [5] glBindTexture
  602. [6] glBitmap
  603. [7] glBlendFunc
  604. [8] glCallList
  605. [9] glCallLists
  606. [10] glClear
  607. [11] glClearAccum
  608. [12] glClearColor
  609. [13] glClearDepth
  610. [14] glClearIndex
  611. [15] glClearStencil
  612. [16] glClipPlane
  613. [17] glColor3b
  614. [18] glColor3bv
  615. [19] glColor3d
  616. [20] glColor3dv
  617. [21] glColor3f
  618. [22] glColor3fv
  619. [23] glColor3i
  620. [24] glColor3iv
  621. [25] glColor3s
  622. [26] glColor3sv
  623. [27] glColor3ub
  624. [28] glColor3ubv
  625. [29] glColor3ui
  626. [30] glColor3uiv
  627. [31] glColor3us
  628. [32] glColor3usv
  629. [33] glColor4b
  630. [34] glColor4bv
  631. [35] glColor4d
  632. [36] glColor4dv
  633. [37] glColor4f
  634. [38] glColor4fv
  635. [39] glColor4i
  636. [40] glColor4iv
  637. [41] glColor4s
  638. [42] glColor4sv
  639. [43] glColor4ub
  640. [44] glColor4ubv
  641. [45] glColor4ui
  642. [46] glColor4uiv
  643. [47] glColor4us
  644. [48] glColor4usv
  645. [49] glColorMask
  646. [50] glColorMaterial
  647. [51] glColorPointer
  648. [52] glCopyPixels
  649. [53] glCopyTexImage1D
  650. [54] glCopyTexImage2D
  651. [55] glCopyTexSubImage1D
  652. [56] glCopyTexSubImage2D
  653. [57] glCullFaceglCullFace
  654. [58] glDeleteLists
  655. [59] glDeleteTextures
  656. [60] glDepthFunc
  657. [61] glDepthMask
  658. [62] glDepthRange
  659. [63] glDisable
  660. [64] glDisableClientState
  661. [65] glDrawArrays
  662. [66] glDrawBuffer
  663. [67] glDrawElements
  664. [68] glDrawPixels
  665. [69] glEdgeFlag
  666. [70] glEdgeFlagPointer
  667. [71] glEdgeFlagv
  668. [72] glEnable
  669. [73] glEnableClientState
  670. [74] glEnd
  671. [75] glEndList
  672. [76] glEvalCoord1d
  673. [77] glEvalCoord1dv
  674. [78] glEvalCoord1f
  675. [79] glEvalCoord1fv
  676. [80] glEvalCoord2d
  677. [81] glEvalCoord2dv
  678. [82] glEvalCoord2f
  679. [83] glEvalCoord2fv
  680. [84] glEvalMesh1
  681. [85] glEvalMesh2
  682. [86] glEvalPoint1
  683. [87] glEvalPoint2
  684. [88] glFeedbackBuffer
  685. [89] glFinish
  686. [90] glFlush
  687. [91] glFogf
  688. [92] glFogfv
  689. [93] glFogi
  690. [94] glFogiv
  691. [95] glFrontFace
  692. [96] glFrustum
  693. [97] glGenLists
  694. [98] glGenTextures
  695. [99] glGetBooleanv
  696. [100] glGetClipPlane
  697. [101] glGetDoublev
  698. [102] glGetError
  699. [103] glGetFloatv
  700. [104] glGetIntegerv
  701. [105] glGetLightfv
  702. [106] glGetLightiv
  703. [107] glGetMapdv
  704. [108] glGetMapfv
  705. [109] glGetMapiv
  706. [110] glGetMaterialfv
  707. [111] glGetMaterialiv
  708. [112] glGetPixelMapfv
  709. [113] glGetPixelMapuiv
  710. [114] glGetPixelMapusv
  711. [115] glGetPointerv
  712. [116] glGetPolygonStipple
  713. [117] glGetString
  714. [118] glGetTexEnvfv
  715. [119] glGetTexEnviv
  716. [120] glGetTexGendv
  717. [121] glGetTexGenfv
  718. [122] glGetTexGeniv
  719. [123] glGetTexImage
  720. [124] glGetTexLevelParameterfv
  721. [125] glGetTexLevelParameteriv
  722. [126] glGetTexParameterfv
  723. [127] glGetTexParameteriv
  724. [128] glHint
  725. [129] glIndexMask
  726. [130] glIndexPointer
  727. [131] glIndexd
  728. [132] glIndexdv
  729. [133] glIndexf
  730. [134] glIndexfv
  731. [135] glIndexi
  732. [136] glIndexiv
  733. [137] glIndexs
  734. [138] glIndexsv
  735. [139] glIndexub
  736. [140] glIndexubv
  737. [141] glInitNames
  738. [142] glInterleavedArrays
  739. [143] glIsEnabled
  740. [144] glIsList
  741. [145] glIsTexture
  742. [146] glLightModelf
  743. [147] glLightModelfv
  744. [148] glLightModeli
  745. [149] glLightModeliv
  746. [150] glLightf
  747. [151] glLightfv
  748. [152] glLighti
  749. [153] glLightiv
  750. [154] glLineStipple
  751. [155] glLineWidth
  752. [156] glListBase
  753. [157] glLoadIdentity
  754. [158] glLoadMatrixd
  755. [159] glLoadMatrixf
  756. [160] glLoadName
  757. [161] glLogicOp
  758. [162] glMap1d
  759. [163] glMap1f
  760. [164] glMap2d
  761. [165] glMap2f
  762. [166] glMapGrid1d
  763. [167] glMapGrid1f
  764. [168] glMapGrid2d
  765. [169] glMapGrid2f
  766. [170] glMaterialf
  767. [171] glMaterialfv
  768. [172] glMateriali
  769. [173] glMaterialiv
  770. [174] glMatrixMode
  771. [175] glMultMatrixd
  772. [176] glMultMatrixf
  773. [177] glNewList
  774. [178] glNormal3b
  775. [179] glNormal3bv
  776. [180] glNormal3d
  777. [181] glNormal3dv
  778. [182] glNormal3f
  779. [183] glNormal3fv
  780. [184] glNormal3i
  781. [185] glNormal3iv
  782. [186] glNormal3s
  783. [187] glNormal3sv
  784. [188] glNormalPointer
  785. [189] glOrtho
  786. [190] glPassThrough
  787. [191] glPixelMapfv
  788. [192] glPixelMapuiv
  789. [193] glPixelMapusv
  790. [194] glPixelStoref
  791. [195] glPixelStorei
  792. [196] glPixelTransferf
  793. [197] glPixelTransferi
  794. [198] glPixelZoom
  795. [199] glPointSize
  796. [200] glPolygonMode
  797. [201] glPolygonOffset
  798. [202] glPolygonStipple
  799. [203] glPopAttrib
  800. [204] glPopClientAttrib
  801. [205] glPopMatrix
  802. [206] glPopName
  803. [207] glPrioritizeTextures
  804. [208] glPushAttrib
  805. [209] glPushClientAttrib
  806. [210] glPushMatrix
  807. [211] glPushName
  808. [212] glRasterPos2d
  809. [213] glRasterPos2dv
  810. [214] glRasterPos2f
  811. [215] glRasterPos2fv
  812. [216] glRasterPos2i
  813. [217] glRasterPos2iv
  814. [218] glRasterPos2s
  815. [219] glRasterPos2sv
  816. [220] glRasterPos3d
  817. [221] glRasterPos3dv
  818. [222] glRasterPos3f
  819. [223] glRasterPos3fv
  820. [224] glRasterPos3i
  821. [225] glRasterPos3iv
  822. [226] glRasterPos3s
  823. [227] glRasterPos3sv
  824. [228] glRasterPos4d
  825. [229] glRasterPos4dv
  826. [230] glRasterPos4f
  827. [231] glRasterPos4fv
  828. [232] glRasterPos4i
  829. [233] glRasterPos4iv
  830. [234] glRasterPos4s
  831. [235] glRasterPos4sv
  832. [236] glReadBuffer
  833. [237] glReadPixels
  834. [238] glRectd
  835. [239] glRectdv
  836. [240] glRectf
  837. [241] glRectfv
  838. [242] glRecti
  839. [243] glRectiv
  840. [244] glRects
  841. [245] glRectsv
  842. [246] glRenderMode
  843. [247] glRotated
  844. [248] glRotatef
  845. [249] glScaled
  846. [250] glScalef
  847. [251] glScissor
  848. [252] glSelectBuffer
  849. [253] glShadeModel
  850. [254] glStencilFunc
  851. [255] glStencilMask
  852. [256] glStencilOp
  853. [257] glTexCoord1d
  854. [258] glTexCoord1dv
  855. [259] glTexCoord1f
  856. [260] glTexCoord1fv
  857. [261] glTexCoord1i
  858. [262] glTexCoord1iv
  859. [263] glTexCoord1s
  860. [264] glTexCoord1sv
  861. [265] glTexCoord2d
  862. [266] glTexCoord2dv
  863. [267] glTexCoord2f
  864. [268] glTexCoord2fv
  865. [269] glTexCoord2i
  866. [270] glTexCoord2iv
  867. [271] glTexCoord2s
  868. [272] glTexCoord2sv
  869. [273] glTexCoord3d
  870. [274] glTexCoord3dv
  871. [275] glTexCoord3f
  872. [276] glTexCoord3fv
  873. [277] glTexCoord3i
  874. [278] glTexCoord3iv
  875. [279] glTexCoord3s
  876. [280] glTexCoord3sv
  877. [281] glTexCoord4d
  878. [282] glTexCoord4dv
  879. [283] glTexCoord4f
  880. [284] glTexCoord4fv
  881. [285] glTexCoord4i
  882. [286] glTexCoord4iv
  883. [287] glTexCoord4s
  884. [288] glTexCoord4sv
  885. [289] glTexCoordPointer
  886. [290] glTexEnvf
  887. [291] glTexEnvfv
  888. [292] glTexEnvi
  889. [293] glTexEnviv
  890. [294] glTexGend
  891. [295] glTexGendv
  892. [296] glTexGenf
  893. [297] glTexGenfv
  894. [298] glTexGeni
  895. [299] glTexGeniv
  896. [300] glTexImage1D
  897. [301] glTexImage2D
  898. [302] glTexParameterf
  899. [303] glTexParameterfv
  900. [304] glTexParameteri
  901. [305] glTexParameteriv
  902. [306] glTexSubImage1D
  903. [307] glTexSubImage2D
  904. [308] glTranslated
  905. [309] glTranslatef
  906. [310] glVertex2d
  907. [311] glVertex2dv
  908. [312] glVertex2f
  909. [313] glVertex2fv
  910. [314] glVertex2i
  911. [315] glVertex2iv
  912. [316] glVertex2s
  913. [317] glVertex2sv
  914. [318] glVertex3d
  915. [319] glVertex3dv
  916. [320] glVertex3f
  917. [321] glVertex3fv
  918. [322] glVertex3i
  919. [323] glVertex3iv
  920. [324] glVertex3s
  921. [325] glVertex3sv
  922. [326] glVertex4d
  923. [327] glVertex4dv
  924. [328] glVertex4f
  925. [329] glVertex4fv
  926. [330] glVertex4i
  927. [331] glVertex4iv
  928. [332] glVertex4s
  929. [333] glVertex4sv
  930. [334] glVertexPointer
  931. [335] glViewport
  932. Vulkan Methods Table:
  933. [0] vkCreateInstance
  934. [1] vkDestroyInstance
  935. [2] vkEnumeratePhysicalDevices
  936. [3] vkGetPhysicalDeviceFeatures
  937. [4] vkGetPhysicalDeviceFormatProperties
  938. [5] vkGetPhysicalDeviceImageFormatProperties
  939. [6] vkGetPhysicalDeviceProperties
  940. [7] vkGetPhysicalDeviceQueueFamilyProperties
  941. [8] vkGetPhysicalDeviceMemoryProperties
  942. [9] vkGetInstanceProcAddr
  943. [10] vkGetDeviceProcAddr
  944. [11] vkCreateDevice
  945. [12] vkDestroyDevice
  946. [13] vkEnumerateInstanceExtensionProperties
  947. [14] vkEnumerateDeviceExtensionProperties
  948. [15] vkEnumerateDeviceLayerProperties
  949. [16] vkGetDeviceQueue
  950. [17] vkQueueSubmit
  951. [18] vkQueueWaitIdle
  952. [19] vkDeviceWaitIdle
  953. [20] vkAllocateMemory
  954. [21] vkFreeMemory
  955. [22] vkMapMemory
  956. [23] vkUnmapMemory
  957. [24] vkFlushMappedMemoryRanges
  958. [25] vkInvalidateMappedMemoryRanges
  959. [26] vkGetDeviceMemoryCommitment
  960. [27] vkBindBufferMemory
  961. [28] vkBindImageMemory
  962. [29] vkGetBufferMemoryRequirements
  963. [30] vkGetImageMemoryRequirements
  964. [31] vkGetImageSparseMemoryRequirements
  965. [32] vkGetPhysicalDeviceSparseImageFormatProperties
  966. [33] vkQueueBindSparse
  967. [34] vkCreateFence
  968. [35] vkDestroyFence
  969. [36] vkResetFences
  970. [37] vkGetFenceStatus
  971. [38] vkWaitForFences
  972. [39] vkCreateSemaphore
  973. [40] vkDestroySemaphore
  974. [41] vkCreateEvent
  975. [42] vkDestroyEvent
  976. [43] vkGetEventStatus
  977. [44] vkSetEvent
  978. [45] vkResetEvent
  979. [46] vkCreateQueryPool
  980. [47] vkDestroyQueryPool
  981. [48] vkGetQueryPoolResults
  982. [49] vkCreateBuffer
  983. [50] vkDestroyBuffer
  984. [51] vkCreateBufferView
  985. [52] vkDestroyBufferView
  986. [53] vkCreateImage
  987. [54] vkDestroyImage
  988. [55] vkGetImageSubresourceLayout
  989. [56] vkCreateImageView
  990. [57] vkDestroyImageView
  991. [58] vkCreateShaderModule
  992. [59] vkDestroyShaderModule
  993. [60] vkCreatePipelineCache
  994. [61] vkDestroyPipelineCache
  995. [62] vkGetPipelineCacheData
  996. [63] vkMergePipelineCaches
  997. [64] vkCreateGraphicsPipelines
  998. [65] vkCreateComputePipelines
  999. [66] vkDestroyPipeline
  1000. [67] vkCreatePipelineLayout
  1001. [68] vkDestroyPipelineLayout
  1002. [69] vkCreateSampler
  1003. [70] vkDestroySampler
  1004. [71] vkCreateDescriptorSetLayout
  1005. [72] vkDestroyDescriptorSetLayout
  1006. [73] vkCreateDescriptorPool
  1007. [74] vkDestroyDescriptorPool
  1008. [75] vkResetDescriptorPool
  1009. [76] vkAllocateDescriptorSets
  1010. [77] vkFreeDescriptorSets
  1011. [78] vkUpdateDescriptorSets
  1012. [79] vkCreateFramebuffer
  1013. [80] vkDestroyFramebuffer
  1014. [81] vkCreateRenderPass
  1015. [82] vkDestroyRenderPass
  1016. [83] vkGetRenderAreaGranularity
  1017. [84] vkCreateCommandPool
  1018. [85] vkDestroyCommandPool
  1019. [86] vkResetCommandPool
  1020. [87] vkAllocateCommandBuffers
  1021. [88] vkFreeCommandBuffers
  1022. [89] vkBeginCommandBuffer
  1023. [90] vkEndCommandBuffer
  1024. [91] vkResetCommandBuffer
  1025. [92] vkCmdBindPipeline
  1026. [93] vkCmdSetViewport
  1027. [94] vkCmdSetScissor
  1028. [95] vkCmdSetLineWidth
  1029. [96] vkCmdSetDepthBias
  1030. [97] vkCmdSetBlendConstants
  1031. [98] vkCmdSetDepthBounds
  1032. [99] vkCmdSetStencilCompareMask
  1033. [100] vkCmdSetStencilWriteMask
  1034. [101] vkCmdSetStencilReference
  1035. [102] vkCmdBindDescriptorSets
  1036. [103] vkCmdBindIndexBuffer
  1037. [104] vkCmdBindVertexBuffers
  1038. [105] vkCmdDraw
  1039. [106] vkCmdDrawIndexed
  1040. [107] vkCmdDrawIndirect
  1041. [108] vkCmdDrawIndexedIndirect
  1042. [109] vkCmdDispatch
  1043. [110] vkCmdDispatchIndirect
  1044. [111] vkCmdCopyBuffer
  1045. [112] vkCmdCopyImage
  1046. [113] vkCmdBlitImage
  1047. [114] vkCmdCopyBufferToImage
  1048. [115] vkCmdCopyImageToBuffer
  1049. [116] vkCmdUpdateBuffer
  1050. [117] vkCmdFillBuffer
  1051. [118] vkCmdClearColorImage
  1052. [119] vkCmdClearDepthStencilImage
  1053. [120] vkCmdClearAttachments
  1054. [121] vkCmdResolveImage
  1055. [122] vkCmdSetEvent
  1056. [123] vkCmdResetEvent
  1057. [124] vkCmdWaitEvents
  1058. [125] vkCmdPipelineBarrier
  1059. [126] vkCmdBeginQuery
  1060. [127] vkCmdEndQuery
  1061. [128] vkCmdResetQueryPool
  1062. [129] vkCmdWriteTimestamp
  1063. [130] vkCmdCopyQueryPoolResults
  1064. [131] vkCmdPushConstants
  1065. [132] vkCmdBeginRenderPass
  1066. [133] vkCmdNextSubpass
  1067. [134] vkCmdEndRenderPass
  1068. [135] vkCmdExecuteCommands